Total War: WARHAMMER III

Total War: WARHAMMER III

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Man The Ramparts - Campaign, Siege & Battle Realism (Tier Five Settlements)
   
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overhaul
Tags: mod
File Size
Posted
Updated
2.915 MB
15 Feb, 2024 @ 3:35am
24 Jun @ 8:27am
31 Change Notes ( view )

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Man The Ramparts - Campaign, Siege & Battle Realism (Tier Five Settlements)

In 1 collection by RagnaroK
RagnaroKs Collective Mod Compendium
57 items
Description
Greetings fellow mod enjoyers!

I grant to thee - A semi-overhaul mod for your collection.

I made 3 different versions, taking into account that some play with minor tier four or five settlements or simply vanilla. Make sure you have the correct version, at which you should only ever have one of them active when playing.

What The Mod Does
Due to Steam description being capped, I could not offer proper clarification on the many things this mod does.
I have made 3 individual segments, with each offering clarification of what the mod does, as well as an option to those, who prefer partial bits of the semi-overhaul.

This version contains everything described & shown in the 3 segment variants below.

Click each of the 3 links to see what the segments contains.

Honourable Mention & Considerations
  • Gratitude to [PuB] Axlegolas for permission to use his brilliant xp script.

  • Will the AI use these new monster abilities and ranged/artillery ammo options? Yes.

  • Will the AI use these new melee formations? No, I do not know why. Cavalry wedge works for the AI.

  • Will you be adding more firing options for different units/races? Yes, as soon as I come up with a bunch of crazy/thematic ideas.

  • Adding a dwarf artillery rune to an artillery may cause a CTD, I tried different solutions without luck so far.

Collection of Mods I Created
Thank you for spending some of your time, considering using some of my mods.
Popular Discussions View All (2)
1
10 Mar, 2024 @ 9:42am
Changelog
RagnaroK
1
19 Feb, 2024 @ 8:07am
Relevant Compatable/incompatable Mods
RagnaroK
62 Comments
RagnaroK  [author] 29 May @ 10:02am 
Public order positive/negative has been decreased by 50% to prevent it from spiralling out of control.
RagnaroK  [author] 12 Jan @ 9:24am 
Added the lastest changes and additions from my monster mod (farting trolls etc).
RagnaroK  [author] 7 Jan @ 12:30pm 
:steamthis:Update:steamthis:

:sealdeal: Fixed this mod, so it works properly again.

:sealdeal: Added the mod fly speed values to the new Ogre vultures.

:sealdeal: Nerfed Empire Hellstorms/Mortars special ammunition by cutting range, AP by 50% and up reload time slightly to match main ammunition speed.

:sealdeal: Added all the new Ogre units for recruitment near their camps.

:sealdeal: Changed version for Ogres towards all factions to a -20 and the same for all factions towards Ogres, since Ogres are turncoat mercenaries who eats and loots everyone. :_meat_::Resource::pig_in_a_poke:
RagnaroK  [author] 16 Dec, 2024 @ 11:10am 
Mod is updated to work, but no changes made yet as I have run out of time for today :ratcoon:
RagnaroK  [author] 19 Nov, 2024 @ 8:16am 
Fixed the repeater/amethyst issue. :_sword_:
achris1206z 10 Nov, 2024 @ 11:10am 
Man you are just so nice. I just hope you treat yourself as kind as to us, cause you deserve your own kindness
RagnaroK  [author] 10 Nov, 2024 @ 3:54am 
You are right, I deleted some flagged files that were deleted due to CA's previous mega purge, did not consider the side effect. Luckily I have the old files from before the purge, so I'll put them back in, when I get home tonight. Sorry for the inconvenience. :steamsad:
achris1206z 9 Nov, 2024 @ 10:01pm 
mod incompatable with Repeater Rifle Animation & Icon Recovery after the update, campaign wouldn't launch in.
RagnaroK  [author] 9 Nov, 2024 @ 2:35pm 
Lowered cost for siege engines (siege towers and rams) to the bare minimum. This should result in bigger and quicker sieges by the AI. :ranald:
RagnaroK  [author] 9 Sep, 2024 @ 5:37am 
:steamthis:Small Update:steamthis:

:sealdeal: Added the possibility of stalking stance to Wood Elf factions, Crooked Moon (Skarsnik), Oxyotl and Wulfs expedition.

They do not stalk automatically, as I preferred it being an option, not a forced ability. You can pick the stalking stance in the stance menu like any other stances for above mentioned factions.