Stellaris

Stellaris

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Osiris's Empires: Human Diaspora
   
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13 Jan, 2024 @ 5:27pm
14 Jan, 2024 @ 7:22am
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Osiris's Empires: Human Diaspora

Description
Osiris's Empires: Human Diaspora
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The year is 2200. After centuries of war, environmental pressure, and overpopulation, six empires reached out beyond the Sol system to stake their claim in the galaxy.



Alliance of Western Nations
While the western nations of Earth ultimately joined with the UNE, they first formed an alliance among themselves to send a colony ship to the stars laden not just with it's people, but the ideals they wished to preserve. This Alliance of Western Nations continued those ideals in the new world they called home.
Dual Star Hegemony
Born of a pan-Asian coalition from Earth, and founded when their first colony ship settled in a binary system. Being founded in a binary system, their society evolved an appreciation for the dual but interdependent nature of all things.
The Neo-Arabian Republic
The humans of the Neo-Arabian Republic originated from the unification of Arab countries on Earth following the second Arab Spring. As the nations worked out their differences, they rediscovered the Arabian spirit of knowledge-seeking similar to that of the Golden age of Islam. Centuries later, this united arab republic set the stars, found a capital on a new world, and formed the Neo-Arabian Republic, bringing with them the influences of their own history.
Remnants of Mars
When the United Nations of Earth colonized Mars, they couldn't have known that somewhere in the depths of space, an asteroid of cataclysmic proportions was destined to impact the red planet in a few centuries. When the course of the asteroid became known, Earth was so populated that only a portion of the humans from Mars could be reintegrated. For the remnants, the UNE partnered with Mars to build a migratory fleet and give them the chance to set out to find a new home beyond the solar system. The trauma of losing their homeworld instilled a drive to rebuild at their new home with vigor, and to build a defense such that they never suffer destruction again.
Soviet Star Union
With their idealogy opposed to that of the UNE and as punishment for their war of reunification, the reconstituted Soviet block of nations was banned from UNE membership. As a result, they formed their own colonization effort on the backs of starship designs stolen through espionage from the UNE. They exported their idealogy to the stars in the shape of the Soviet Star Union.
United Nations of Earth
Every great leader of humanity has called for unity. Winston Churchill reminded us that when there is no enemy within, the enemies outside cannot hurt us, and Ghandi cautioned that for unity to be real, it must stand the severest strain without breaking. It has been centuries since those words were spoken, and yet we have not answered the call... until today, as a unitied peoples, as a United Nations of Earth, we soar to the stars in our gleaming ships. Ships with a payload of our bravest people and our greatest principles. Let us seek peace with those we meet, let us welcome them with open arms, and let us bend with the wind, but let us not break. For those that will not make peace, we will stand as one.


Osiris's Empires: Future Mods
I have the following Osiris's Empires mods, released or in development, which will be released in the order listed.

1. Ancient Civilizations
2. Human Diaspora
3. Machinations
4. Dark Stars: 6 empires with mysterious and dark intentions.
5. Alien Civilizations: 9 alien empires with a variety of flavor.
6. Of Crime and Commerce: corporations, criminal orgs, and trade unions.




Mod Dependencies and Load Order

In order to have the creative freedom to make these empires, there are quite a few mod dependencies. The good news is that my planned empire mods will use most of these as well, and only likely only add a few more to the list. To lighten the load on you a bit, I've packaged several of the dependencies into a single pack. This pack contains the ship and emblem dependencies. Soon I'll update the description of this dependency mod with proper attribution to the original authors.

In terms of load order, I'm not sure it matters but this works for me:

Osiris's Empires Mods
Osiris's Namelists for Stellaris
Osiris's Empires Dependencies
z Expanded Traits, Civics, Pops and More
Planetary Diversity
UI Overhaul Dynamic
UI Overhaul + PD
Stellaris Evolved Alpha




Known Issues

-There are some weird display issues with Stellaris showing ships in the preview window of the empire screen. To see the ships for the empires it's best to go into the empire editor.
-Other mods that mess with the color palettes in the game may cause the empires not to show up.
-Mods that cause conflicts with the listed dependencies can cause the empires to not show up.

If you run into problems, please post below and I'll do my best to resolve them.




Support My Creativity

I know the last thing you want is another modder asking you for money, so I won't ask for that. But if you appreciate the creativity and countless hours of work I've put into this and my other mods, please consider supporting my aspirations as a speculative fiction author. Visit "Spec Arabesque", my speculative fiction Substack site, where you can read the first part of any story I publish for free, or enroll in a paid subscription to read and comment on all the content available now and in the future. Rest assured, I put the same love and attention into my creative writing as I do my mods. See for yourself:

VISIT SPEC ARABESQUE[specarabesque.substack.com]

If speculative fiction isn't your thing, I also have a Substack about my favorite NFL team, the Cleveland Browns:
VISIT BROWNSTRADAMUS[brownstradamus.substack.com]



Popular Discussions View All (1)
0
22 Jan, 2024 @ 5:50am
Troubleshooting
Osiris
19 Comments
Osiris  [author] 2 Jan @ 1:45pm 
What's the LetsPlay series?
LordDeTracy 28 Dec, 2024 @ 1:40pm 
Thanks. I would love to use this mod in an upcoming LetsPlay series.
Osiris  [author] 24 Dec, 2024 @ 1:39pm 
I will check when I have a chance
LordDeTracy 16 Dec, 2024 @ 12:50pm 
update?
Osiris  [author] 19 Jan, 2024 @ 3:47pm 
Citron, I do not have the issue, they all show up. If you want, you can go to your local copy of the Ancient Civ mod in the Steam Workshop directory. Go into the prescripted empires folder, and you can copy the contents of the text file in there into the user empires file in your Stellaris folder. This will add the empire as a custom empire. They will all show up, but the ones that aren't loading via the mod will be grayed out. You can then edit them to see what's missing. From there you might be able to fix the issue.
citron315 19 Jan, 2024 @ 9:15am 
Hi I tried your playset with/without the Osiris mod's and it fixed the missing Empire issue for Human Diaspora, but it didn't fix the issue with Ancient Civilization. The same empire are missing. If you don't have this issue while running both mods than it could be an issue on my installed mods.
Osiris  [author] 19 Jan, 2024 @ 7:41am 
@Citron315, it appears a few things are going on. Please do the following and let me know if it resolves your issues:
-Unsub and resub to the dependency pack. I had a missing dependency that I've added today.
-Import the playset I've posted here. https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3036259874/4134934526947475153/
-In the above playset, I removed ExpandedModsBase.

Please let me know if these steps resolve your issues.
citron315 18 Jan, 2024 @ 6:01pm 
They are all enabled
citron315 18 Jan, 2024 @ 6:01pm 
"mods":[{"displayName":"Osiris'sEmpires:AncientCivilizations","position":0},{"displayName":"Osiris'sEmpires:HumanDiaspora","position":1},{"displayName":"Osiris'sNamelistsforStellaris","position":2},{"displayName":"Osiris'sEmpiresDependencyPack","position":3},{"displayName":"ExpandedModsBase","position":4},{"displayName":"zExpandedTraits,Civics,Pops,andMore","position":5},{"displayName":"PlanetaryDiversity","position":6},{"displayName":"PlanetaryDiversity-ExoticWorlds","position":7},{"displayName":"PlanetaryDiversity-GaiaWorlds","position":8},{"displayName":"PlanetaryDiversity-MoreArcologies","position":9},{"displayName":"PlanetaryDiversity-PlanetView","position":10},{"displayName":"PlanetaryDiversity-PlanetaryHabitats","position":11},
citron315 18 Jan, 2024 @ 6:00pm 
{"displayName":"PlanetaryDiversity-ReworkedHabitability","position":12},{"displayName":"PlanetaryDiversity-Ringworlds","position":13},{"displayName":"PlanetaryDiversity-ShroudWorlds","position":14},{"displayName":"PlanetaryDiversity-SpaceHabitats","position":15},{"displayName":"PlanetaryDiversity-UniqueWorlds","position":16},{"displayName":"UIOverhaulDynamic","position":17},{"displayName":"UIOverhaulDynamic+PlanetaryDiversity","position":18},{"displayName":"StellarisEvolved-Alpha","position":19},{"displayName":"StellarisEvolvedUIOverhaulpatch","position":20},{"displayName":"StellarisEvolved-PlanetaryDiversityPatch","position":21}]