Barotrauma

Barotrauma

SIGNALIS Weapons
100 Comments
bel 24 Jul @ 7:49pm 
one of the best mods on the workshop (also am i insane or the weapon sizes are like SLIGHTLY too big?)
Isoroku 9 Jan @ 5:09am 
Just found this, it's going in my campaign
InVioVaid 17 Nov, 2024 @ 9:38am 
I appreciate it! 💜
trooperm151  [author] 17 Nov, 2024 @ 8:41am 
@InVioVaid Oops that's not intentional. Fixed it!
InVioVaid 16 Nov, 2024 @ 2:19pm 
Hey, I noticed the flare gun requires a recipe. Is that intentional? If so, where can I acquire it?
trooperm151  [author] 7 Oct, 2024 @ 7:51pm 
I don't mind the rant :steamhappy:. I love it when people go in depth regarding balance in my mods.

If you think the BW-5 is good, wait till you try the other battle/assault rifles.

I'll do some testing on the reloading (might not be possible tho). I'll raise it's hull/door damage. Currently it has a 20% on spawning in wreckarmcab, wrecksecarmcab, abandonedarmcab, abandonedsecarmcab (same with ammo). I might remove some containers for BW-5, but I'll leave the rounds alone.

I guess I might need to review all containers, vendors, and crafting. Don't want one method to be too easy or hard (depending on the item).
Rush246810 7 Oct, 2024 @ 3:35pm 
[h1] Summery [/h1]

Gun looks great, (minus shoulder clipping [viably un-fixable to my knowledge] and reload [could be fixed but would change a lot] otherwise perfect)

Gun sounds great, (didn't do a big talk about it in before but yeah its good)

Gun plays great (see what I did there?) (balance seems fine to me, the satisfaction of stopping a raptor at full charge compares to none)

Gun costs...um yeah not sure what to do for that one, ( pretty much just what I said before not sure how to summarise this one. Would be good to find the ammo easier but I'm only early-mid game so it's probably a me [skill issue])

In total summery I love this mod and cannot thank you enough for making it, I also apologise for the ranting but I love games and modding and game design so I can't help myself. I also have no idea how to make a discussion so I apologise for spamming the comments, please keep up the good work!!
Rush246810 7 Oct, 2024 @ 3:12pm 
Campaign
In my single player campaign I've made to just to the second biome (granted I am playing with dynamic Europa) I found a Bw-5 a while back in a secure crate in a beacon station with x3 shells. I have not been able to purchase a Bw-5 or ammunition for one anywhere so far, and cannot afford to manufacture either (shells or gun). I have also not visited a single alien ruin. Although I am mostly limited by crafting(weapon) skill.
Rush246810 7 Oct, 2024 @ 3:12pm 
Gameplay
I adore this rife. I love that shooting it without high enough weapon skill is punishing but not impossible, I like that it cannot be carried in an inventory slot unless it's in a backpack slot and I definitely enjoy the damage. I can understand why some people might find the ability to down a player in one shot alarming but considering the weapon skill required to operate the Rife with even a semblance of control I think it's pretty balanced. Especially if it costs a Physicorium Bar to make only 8 rounds.
The damage to sub hull/doors could maybe be higher? feels like the rounds would go right through. (they are also like solid steel submarine bulkheads so maybe not)
Rush246810 7 Oct, 2024 @ 3:12pm 
Appearance
In terms of scale & appearance it's fine (just as beautiful as the day I first got it off Isa) If I had to say something, the clipping into the shoulder is worth mentioning, but looking at how all the vanilla rifles are held It would be such a nightmare to do without just scaling the whole gun down ridiculously so seriously, don't even worry about it.
The only thing I could actually reasonably complain about is the reload between each shot, maybe instead it could only pop open once the gun is empty? (unless you aim it) but I ain't no modder so I have no idea if that's viable
Rush246810 7 Oct, 2024 @ 3:10pm 
Thanks so much for that! had a look just now seems good too me.
regarding the BW-5, it's probably my favourite gun to come out of a game for a long time so my opinion is almost certainly biased.
trooperm151  [author] 7 Oct, 2024 @ 8:23am 
Like you said I don't want to make them too small, but I can shrink them a little bit (a lot for flare gun tho, I realize it was too big).

Both pistol and revolver scale change = 0.09 (was 0.1)
Flare gun scale change = 0.08 (was 0.1)
See if that's fine.

Also just a random question, but do you feel the BW-5 Nitro Express Rifle is balance? Compared to the other two handed rifles?
Rush246810 7 Oct, 2024 @ 7:13am 
All of the two handed weapons are great but the Einhorn, Type 75 and Flare gun look a little too big, granted I understand this is could be to match the designs of the vanilla weapons which have exaggerated proportions to make it easier for the player to recognise, but since the Signalis guns are designed differently I guess it just looks strange. If you look at a picture of someone holding a Chiappa Rhino 200Ds (the gun the Einhorn is based on) you can get a bit of an idea of how big the gun is.
trooperm151  [author] 7 Oct, 2024 @ 5:57am 
@Rush246810 Which weapons specifically do you think "feels off"?
Rush246810 7 Oct, 2024 @ 2:46am 
heya! I'm absolutely loving this mod and I have suggestion, it's really minor but the scale of some of the weapons seems a little off, I was wondering if this was intentional or not?
trooperm151  [author] 2 Oct, 2024 @ 10:46pm 
Yeah that could be used for falke bio-resonance :steamhappy:
AnkDraig 2 Oct, 2024 @ 10:04pm 
Or maybe kinda of gene from genetic material like spinner's spikes or raptor's beak. Kinda could be cool too. Or throw spears made of energy :hjBullets:
trooperm151  [author] 2 Oct, 2024 @ 10:16am 
@Ank Thank you!

I can try to make "bio-resonance" possible as a invisible "gun".
My idea might change, but here what I came up with for now.

Ally mode:
- Decrease psychosis
- Squad cohesion (buffs)?

Hostile mode:
- Increase psychosis
- Disoriented?
- Nausea?

Possibly you can gain this "item" as some sort of upgrade at a research station later in the campaign.
AnkDraig 2 Oct, 2024 @ 3:21am 
Cool mod! i love Signalis and this mod is huge nod to original game. Hah i have joking-serious suggestion about "bio-resonance" but i doubt it even possible to transfer this to barotrauma. Otherwise - super good mod.
trooperm151  [author] 1 Oct, 2024 @ 6:21pm 
Update! Change some damage values for pistol, SMG, and flare gun.
Flare gun should actually deal with husks better.
Chunghwa Filter King 26 Aug, 2024 @ 8:42pm 
Thanks! Preciate the support.
trooperm151  [author] 26 Aug, 2024 @ 4:41pm 
Patch is out. Sorry for the wait :steamsad:
trooperm151  [author] 20 Aug, 2024 @ 8:09pm 
And of course mining laser is good against hull/doors (might reduce hull tho).
trooperm151  [author] 20 Aug, 2024 @ 8:08pm 
Yeah...I just realize the "RepairToolDeattachTimeMultiplier" is only affected by the quality of the item. So I'll just reduce the drain while your using the mining laser.

I'll send a comment when I make that change.
Chunghwa Filter King 19 Aug, 2024 @ 12:49pm 
The mining aspect of the mining laser seems to be really clunky in practice.
trooperm151  [author] 19 Aug, 2024 @ 4:28am 
@Chunghwa Filter King: In which sense? The damage output on the attack version or the mining version? Also against which enemy?

Do keep in mind the mining laser will always recharged back to full, giving you unlimited ammo (take that as you will).
Chunghwa Filter King 18 Aug, 2024 @ 10:05pm 
Mining laser is, a bit too weak.
I Can Levitate And Kill People 13 Aug, 2024 @ 9:50am 
MAKE BAROTRAUMA FULLY CONVERTED INTO SIGNALIS...AND MY LIFE IS YOURS
trooperm151  [author] 5 Aug, 2024 @ 10:15pm 
3 new guns :steamhappy:
If you guys have any sort of feedback on the guns and the changes. Comment away!
shoolgate 4 Aug, 2024 @ 12:27pm 
o thx i like SIGNALIS is salute Resident Evil 2
trooperm151  [author] 3 Aug, 2024 @ 5:17pm 
Mod updated. Hopefully one of these errors is what you were talking about shoolgate.
trooperm151  [author] 3 Aug, 2024 @ 1:12pm 
@shoolgate Would be great if you posted the entire error.
shoolgate 3 Aug, 2024 @ 10:13am 
1.85 rund and MAHR red error
trooperm151  [author] 19 Jul, 2024 @ 2:16pm 
@CSD Nepuclad Yeah, that possibly be in the Replika mod I'm working on.
CSD Hupiteri 19 Jul, 2024 @ 10:23am 
I know that this is a weapons mod and that theres a lot on your plate too. But do you think it would be possible to get Elsters White Chest armour that appears at the late game?
Id imagine it would be a craftable item that takes Ballistic fiber, Titanium and steel or something.
trooperm151  [author] 10 Jul, 2024 @ 4:11pm 
@Краб Sorry to hear about your current situation :steamsad:. I'll be sure to finish what you started.
Краб 10 Jul, 2024 @ 12:22pm 
Sorry guys, but there won't be any replicas for several reasons... one of which is the war, which is why I can't continue making the mod normally due to power outages. I apologize to everyone who was waiting, I was working on it all the time with the person I found... he made 2D sprites for me from 3D models, he’s a great fellow, I also apologize to him because his work is not justified... there really were a lot of plans, both in life and in the development of this mod, to make it something... something more than just a weapon mod, of which there are already many in the barotrauma workshop. As proof that development was underway, I will post a screenshot of the Storch sprite on the page of my weapon mod...in the game she was a full-fledged playable character, but without abilities that needed to be thought out.I like your mod,hope you can make replikas real in barotrauma
OMGkawaiiAngel-chan 9 Jul, 2024 @ 11:49pm 
Hell yeah, time to try the new mining laser :narcissu04:
trooperm151  [author] 4 Jul, 2024 @ 6:03pm 
@CSD Nepuclad: Fixed! Apparently in game it's aluminum. In XML it's aluminium :barotrauma:

While I was at it, I decided to finish up the MNHR mining laser. It's out in the newest version.
Hope you guys enjoy it :gtfoheart:.
CSD Hupiteri 3 Jul, 2024 @ 6:32am 
Got this error (should be self explanatory)
"Tried to deconstruct item "LP-265a Leuchtpistole Flare Gun" but couldn't find item prefab "aluminum"!"
Also for some reason when crafting said Flare pistol the game lags unbearably though no errors show up
Anyways love the mod keep up the good work!
trooperm151  [author] 19 Jun, 2024 @ 12:10pm 
Real :steamhappy:
Краб 19 Jun, 2024 @ 12:06pm 
hey boys,i started working on replika units and other interesting stuff.Sesbians comes true soon
trooperm151  [author] 13 Jun, 2024 @ 7:11pm 
@RustyBuckets Less battery consumption (by 50%), and increase flash light range.
However can't be place on guns.
RustyBuckets 13 Jun, 2024 @ 1:06pm 
At a glance, what does the flashlight module offer over the regular flashlight?
trooperm151  [author] 10 Jun, 2024 @ 10:09pm 
Just want to update you guys. Mynah mining gun is almost done.
Then I'll work on the Thermite Flare.
trooperm151  [author] 5 Jun, 2024 @ 4:31am 
Signalis Weapons and poster packs:
- Has neat posters
- Has some, but not most compare to this add-on
- Kinda lacks detail
WOLF 3 Jun, 2024 @ 8:23am 
How is this module different from Signalis Weapons and poster packs?
I don't know what to choose:mhwhelp:
trooperm151  [author] 20 May, 2024 @ 6:43pm 
Haha np.
OMGkawaiiAngel-chan 20 May, 2024 @ 2:21pm 
@trooperm151 Ah, I thought it was supposed to be there, I tried to change it to "false" since other weapons don't have that code in the line but it didn't work, since I'm afraid of removing the code from the line, I just thought it might be something else that caused it. Thanks for the quick fix, I appreciate it :narcissu04:
trooperm151  [author] 20 May, 2024 @ 2:16pm 
Heh, it's simple actually. In the "Signalis_Weapons.xml", I forgot to remove
hideinmenus="true"
in the SMG section. Silly mistake :steammocking: