MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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YetAnotherRevampedQuirksEquipment
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2.085 MB
31 Dec, 2023 @ 11:59pm
14 Jun @ 7:17am
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YetAnotherRevampedQuirksEquipment

Description
[Notes]
• Even if using Steam for your MW5 mods, going to YARQE's Nexus page is recommended as it'll have more info.
https://www.nexusmods.com/mechwarrior5mercenaries/mods/947
• Please remember to activate Mech Re-scale in YAML's Mod-Option settings.
• YARQE is in a maintenance phase of development. Updates will mostly revolve around keeping up with other mods when they update.

[Mech Changes]
• Revamps the existing quirk system from YAML to greatly enhance uniqueness with each mech chassis and variants of said chassis.
• Adds faction specific quirks for most mechs. Exceptions to this rule are most of the Hero mechs. Most faction quirks come with pros and cons to make the variants stand out more. This helps mechs with lots of variants such as the Thunderbolt.
Adds lots of new quirks to make certain chassis better where they were weak or quirks to make them stand out more.
• Most -P mech variants are mechs added by PGI and therefor non-cannon. Because of this, most of these mech variants use the Pirate or Periphery quirk.
• NO MORE SUPER TANKY URBANMECHS! They're just deadlier now but at least they don't have the armor of a heavy mech.

[Mech Mods affected by YARQE]
• YAML: Finished but may require "maintenance" every now and again.
• YACM: Mostly finished but needs some "maintenance" every now and again.
• YASV: Finished but may require "maintenance" every now and again.
• YALM: Finished but will require maintenance on future updates.
• YAGDM: Mostly finished but will no longer receive updates.
• YAISM: Finished but may require "maintenance" every now and again.
• YAFV: Finished but will require maintenance on future updates.
• YAMM (Maintenance Fork): Finished but may require "maintenance" every now and again.
• YACHM: Finished but may require "maintenance" every now and again.
• YASM: Finished but may require "maintenance" every now and again.
• LBMV: Finished but may require "maintenance" every now and again.
• Wasp, Stinger and Wyvern standalone mechs: Finished but may require "maintenance" every now and again.
• Exotic IS Mechs: Finished but may require "maintenance" every now and again.
• Classic Mech Collection: A large portion of these mechs have be worked on, but there's still more to do. Maintenance also required.
• Brian Cache: Finished but may require "maintenance" every now and again.
• Tedwin's Custom Mech Foundry: Finished but will require maintenance on future updates.
27 Comments
Alan 13 May @ 1:16am 
This gets a higher load order number than YAML, right? Urbanmechs are still incredibly hard to kill, I assume because of the "Urbanmech Durability" and narrow profile quirks. Is that intended?
Daemon_Fire 8 Apr @ 7:31am 
@MasterReeve - a lot of incompatibilities that the game picks up on can be ignored, for the most part. 330's PO can absolutely be used alongside YAML
MasterReeve 11 Nov, 2024 @ 6:53pm 
330's Pilot Overhaul is listed as recommended, but it throws a compatibility error with YAML when added to the mods list.
Inquisition 20 Aug, 2024 @ 1:01am 
<3
Saqxon 6 Aug, 2024 @ 5:56am 
Some of the equipments like Gyro Dreadnought and Weapon Compensator (Weapon_Mount_Recoil) are missing their Reduce Recoil Stat from their original Mod.
They are useful in reduce camera recoil when firing Heavy Weapon or Alpha Strike.
Coggernaut 17 Jul, 2024 @ 4:39pm 
Awesome! Happy to hear it was a mod-conflict that you knew about :steamhappy:
LittleTex2112  [author] 16 Jul, 2024 @ 8:59pm 
@Coggernaut
This is due to some of the updates from YAISM which has "updated" so to speak the _MDL on many mech chassis. The Raven just so happens to be one of them, but next update will attempt to future proof YARQE from any of the YAISM updates/changes.
Coggernaut 16 Jul, 2024 @ 7:14pm 
Might be a mod conflict, but it only just happened within a week.

RVN-1X only has:
- UAV Carrier
- Improved Sensors
-Capellan Confederation

Now, I *do* think it's flavorful that the prototype has less quirks, but I didn't read this change in the patch notes. Thought I might post a comment
8377 Rose 10 Jul, 2024 @ 12:27pm 
Absolutely fantastic. Good to know, thank you!!!
LittleTex2112  [author] 10 Jul, 2024 @ 9:32am 
@That One Lass:
Yep, so anything to do with just Mech quirks can be installed and uninstalled anytime without causing issues. Its not an installed equipment going away or being added so everything in the Mechlab will stay the same.

Expanded 'Mech Quirks is pretty outdated and doesn't come anywhere near the scale as this mod, or is really a 1 to 1 comparison to begin with. I'm also trying to get a new update out ASAP, just have lots of things to catch up on that's taking longer than anticipated. Technically, both mods could be used, but I'm 99% sure that YARQE would straight up override everything (at the very least most of it) making Expanded 'Mech Quirks completely redundant.