RimWorld

RimWorld

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MIM - WH40k Chaos Cult
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Mod, 1.4, 1.5
File Size
Posted
Updated
18.319 MB
25 Jan, 2024 @ 2:49am
9 Jul @ 10:00am
32 Change Notes ( view )

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MIM - WH40k Chaos Cult

In 2 collections by emitbreaker
MIM WH40k Compatibility List
374 items
MIM WH40k Mod Collection
47 items
Description
Summary
Standalone Chaos Cult Faction mod from MIM - WH40k Factions.

Currently Contains
Clothing
Fatigue

Traitor Guardsmen


Cult of Slaanesh


Cult of Nurgle


Cult of Tzeentch


Enforcer


Combat Cloth

Cult of Khorne


Backpack

Traitor Guardsmen


Corpseman


Sinister Trophy


Jakhal


Coat

Enforcer Coat


Cap

Enforcer Cap


Shields
Trench sweeper shield


Tzeentch cultist shield


Flak
Flak Armor

Traitor Guardsmen


Flak Armor, Slaanesh


Flak Armor, Nurgle


Flak Armor, Tzeentch


Flak Armor, Khorne


Armor upgrade, plate
Chaos Undivided
Only compatible with Flak armors


Slaanesh
Compatible with flak, carapace and void armors.


Nurgle
Compatible with flak, carapace and void armors.


Tzeentch
Compatible with flak, carapace and void armors.


Khorne
Compatible with flak, carapace and void armors.


Flak Helmet

Traitor Guardsmen


Chaos Cultists


Helmet Accessories
All compatible with loyalist variants and vice versa.

Modulated Helmet


Helmet mounted Auger


Gas Masks
Rebreather and Tentacle


Carapace
Carapace Armor

Cultist Armor, Slaanesh


Cultist Armor, Nurgle


Cultist Armor, Tzeentch
Kairic acolytes of Age of Sigmar themed armor set.


Cultist Armor, Khorne
Jakhals of World Eaters cultist themed armor set.


Enforcer Armor
Killteam: Blooded Enforcer themed armor.


Carapace Helmet

Cultist mask, Slaanesh


Cultist mask, Nurgle


Cultist mask, Tzeentch


Cultist mask, Khorne


Armor upgrade, blessing
Slaanesh
Compatible with flak, carapace and void armors.


Nurgle
Compatible with flak, carapace and void armors.


Tzeentch
Compatible with flak, carapace and void armors.

Has random cooldown between 150 ticks to 30000 ticks (half an in-game day)


Khorne
Compatible with flak, carapace and void armors.


To Dos
3. Kill team Blooded Commsman backpack
5. Kill team Blooded Traitor Ogryn
8. (less priority) Kill team Fellgor Ravagers armors and Xenotype

Update History
30/6/2025: 1.6: Fixed compatibility issue with VEF.

Translation Mods
MIM - WH40k Chaos Cult个人简中汉化
42 Comments
emitbreaker  [author] 5 Jul @ 10:02am 
@All Sorry for the mess but due to the memory leakage in 1.6, I decided to demote this mod from 1.6 and separately launch 1.6 compatible mods. This mod will not be updated any further since I have to drastically change mod structure in 1.6.

Official Devs in Discord says there's no changes in unstable about memory management, but unfortunately, during this one week memory usage of 1.6 significantly increased. I'll try to strip as many items as possible, but I don't think you can play this mod at the day 1 of 1.6.

Since the core mod demoted already, I don't update this mod until 1.6 version is readied.
emitbreaker  [author] 28 Jun @ 7:18pm 
@akachi What kind of error do you mean?
akachi 22 Jun @ 6:07pm 
I spent an entire afternoon tracking down the abnormal error caused by this mod.
emitbreaker  [author] 9 Jan @ 10:37am 
@Karolus40k Sorry for belated response. I don't think industrial / spacer level weapons so much easily piercing an armor for ultratech which provides certain defense against other ultratech weapons.

To be honest, CE weapons for industrial / spacer tech is too much overestimated, so I have to increase armor values to fit them at a suitable level.

Plus, flak armor sounds like cheap, but actually it's medium to high ranked armor in 40k lore, at least from the RPG rulebooks and miniature unit spec. At least an armor that can provide defense against laser weapon shouldn't be underestimated.
Karolus40k 16 Nov, 2024 @ 1:09pm 
Question on the CE data, why is the armor value for basic flak armor so high? basic troopers get flak armor with 21mm RHA armor, which is more than a mech centipede.
Uriel Septim VII 30 Oct, 2024 @ 4:42am 
Mim me boy, long time so speak! can we get cultist leader ritual robes for our colony leaders in the 4 powers and undivided? maybe make it so colony leadership and chaplains can use it?
Unofficial Status 9 Oct, 2024 @ 7:12am 
hey man does the back stuffs like backpack and others for chaos space marines and cultists work for your pawn? i was testing in in rimworld dev mod and those stuff makes the pawn turn purple ;-;
emitbreaker  [author] 17 Jul, 2024 @ 9:46am 
@To Every fella cultist - also, armor upgrade will be revised. instead of re-crafting entire armor, it will become something like modulated flak helmet. Which means, you may lose your armor visual once the update has pushed. If necessary, please keep your local backups. Though, it won't destroy your save file because I'll not gonna change def names.
emitbreaker  [author] 17 Jul, 2024 @ 9:40am 
@To Every fella cultist - Flak Armor design revision has started, based on lessons learned from the minions of False Emperor. For a while, the visuals gradually updated to align with them.