Barotrauma

Barotrauma

89 ratings
SIGNALIS Weapons
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4.085 MB
14 Feb, 2024 @ 7:40am
17 Nov, 2024 @ 8:40am
30 Change Notes ( view )

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SIGNALIS Weapons

Description
The weapons from SIGNALIS is now in Barotrauma!
No overrides, just add-ons.

Everything is subject to change.

This mod has the following:

- Eu-K508 S 'Einhorn' Revolver
- Type-84 'Drache' Submachine gun
- EIN-12 flechette Shotgun
- Type-75 'Protektor' Pistol
- BW-5 Nitro Express Rifle
- LP-265a Leuchtpistole Flare Gun
- Disposable Stun Prod
- Flashlight Module
- Machete
- STAR Shield
- STAR Baton
- MNHR Mining Laser
- All ammo types

Credit to TastyTony and Halo Hunter157 for making these guns possible for barotrauma
(and in L4D2):
- Heckler Assault Rifle
- Herstal Battle Rifle
- Jäger Battle Rifle

These items can be found in the wild, vendors, and made by crafting.

If you have any feedback, and bugs send them in the comments.

I suggest this mod if you want to add laser pointers to the SIGNALIS weapons:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2899922407
Popular Discussions View All (2)
2
3 Aug, 2024 @ 5:19pm
Bug/Error Report #1
Fiery Wayfarer
1
26 Aug, 2024 @ 4:40pm
Ammunition Unable to be placed in bandoliers.
Chunghwa Filter King
100 Comments
bel 4 hours ago 
one of the best mods on the workshop (also am i insane or the weapon sizes are like SLIGHTLY too big?)
Isoroku 9 Jan @ 5:09am 
Just found this, it's going in my campaign
InVioVaid 17 Nov, 2024 @ 9:38am 
I appreciate it! 💜
trooperm151  [author] 17 Nov, 2024 @ 8:41am 
@InVioVaid Oops that's not intentional. Fixed it!
InVioVaid 16 Nov, 2024 @ 2:19pm 
Hey, I noticed the flare gun requires a recipe. Is that intentional? If so, where can I acquire it?
trooperm151  [author] 7 Oct, 2024 @ 7:51pm 
I don't mind the rant :steamhappy:. I love it when people go in depth regarding balance in my mods.

If you think the BW-5 is good, wait till you try the other battle/assault rifles.

I'll do some testing on the reloading (might not be possible tho). I'll raise it's hull/door damage. Currently it has a 20% on spawning in wreckarmcab, wrecksecarmcab, abandonedarmcab, abandonedsecarmcab (same with ammo). I might remove some containers for BW-5, but I'll leave the rounds alone.

I guess I might need to review all containers, vendors, and crafting. Don't want one method to be too easy or hard (depending on the item).
Rush246810 7 Oct, 2024 @ 3:35pm 
[h1] Summery [/h1]

Gun looks great, (minus shoulder clipping [viably un-fixable to my knowledge] and reload [could be fixed but would change a lot] otherwise perfect)

Gun sounds great, (didn't do a big talk about it in before but yeah its good)

Gun plays great (see what I did there?) (balance seems fine to me, the satisfaction of stopping a raptor at full charge compares to none)

Gun costs...um yeah not sure what to do for that one, ( pretty much just what I said before not sure how to summarise this one. Would be good to find the ammo easier but I'm only early-mid game so it's probably a me [skill issue])

In total summery I love this mod and cannot thank you enough for making it, I also apologise for the ranting but I love games and modding and game design so I can't help myself. I also have no idea how to make a discussion so I apologise for spamming the comments, please keep up the good work!!
Rush246810 7 Oct, 2024 @ 3:12pm 
Campaign
In my single player campaign I've made to just to the second biome (granted I am playing with dynamic Europa) I found a Bw-5 a while back in a secure crate in a beacon station with x3 shells. I have not been able to purchase a Bw-5 or ammunition for one anywhere so far, and cannot afford to manufacture either (shells or gun). I have also not visited a single alien ruin. Although I am mostly limited by crafting(weapon) skill.
Rush246810 7 Oct, 2024 @ 3:12pm 
Gameplay
I adore this rife. I love that shooting it without high enough weapon skill is punishing but not impossible, I like that it cannot be carried in an inventory slot unless it's in a backpack slot and I definitely enjoy the damage. I can understand why some people might find the ability to down a player in one shot alarming but considering the weapon skill required to operate the Rife with even a semblance of control I think it's pretty balanced. Especially if it costs a Physicorium Bar to make only 8 rounds.
The damage to sub hull/doors could maybe be higher? feels like the rounds would go right through. (they are also like solid steel submarine bulkheads so maybe not)
Rush246810 7 Oct, 2024 @ 3:12pm 
Appearance
In terms of scale & appearance it's fine (just as beautiful as the day I first got it off Isa) If I had to say something, the clipping into the shoulder is worth mentioning, but looking at how all the vanilla rifles are held It would be such a nightmare to do without just scaling the whole gun down ridiculously so seriously, don't even worry about it.
The only thing I could actually reasonably complain about is the reload between each shot, maybe instead it could only pop open once the gun is empty? (unless you aim it) but I ain't no modder so I have no idea if that's viable