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If you think the BW-5 is good, wait till you try the other battle/assault rifles.
I'll do some testing on the reloading (might not be possible tho). I'll raise it's hull/door damage. Currently it has a 20% on spawning in wreckarmcab, wrecksecarmcab, abandonedarmcab, abandonedsecarmcab (same with ammo). I might remove some containers for BW-5, but I'll leave the rounds alone.
I guess I might need to review all containers, vendors, and crafting. Don't want one method to be too easy or hard (depending on the item).
Gun looks great, (minus shoulder clipping [viably un-fixable to my knowledge] and reload [could be fixed but would change a lot] otherwise perfect)
Gun sounds great, (didn't do a big talk about it in before but yeah its good)
Gun plays great (see what I did there?) (balance seems fine to me, the satisfaction of stopping a raptor at full charge compares to none)
Gun costs...um yeah not sure what to do for that one, ( pretty much just what I said before not sure how to summarise this one. Would be good to find the ammo easier but I'm only early-mid game so it's probably a me [skill issue])
In total summery I love this mod and cannot thank you enough for making it, I also apologise for the ranting but I love games and modding and game design so I can't help myself. I also have no idea how to make a discussion so I apologise for spamming the comments, please keep up the good work!!
In my single player campaign I've made to just to the second biome (granted I am playing with dynamic Europa) I found a Bw-5 a while back in a secure crate in a beacon station with x3 shells. I have not been able to purchase a Bw-5 or ammunition for one anywhere so far, and cannot afford to manufacture either (shells or gun). I have also not visited a single alien ruin. Although I am mostly limited by crafting(weapon) skill.
I adore this rife. I love that shooting it without high enough weapon skill is punishing but not impossible, I like that it cannot be carried in an inventory slot unless it's in a backpack slot and I definitely enjoy the damage. I can understand why some people might find the ability to down a player in one shot alarming but considering the weapon skill required to operate the Rife with even a semblance of control I think it's pretty balanced. Especially if it costs a Physicorium Bar to make only 8 rounds.
The damage to sub hull/doors could maybe be higher? feels like the rounds would go right through. (they are also like solid steel submarine bulkheads so maybe not)
In terms of scale & appearance it's fine (just as beautiful as the day I first got it off Isa) If I had to say something, the clipping into the shoulder is worth mentioning, but looking at how all the vanilla rifles are held It would be such a nightmare to do without just scaling the whole gun down ridiculously so seriously, don't even worry about it.
The only thing I could actually reasonably complain about is the reload between each shot, maybe instead it could only pop open once the gun is empty? (unless you aim it) but I ain't no modder so I have no idea if that's viable