Project Zomboid

Project Zomboid

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Immersive Scenarios
   
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1 Jan, 2024 @ 9:57pm
8 Dec, 2024 @ 2:38pm
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Immersive Scenarios

Description
FEATURES:
Immersive starting scenarios that provide a more interesting backstory and challenge.

Unique feature that enables Sandbox configuration with these challenge scenarios.

INFO:
Install ModOptions to enable setting Easy, Normal, Hard options.

These scenarios are designed to be hard and realistic requiring your wits and intelligence to get established.

SCENARIOS:


Hospital Coma - Last thing you remember is that you were driving overnight to see your family. You wake up to the sound of thunder and lightning, severely injured in a dark room in what looks to be a hospital.

I recommend the following mods to pair with the Hospital Coma scenario.

Note:
Power is initially off. This is temporary and your sandbox configuration will be respected.

Tips:
Find a belt, a flashlight, and a one handed weapon. You are hungry and thirsty, find food quickly or you will be too weak to fight back. If you make noise or fight, keep moving, they will be coming. You are weak and slow, and can only take on very few at a time. Find pills to help you sleep. Staircases are dangerous areas. Beware of barricaded areas.



Hunting Accident - While out on a hunting trip with your family, things go horribly wrong.

Prepare to fight the elements and learn to survive.

I recommend the following mods to pair with the Hunting Accident scenario.

Tips:
Don't waste your tools as weapons. You'll likely need them to survive until you can heal up. The truck is quite broken. If you try and drive it out of the forest before you are prepared, you will likely be stranded. Learn to use the forage and fishing mechanic, it will be an important source of food.



https://github.com/elysoto/ImmersiveScenarios


Workshop ID: 3129175142
Mod ID: ImmersiveScenarios
35 Comments
TheoryOfMadness  [author] 16 Jul @ 7:08am 
Will be updating to 42 at some point in the future. PZ is my favorite game.
Dave06 12 Jul @ 1:56pm 
for the love of god please make it to build 42
Bez 21 Feb @ 7:14pm 
You could do this again and again in small increments, the party you're following dwindling in numbers, gaining affection for a protagonist through journals and once you've reached the final destination, finding them specifically and a final entry. With this, it rewards you with a well barricaded medical facility or already cultivated farmland at the hunting cabin. Right now you get a reward of a lot of loot, but due to the time it takes to get to the location, especially from the hunting cabin, it's redundant because you'll likely be loaded up when you get there.
I was also thinking that the inverse rewards would be a good way to link the two stories. Perhaps your cousin who you contacted over ham radio was the driver who ended up in a coma and was unable to pass the message along.
Bez 21 Feb @ 7:14pm 
I like these a lot, if you have any other ideas I'd like to play them.

I have a suggestion, if you don't mind.I was expecting to find more journals when I reached the farm, which would lead me to another location and so on until I reached the hunting cabin for the final message and reward and inversely for the scenario if I started at the cabin. For example, maybe one of the rooms in the top floor could have a rope ladder on it, implying that some of your family escaped and you can only find the location once you've cleared the house. For this you could climb up the rope ladder to clear the house-top down, or take the usual "un-barricading" approach. I also thought a neat bit of environmental storytelling would be a description of a few cars your family members own in the diary and when you reach the house, one of your family members is dead next to a car that is broken, implying they successfully escaped the house but did not make it off the property.
Jxrd4nn 30 Jan @ 1:35pm 
Update
泣き虫 23 Jan @ 6:33am 
but rly, will there be build 42 update? love ur mod <3
Choko 19 Jan @ 7:47am 
build 42 update? please!
tmonahan23 7 Jan @ 10:40am 
Agree, can't wait for 42 update for this
Paddy 26 Dec, 2024 @ 11:27am 
Can't wait for B42 update!
Klaarturo 20 Dec, 2024 @ 5:26am 
Hopefully this mod will be updated for Build 42, it is one of my favorite mods. Please, when possible, I would love you to update it :)