Dominions 6

Dominions 6

Widen Spell
11 Comments
Rat Catcher 5 May @ 10:07am 
game tells me there's 1 (one) error: the Filename has a space in between keywords
Burden of Brine  [author] 17 Mar, 2024 @ 1:27am 
Pretty small update, two new variant spells of 'Immaculate Mounts' and a small fix of an unintended change to Steel Slice Warriors.

I hope people are having a good time with the mod, and never feel shy about bringing up suggestions or proposing balance changes! I'm sure there is a lot of cool National spells I have no idea that they exist that would love to have some upscaled variants added or the like.
neonick777 16 Mar, 2024 @ 8:01am 
Thanks. I think the game gets better with wider AoE. :steamthumbsup:
Burden of Brine  [author] 13 Mar, 2024 @ 11:20pm 
I guess I went on a break from modding for a while there, but I'm back to add that promised 'Mossbody' variant spells, including an Armywide one at research level 9 to be on the safe side.

I also made an alternative mod that will cover Offensive spells, but I didn't really have a lot of plans there at the moment beyond throwing in some National Spell Variants I had made for Asphodel what with the recent official updates giving the Vengeful Woods some TLC.

Also funnily enough I guess Asphodel would like the Mossbody variants, as they do get a Water random path on their big Nature mages, and Manikins/Carrion monsters do sport high Poison Resistance turning Mossbody into a pure win/win I suppose.
Burden of Brine  [author] 19 Feb, 2024 @ 2:31am 
I did have plans to add upscaled variations of Mossbody, but as I tend to up the research level by 2 for every step up in coverage a battlefield mossbody would end up at research level 9. I can't tell if the buff is strong enough to warrant that kind of treatment, but I will definitely be making a 4+2 and 20+5 version next time I update the mod.
superresistant 19 Feb, 2024 @ 1:37am 
battlefield mossbody plz
lol jk
Kraut 17 Feb, 2024 @ 12:05am 
very nice mod, thank you for the effort
Burden of Brine  [author] 16 Feb, 2024 @ 10:40am 
Alright, pushed out another update, gave Eagle-eyed Warriors the boosted scaling it should've had. Also boosted Group Barkskin a bit, because it unlike Group Stoneskin/Group Ironskin isn't as powerful as either of them, and have a more workable magic level to give a slight boost. The suggested army-wide spells were also implemented, and should work as intended.

I also went and added a few more national spell variants, this time for LA Ulm and LA Pythium!
Aurani 16 Feb, 2024 @ 5:39am 
Feedback: Eagle-Eyed Warriors is still 1/lvl scaling as of v0.2.

Suggestion: Army-wide versions of the Cat-Eyes, Eagle-Eyes and Trueshot buffs?
Having 20+5/lvl AoE on the bigger spells is nice, but the lack of mid/late game Army-wide variants grinds my gears.
MrMurLock 15 Feb, 2024 @ 2:34pm 
I had thought about doing this too, but it was SOOOOOO much work!
Thank you for your efforts! Awesome mod!
Burden of Brine  [author] 14 Feb, 2024 @ 4:18am 
Fans of Sauromatia and Marveni, rejoice! An update just for you! :HappyMask:
I doublechecked the national mages, and both nations should have a fairly easy time meeting the requirements for the 'Mass' variant of Awaken Tattoos, as you only need a Nature random to meet the requirements. To meet the requirements for the 'Army' variant however, you might need a prophet and either a magic boosting item or some nature empowerment.

I hope you will find this addition an enjoyable one. Or not so much, if you end up fighting against Marveni and Sauromatia... But such is life in a war of pretender gods and thrones. :summerghost: