RimWorld

RimWorld

226 ratings
SeedsPlease: Lite Redux
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Mod, 1.4, 1.5
File Size
Posted
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29.713 MB
12 Feb, 2024 @ 4:40am
2 May, 2024 @ 1:49am
28 Change Notes ( view )

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SeedsPlease: Lite Redux

Description
Introducing an Enhanced Edition of SeedsPlease Lite Mod

This mod is a refined fork of the beloved SeedsPlease Lite mod, incorporating a suite of enhancements designed to enrich your farming experience in-game. Here's what sets it apart:
  • Intuitive Seed Names: Seeds that are automatically generated by the mod now bear names derived from the plants they produce instead of based on internal def names.

  • Enhanced Seed Descriptions: Seeds, whether auto-generated or predefined, now have in their info page a description mirroring that of their source plant, replacing the previously static text which did not provide information about the plant. Additionally, each seed's information page features links to its parent plant and the plant's product.

  • Optimized Seed Yield: Plants that yield less upon harvest now result in a greater number of seeds when used in the 'extract seeds' bill.

  • Increased Stack Size: To alleviate the burden of micromanaging seeds storage, the maximum stack size for seeds has been expanded to 1000.

  • Mushroom Cultivation Overhaul: Resolved issues within 'Vanilla Plants Expanded - Mushrooms' growing zones to ensure proper seed consumption during sowing. Also enabled the creation of mushroom seeds for all mushroom plants added by mods, overcoming previous limitations that restricted seed production.

  • Expanded Seed Textures: Introduced new textures for seeds of plants from various mods, enhancing visual diversity and recognition. This update includes 26 textures for Medieval Overhaul, 28 for the Regrowth mods, 38 for Vanilla Plants Expanded - More Plants, and 7 for Vanilla Plants Expanded - Mushrooms.

Recommended Complementary Mods
Seed Vault
Adds two new deep storage items specifically for seeds.

Vegetable Garden Seeds Fixes (No Plant Replacement)
This mod combines adjustments klvlt made over time to enhance the experience of using SeedsPlease: Lite and mods of the Vegetable Garden Series (specifically: Main, Medicine, Fabrics).

Original Mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2586052937

Source Code
https://github.com/Evyatar108/RimWorld-SeedsPlease
Popular Discussions View All (4)
4
22 Jun @ 3:14am
Bug reports
thedarklightlord
4
2
26 Dec, 2024 @ 11:32am
Strawberryfix
Sgt Toast
0
20 May @ 1:26am
Conflicting Seed Extraction
Svela
244 Comments
nanashi 7 hours ago 
Seeds for 1.6 please! I really love this mode. I NEED IT!!
Howdy Pardner 19 Jul @ 6:25pm 
@Anon you need to get a mod that splits harvesting from growing (such as [FSF] Complex jobs) and manually assign work priorities so they always cut before planting
Anon 18 Jul @ 1:54pm 
This mod is as old as Rimworld and yet it still suffers from the same pawn behaviour issue where they grab a seed, plant it, then cut a plant, then go back to grab another seed, then plant it, and so on. Amazing that nobody complains about it.
cyanobot 15 Jul @ 2:14am 
Dealer Mangan 14 Jul @ 10:22pm 
I love the idea of seeds as pre-requisite before you can grow certain crops, but managing seeds is really a pain. unfortunately it doesn't seem like anyone's tried implementing a sort of seed mod that doesn't actually have quantifiable seeds.
Aridd 12 Jul @ 2:18am 
I did a temporary fix for 1.6. Form my testing i works.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3523459853
I will look a making a PR sometimes over the weekend.
I will remove it when this gets updated.
Johnny Bravo 11 Jul @ 2:44pm 
This mod is fantastic, unfortunately 1.5 version doesn't work with 1.6 update (tree/plant models don't disappear when harvested). Update please!!
Bligzar 11 Jul @ 8:49am 
Obligatory 1.6 update please?
Howdy Pardner 7 Jul @ 10:45am 
The ashlands mod got merged from many into a single mod and this mod has entries only for the old individual ones, many crops are giving back seeds of their ashlands versions and vice versa. Please note that it already is setup with seedsplease entries and items, it just needs your mod to add entries

https://github.com/SirMashedPotato/Mashed_Ashlands/wiki/Extended-FAQ

https://github.com/SirMashedPotato/Mashed_Ashlands/tree/main/LoadFolders/SeedsPleaseLiteTextures/Textures/Things/Item/Resource/Seed
Arthur GC 25 May @ 11:36pm 
I created a small mod that goes well alongside SeedsPlease: Random Vegetables at Game Start .