RimWorld

RimWorld

SeedsPlease: Lite Redux
245 Comments
TheGamingLizard 28 Jul @ 11:33am 
fav mod really adds that hardcore part missing from base game
nanashi 26 Jul @ 8:06am 
Seeds for 1.6 please! I really love this mode. I NEED IT!!
Howdy Pardner 19 Jul @ 6:25pm 
@Anon you need to get a mod that splits harvesting from growing (such as [FSF] Complex jobs) and manually assign work priorities so they always cut before planting
Anon 18 Jul @ 1:54pm 
This mod is as old as Rimworld and yet it still suffers from the same pawn behaviour issue where they grab a seed, plant it, then cut a plant, then go back to grab another seed, then plant it, and so on. Amazing that nobody complains about it.
cyanobot 15 Jul @ 2:14am 
Dealer Mangan 14 Jul @ 10:22pm 
I love the idea of seeds as pre-requisite before you can grow certain crops, but managing seeds is really a pain. unfortunately it doesn't seem like anyone's tried implementing a sort of seed mod that doesn't actually have quantifiable seeds.
Aridd 12 Jul @ 2:18am 
I did a temporary fix for 1.6. Form my testing i works.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3523459853
I will look a making a PR sometimes over the weekend.
I will remove it when this gets updated.
Johnny Bravo 11 Jul @ 2:44pm 
This mod is fantastic, unfortunately 1.5 version doesn't work with 1.6 update (tree/plant models don't disappear when harvested). Update please!!
Bligzar 11 Jul @ 8:49am 
Obligatory 1.6 update please?
Howdy Pardner 7 Jul @ 10:45am 
The ashlands mod got merged from many into a single mod and this mod has entries only for the old individual ones, many crops are giving back seeds of their ashlands versions and vice versa. Please note that it already is setup with seedsplease entries and items, it just needs your mod to add entries

https://github.com/SirMashedPotato/Mashed_Ashlands/wiki/Extended-FAQ

https://github.com/SirMashedPotato/Mashed_Ashlands/tree/main/LoadFolders/SeedsPleaseLiteTextures/Textures/Things/Item/Resource/Seed
Arthur GC 25 May @ 11:36pm 
I created a small mod that goes well alongside SeedsPlease: Random Vegetables at Game Start .
Sad_Orange 13 May @ 5:46am 
Поэтому я сделал НОВЫЙ перевод seeds please, только уже другого автора, там всё стандартно без очисток, НО текстурка станции для очистки не отображается должным образом, я думаю это меньшее зло за возможность скрафтить ЯГОДНОЕ ПИВО. Короче вот ссылка, там в комментах ссылка на перевод. Переведу ВСЕ патчи, которые есть. На данный момент VPE и VGP уже есть+ еще какие-то которых я в глаза не видел.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3446879170&searchtext=seeds
Sad_Orange 13 May @ 5:46am 
Короче pawlы я перевод на эту шляпу сделал и в благородство играть не буду. Меня задолбала эта механика очистки семян и грибов, которая сломана напрочь и не позволяет мне, приготовить моё ЛЮБИМОЕ ЯГОДНОЕ ПИВО.
Я ЗНАЛ ЧТО У ВАС ******* ЭЛЬФОВ НЕТ УВАЖЕНИЯ, НЕТ ЧЕСТИ, НЕТ ПИВА.
lol 12 May @ 8:51am 
It seems safe, yes
Rosadrop 12 May @ 7:07am 
Is it safe to add this mod to an ongoing playthrough? Thanks for any answers :)
PAPAWOODIE™ 3 May @ 1:19pm 
Does anyone know how to fix the texture bug where the transparent part of some of the images are black?
莫名某某 27 Apr @ 6:45am 
When used together with Comigo's Adequate Cooking Continued mod.
The barley in Vanilla Plants Expanded - More Plants cannot extract seeds. I guess this is because barley has two products at the same time. Hay, as an additional product, affected the program.
Barley seeds exist normally in the game, but barley grain (the modified barley product of Comigo's Adequate Cooking) is not on the list of raw materials in the 'Extract Seeds' list.
Samuel_Bucher 23 Apr @ 11:49am 
I'm not sure how much sense mushroom seeds make. Mushrooms make spores, not seeds. Ideally, mushrooms should work like berry bushes, as in you harvest the fruiting bodies and the mycelium stays in the soil. Though you'd still need something to start the mycelium culture with, like the mushroom itself, some spores, or a sample the mycelium taken from somewhere else.
mmeatbreadd 16 Apr @ 9:19am 
None of the seeds I have are assignable?? I have hundreds of seeds I can't use and I've got all tech researched. Any one else encountering this issue?
ttyet 15 Apr @ 8:48pm 
Hi, are you still there? I am so in need of your compatibility fixes with other mods. Many new crops from some mods are unable to be stored into stockpile zones.
1. these crops will successfully generate their seeds. 2. their seeds cannot be seen on stockpile zone's lists, therefore the seeds cannot be stored into stockpile zones.
A example mod: VV - New Harvest
lol 9 Apr @ 11:11pm 
Pawns can't sow onion.

Mods: [JPT] Human Resources + Seeds Please (Lite) + Medieval Overhaul (1.5).
To replicate: dev quicktest, research and study (HR feature) basic agriculture, spawn onion seeds, try to sow onion seeds in the growing zone.
https://gist.github.com/HugsLibRecordKeeper/e13ccbaac363afd1497630bd0d94780a
cyanobot 6 Apr @ 12:03pm 
If I patch a plant to drop a different harvestedThingDef, the automatic seed extraction seems to break. Load order doesn't seem to make a difference.

The plant product item gets the correct hyperlinks to the seeds and the Extract Seeds recipe, but the recipe in the seed extraction spot doesn't show the plant product as an option.

Not totally sure if I'm doing something wrong or if this is a bug.
Dontcarebear83 6 Apr @ 2:32am 
Thank you very much for this mod! Can you add bills for tribals to process raw fabrics (cotton etc) into textiles on the crafting spot? Can't make bedrolls until I can make dusters and funny hats. :)
WarKittyKat 21 Mar @ 11:13am 
I'm getting a lot of $NaN seeds off of the Vanilla Plants Expanded series. Would you be able to look into this by any chance? So far I've had issues with garlic, onions, and chickpeas.
TK 16 Mar @ 10:11am 
Hi, great mod!
I just wanted to report a small issue to you and make you aware: Agave seeds are not extractable at the table. I'm doing a primitive run rn in this and agave seeds are absolutely a necessity as I am in the desert, however the ability to harvest seeds from the agave in the seed processing bench is missing. I'm sure either I am being silly here, or you have just missed this and I wanted to bring this to your attention just incase of the latter.

Great work on this mod though, love it. :)
uoh 16 Mar @ 7:39am 
Just finish a playthrough, really nice mod and interesting to play with.
Hope adding support for Biome Cavern & Polluted lands.
uoh 16 Mar @ 1:24am 
@Maple King
You must be re-plant a different crops. It's quite reasonable that pawn behave like this. In vanilla version ,pawn just cut previous plant, then plant new. But it's two different task. A pawn just wont carry seed when plantcut, because he just dont know what he's going to do after this.
Solution: Setting `Plant-cut` priority highter than `Grow`, then give cut order explicitly.
borsk 12 Mar @ 7:29pm 
Crafting herbal medicine requires crafting skill, but gives no crafting experience. It would be nice if it did give some
Maple King 10 Mar @ 9:41am 
anyone else having issues with pawn hauling? they cut one plant in the grow zone, get a seed, plant it, haul the seed back to storage, walk back to grow zone, cut a plant, repeat.

shits abyssmal
Sledjer 1 Mar @ 8:49pm 
Is there any chance you could enable weaving from crafting spots? I don't see any reason cloth and devilstrand should require more than neolithic tech.
zyzyhasl 17 Feb @ 3:56am 
Can you provide a translation tkey for the suffix of the seeds that are automatically generated by the mod?I mean "xxx seeds",I want "seeds" can be translated.
turkler 31 Jan @ 9:05pm 
@Evyatar thank you
Slightly_Steve 30 Jan @ 12:21pm 
Small thing I would like to see is linking seed drops to Agriculture research in VFE Tribals. Or the option to toggle it
Evyatar  [author] 30 Jan @ 5:32am 
@turkler added a link to the source code
ggfirst 21 Jan @ 9:28am 
This mod. Despite any update. Constatnly makes bug
I disable some plant from requring seed
seed dissapears. Shoudl
but doesn't
So caravan spawns seeds with Nan$ value.
Colony boom. (quest generation and so on) This case. Need to use Cherry Picker properly.
But right now. What is happening.
I didn't disable plants from needing seeds. So I need seed to plant, for instance, devilstrand.
Without any modification, it shouldn't make Nan$ value.
But some freaking reason, this devilstrand becomes Nan$ value. (and even needing seeds)
Until now, I thought I have mistaken that I [apprently forgot to use cherry picker to remove the seed after removing it from needing seed(to plant)] Because I use ton of plants mod.
But Devilstrand I didn't. Now I realize. I done well. but just this mod constantly messing
plant's seed requirement slash market value stuff.
frustrated.
ggfirst 21 Jan @ 9:19am 
BuggyBuggy
Lukasxino 7 Jan @ 1:27pm 
If @turkler make a fork of this mod i am going to be SO happy :steamhappy:
turkler 6 Jan @ 8:32pm 
is there a place where we can see the source code? I'd like to make my own fork of this mod
Depraved Arachnophile 2 Jan @ 9:31pm 
Also getting the much-reported issue of planters going back-and-forth between a zone and stockpile with seeds.
mythicarcher 28 Dec, 2024 @ 10:19am 
Love the mod, literally will not play without it! A problem though, please add a Bill for making Cloth from Raw Cotton to the Crafting Spot. Needing to have Complex Cloths and the Tailoring Bench is killing Tribals...
Mr_FoxCride 23 Dec, 2024 @ 1:30pm 
Please, add compatibility to "[LTS] Bioshpere" and "Biomes: Caverns"
ggfirst 23 Dec, 2024 @ 1:16am 
So many caravan types are selling same seeds for no reason.
Could you please make a feature what turns off Traders from selling seeds
but Seed Traders?
t0m4s1t0 26 Nov, 2024 @ 8:02am 
Doesn't work right with holylillys from nephilim xenotype, can't extract seeds from the powder they produce. Workaround is to set them to seedless in this mod options.
BartezPL 18 Nov, 2024 @ 10:04am 
Its impossible to extract agave fruit seeds for some reason.
Appleson1 9 Nov, 2024 @ 12:35pm 
are there traders that sells seed.
Zer0_Requiem 4 Nov, 2024 @ 8:46am 
I'm having the same issue as @Pong, with some seeds not being needed to plant or existing but not being able to be stored in any storage.
Futstub 1 Nov, 2024 @ 4:56am 
Does anybody know how this interacts with tractors (like the standalone mod or the ones from Vanilla Expanded)?
UNIÃO SINISTRA BRACHILNA 19 Oct, 2024 @ 10:10am 
maybe an option for no wealth in seeds?
Pong 13 Oct, 2024 @ 2:15am 
Some seeds are not being spent to plant but do need to exist on map for planting to happen. Additionally these same seeds can't be placed in storage: the pawn takes the seeds to storage and then vibrates looped alternately placing it and removing it at high frequency. The affected seeds are:

Vanilla Plants Expanded - More Plants: oats.

Grains and Brewing: Jerusalem artichoke, barley, triticale.

I recall seeing this bug before and suspect a few obsolete plants/seeds formats from early versions of SeedsPlease are copied over to new versions.
Gedget 5 Oct, 2024 @ 7:30pm 
I want to post this as it was from my mod list. Unsure if its from this mod or another as I don't know much about modding so hope you don't mind: [Seeds Please: Lite Redux] The seed Seed_RG_BerryCultivated wants to be extracted from RawBerries but this produce already contains seeds for Seed_RG_RaspberryCultivated. This will need to be resolved manually, please report.