Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I hope people are having a good time with the mod, and never feel shy about bringing up suggestions or proposing balance changes! I'm sure there is a lot of cool National spells I have no idea that they exist that would love to have some upscaled variants added or the like.
I also made an alternative mod that will cover Offensive spells, but I didn't really have a lot of plans there at the moment beyond throwing in some National Spell Variants I had made for Asphodel what with the recent official updates giving the Vengeful Woods some TLC.
Also funnily enough I guess Asphodel would like the Mossbody variants, as they do get a Water random path on their big Nature mages, and Manikins/Carrion monsters do sport high Poison Resistance turning Mossbody into a pure win/win I suppose.
lol jk
I also went and added a few more national spell variants, this time for LA Ulm and LA Pythium!
Suggestion: Army-wide versions of the Cat-Eyes, Eagle-Eyes and Trueshot buffs?
Having 20+5/lvl AoE on the bigger spells is nice, but the lack of mid/late game Army-wide variants grinds my gears.
Thank you for your efforts! Awesome mod!