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On an unrelated note: for weird and wacky scenarios to see played out, I'd love to be able to larp a C&C Red Alert-style scenario.
Also thanks for the cool comments all, here and on his video!
@Xiphos
Yes I intend to update the formable nations soon, alot of the options there are really old and don't consider new states added to the game and new formables.
@TheAhn1995
Will be included when I do iceland!
@weißes Licht and @FrAmed46
Probably not sorry, you're welcome to try it but expect bugs
could you update the formable nations at one point?
There is a massive bunch of them missing.
Here on this site you can find all the formable nations,
https://hoi4.paradoxwikis.com/Formable_nations
yep
@chilisoup810
Thanks for letting me know, I'll patch in the next update
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3290041698
However, the border war mechanic might work. would require britain to have some territory bordering them though in the form of a puppet or direct control.
fixed now.
@bbbbbruh
Technically they do it's just that for it to be possible the farmer's party has to take over. The Farmers Party is still non-aligned, just like the other nationalist baltic paths.
@reggiN
I can, however I will probably change this a bit first since their needs to be end conditions and also if the AI spends all it's IC building dockyards they will get rolled and not be able to meet manpower reqs' for certain focuses. Might not be what you hope for but I can get the AI to focus dockyards a bit more in those conditions.
@John
I will when I do congo!
Thanks man, and as far as the megali faction ideas, I will write it in my notes, but I think it may be out of scope a little to have an entire selector for it. What I might do instead is either disband the factions that are made from this war after it's done, or make it so that megali supporters send a lot of volunteers (and maybe border wars with turkey) instead of actually joining the war itself.
To make a long story short, not really. Most focus changes I've made are just to make focus trees viable in alternate world situations, (e.g. 'join axis/allies/comintern' focuses are useless if axis/allies/comintern does not exist, and Japan's non-aligned tree used to have no point if the russians picked exiles path) As for events, the vast majority of them can be seen in events\NHMMAP.txt Until such a time comes that I actually document my additions properly.
allowed = {
original_tag = GER
}
enable = {
has_completed_focus = GER_rebuild_the_high_seas_fleet_ww
num_of_military_factories > 50
num_of_civilian_factories > 100
}
abort_when_not_enabled = yes
ai_strategy = {
type = building_target
id = dockyard
value = 100
}
}
GER_wants_dockyard_plan_z = {
allowed = {
original_tag = GER
}
enable = {
has_completed_focus = GER_plan_z
num_of_military_factories > 100
num_of_civilian_factories > 100
}
abort_when_not_enabled = yes
ai_strategy = {
type = building_target
id = dockyard
value = 75
}
}
Can you add something like that ?
I mainly thought of this Greek interaction cause even when looking at the various powers, they have their own forms of alliances with each other that would really feel like a method they would use to get Greece on side with whatever they are doing, especially since that is simultaneously a democratic/fascist path. just food for thought.