Dominions 6

Dominions 6

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Widen Spell
   
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13 Feb, 2024 @ 7:38am
17 Mar, 2024 @ 1:22am
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Widen Spell

Description
This mod simply makes most buffing spells that have an area of effect greater than 1, but less than the whole battlefield, have stronger scaling for higher level mages, so the higher level the mage the more area is covered with the buff. It also gives a slight increase to the initial area of effect for most aoe buff spells with an area between 3 and 10.

A few edge cases were not boosted such as Group Stoneskin and Group Ironskin, and 'Nightmare Masks' in enchantment got a little bigger initial area boost than most. But that is due to how the spell modding system works.

Suggestions and feedback is very welcome, as I kinda just threw the mod together on a whim.

v0.2 Update
- Added two variants of 'Awaken Tattoos' for Sauromatia and Marveni, at Enchantment 5 and 7 respectively

v0.3 Update
- Changed 'Group Barkskin' to have a base area of 4 and +2 area per extra level scaling
- Changed 'Eagle-eyed Warriors' to have +5 area per extra level scaling
- Created Army-wide versions of Cat-eyed Warriors(Alt7), Eagle-eyed Warriors(Alt8), and Trueshot Warriors(Ench7)
- Created upgraded versions of 'Gift of the Moon' for LA Ulm, a 9+3 area one at Enchantment 6 and an armywide one at enchantment 8
- Created a 20+5 area variant of 'Gift of the Sacred Swamp' for LA Pythium at enchantment 5

v0.4 Update
- Added 3 Variants of 'Mossbody'; 4+2 AoE, 20+5 AoE, and Armywide.
- Added optional Mod 'Broadly Offensive', that will cover Offensive spells going forward
- Initial Release of 'Broadly Offensive' contains 4 National Spells for Asphodel; a 4+2 AoE and 20+5 AoE variant each for both 'Sleep Vines' and 'Vengeful Vines'
- Had to do 2 back-to-back hotfixes because I forgot miniscule but all the same important changes to the 'Meadow of Dark Slumber' spell for Asphodel

v0.5 Update
- Added 2 Variants of 'Immaculate Mounts', a 20+5 per level and a Battlefield wide variant.
- The base AoE of 'Steel Slice Warriors' is reverted to 20 as it is meant to be, as I had accidentally set it to 25 previously
- No changes to 'Broadly Offensive'
11 Comments
Rat Catcher 5 May @ 10:07am 
game tells me there's 1 (one) error: the Filename has a space in between keywords
Burden of Brine  [author] 17 Mar, 2024 @ 1:27am 
Pretty small update, two new variant spells of 'Immaculate Mounts' and a small fix of an unintended change to Steel Slice Warriors.

I hope people are having a good time with the mod, and never feel shy about bringing up suggestions or proposing balance changes! I'm sure there is a lot of cool National spells I have no idea that they exist that would love to have some upscaled variants added or the like.
neonick777 16 Mar, 2024 @ 8:01am 
Thanks. I think the game gets better with wider AoE. :steamthumbsup:
Burden of Brine  [author] 13 Mar, 2024 @ 11:20pm 
I guess I went on a break from modding for a while there, but I'm back to add that promised 'Mossbody' variant spells, including an Armywide one at research level 9 to be on the safe side.

I also made an alternative mod that will cover Offensive spells, but I didn't really have a lot of plans there at the moment beyond throwing in some National Spell Variants I had made for Asphodel what with the recent official updates giving the Vengeful Woods some TLC.

Also funnily enough I guess Asphodel would like the Mossbody variants, as they do get a Water random path on their big Nature mages, and Manikins/Carrion monsters do sport high Poison Resistance turning Mossbody into a pure win/win I suppose.
Burden of Brine  [author] 19 Feb, 2024 @ 2:31am 
I did have plans to add upscaled variations of Mossbody, but as I tend to up the research level by 2 for every step up in coverage a battlefield mossbody would end up at research level 9. I can't tell if the buff is strong enough to warrant that kind of treatment, but I will definitely be making a 4+2 and 20+5 version next time I update the mod.
superresistant 19 Feb, 2024 @ 1:37am 
battlefield mossbody plz
lol jk
Kraut 17 Feb, 2024 @ 12:05am 
very nice mod, thank you for the effort
Burden of Brine  [author] 16 Feb, 2024 @ 10:40am 
Alright, pushed out another update, gave Eagle-eyed Warriors the boosted scaling it should've had. Also boosted Group Barkskin a bit, because it unlike Group Stoneskin/Group Ironskin isn't as powerful as either of them, and have a more workable magic level to give a slight boost. The suggested army-wide spells were also implemented, and should work as intended.

I also went and added a few more national spell variants, this time for LA Ulm and LA Pythium!
Aurani 16 Feb, 2024 @ 5:39am 
Feedback: Eagle-Eyed Warriors is still 1/lvl scaling as of v0.2.

Suggestion: Army-wide versions of the Cat-Eyes, Eagle-Eyes and Trueshot buffs?
Having 20+5/lvl AoE on the bigger spells is nice, but the lack of mid/late game Army-wide variants grinds my gears.
MrMurLock 15 Feb, 2024 @ 2:34pm 
I had thought about doing this too, but it was SOOOOOO much work!
Thank you for your efforts! Awesome mod!