Hearts of Iron IV

Hearts of Iron IV

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Non-Historical Mode Made Actually Playable
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15 Jan, 2024 @ 6:40am
2 May @ 7:49pm
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Non-Historical Mode Made Actually Playable

Description
☕Buy me a coffee![www.buymeacoffee.com] ☕Ko-Fi[ko-fi.com]

Version 0.7.1:

Yes hello welcome mod

This mod makes the Vanilla AI much better on non-historical mode, and also adds a few new things for a slight vanilla plus feel. All screenshots are things the AI accomplished on it's own with this mod!

This mod has three goals:

1: stamp out all of the annoying and questionable AI behavior on non-historical AI.

2: Add ALL the different custom country paths on ALL nations, and code AI for these paths.

3: Make existing focuses and events more dynamic, and more feature packed where the devs might have gotten lazy or not had time to fully flesh out ideas.


All of this combined should make Non-historical AI more playable, enjoyable, and most importantly, stable.


Please give me all your dumb ideas and tell me all the things that annoy you in any non historical games that you have played. And I can look into them, even if it's weird and an obscure scenario, (e.g. I would love it if nation X AI would join faction Y if faction Y exists) I can make your ideas happen!

My goal will be to consistently update this mod, but please be aware that updates may sometimes be a few weeks in-between. I do also have a full time job (I know many of you don't know what this is but please be patient)

Mod features as of current version: (0.7 - 18/04/2025)

Added custom AI paths in game rules for:

- Denmark *new
- Sweden *new
- Norway *new
- Finland *new
- Germany
- Soviet Union
- Italy
- France
- Britain
- USA
- Japan
- Manchuria
- China
- Communist China
- Chinese Warlords
- All Spains
- Portugal
- Australia
- New Zealand
- British Raj
- South Africa
- Canada
- Greece
- Turkey
- Bulgaria
- Hungary
- Romania
- Yugoslavia
- Poland
- Netherlands
- Switzerland
- Lithuania
- Latvia
- Estonia
- Ethiopia
- Afar
- Mexico
-----------------

Highlighted Features:

- Choosing a path for the AI actually works instead of it taking 6 years to change ideology (looking at you, France)

- Added more dynamic AI which actually plays kinda smarter for many different paths (e.g The AI can actually manage as Napoleon now, Fascist USA can actually win the civil war, etc.)

- Random non-hist AI will change tactics if their assumed future allies are changing ideology in most cases,(for example; Germany stops trying to do Berlin-Moscow axis if Trotsky takes over Soviets, and Communist countries will still join a Communist alliance if the Soviets aren't around!) If you spot behaviour that you think should dynamically change but doesn't let me know

- Added various events and a few new focuses to make some paths more dynamic, and make more sense.

Feature highlights for update 0.7:

- 39 new Danish path options, and a selector to manage Danish resistance. 39 new Swedish path options, 27 new Norwegian path options, and 44 new Finnish path options!!!

- New global conflict mode: every country must pick a path that they join Allies, Axis, Comintern or Co-prosperity sphere. All majors are historical.

- Events and focuses from all Nordic countries that created a nordic alliance, now only target relevant ideologies and countries, so things like the nordic council paths in Sweden are a lot more stable now.

- Restored the removed Quisling coup content for Norway that was in the initial Arms against Tyranny release, and reworked it so that you choose via event what to do with Quisling in the Historical focus tree, Historical AI will still act as it does currently.

- Made Winter war more stable for non-historical games (less likely to blow into a global war) and made Sweden and Norway actually use their decisions and focuses to prepare for war and support Finland, including Swedish Volunteer divisions!

- Compatibility with GoE and latest hoi4 version

FAQs

DLC needed?
DLC are not required to run the mod, but the paths that use unowned DLC's focuses and content will not be available to you

Achievements?
Unfortunately not compatible with Achievements cos I edit a lot of stuff...

Can you make this work on RT56 or Expert AI 5.0???
No. I cannot. I would essentially need to re-create the whole mod from scratch, since RT56 uses completely different focus trees on nearly every country, and Expert AI 5.0 messes with nearly every game file that has something to do with the AI. Maybe at some point in the far future if I'm up to it, probably never.

Compatible with this or that mod?
should be compatible with most mods, except it is NOT compatible with:
- Mods which alter focus trees.
- Mods that edit AI behaviour a lot, such as Expert AI
- Mods that make major changes to the world map, such as expanded states mods.

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Inspiration for this mod can be credited to Joshuia.Dufree's Custom Paths and Game Rules Improved, which is no longer updated. I have not used any code from his mod, though I may do so in the future.

Code from manlethamlet's 'Formables in setup options' has been used for some features of this mod

Russian Translation is done by !FASHUST_NAXER
Chinese Translation

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Report a bug / issue here[docs.google.com]
Popular Discussions View All (4)
63
27 May @ 3:37am
Ideas
Crux
5
23 Mar @ 11:32pm
Translations
Crux
0
17 Oct, 2024 @ 8:02pm
Semi Realistic Mode Possibilities
djvandebrake
410 Comments
TheAhn1995 14 Jul @ 6:28pm 
@B-36 Enjoyer it works right now, just ignore the indicator
B-36 Enjoyer 13 Jul @ 8:54pm 
What versions does this work on
Elijah 9 Jul @ 1:00am 
Would it be possible to get a game rule for Republican Spain where it avoids seeking out Soviet support and thus never becomes a puppet? There's a special news event in-game for when the Republicans win the civil war without any Soviet support
Xiphos 7 Jul @ 9:20am 
Awesome to hear!! Sorry for late reply
jakeglasner 6 Jul @ 11:31am 
you the a mvp
I lov squiwar 5 Jul @ 10:08pm 
Woo ISP, very excited for next update dude!
WhiteDragon25 5 Jul @ 1:39pm 
Would it be too much of an imposition to ask if it would be possible to create a compatibility patch for the Soviet Fixes, Adjustments and Additions mod? It's not a dramatic change to the Soviet Focus Tree, so it should be within the realm of feasibility...

On an unrelated note: for weird and wacky scenarios to see played out, I'd love to be able to larp a C&C Red Alert-style scenario.
FrAmed46 3 Jul @ 2:24pm 
What exactly causes the incompatibility with state mods?
MattG123 1 Jul @ 10:38am 
Here because of ISP
Wodan 1 Jul @ 7:11am 
Hello, I have a question about the next update. Will you allow countries with a secret Hitler path, or countries that allow Hitler to become leader after the German civil war, to allow the AI to take that path as well? Also, will the Iranian AI be able to revive Zorostrianism?