Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

118 ratings
๐”ป.๐”ผ.๐•€ - ๐•๐•–๐•Ÿ๐•š ๐•๐•š๐••๐•š ๐•๐•š๐•”๐•š ๐•Œ๐•š ๐•„๐• ๐••
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Tags: mod, Graphical
File Size
Posted
Updated
277.388 MB
16 Feb, 2024 @ 9:34am
11 Sep, 2024 @ 12:08am
51 Change Notes ( view )

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๐”ป.๐”ผ.๐•€ - ๐•๐•–๐•Ÿ๐•š ๐•๐•š๐••๐•š ๐•๐•š๐•”๐•š ๐•Œ๐•š ๐•„๐• ๐••

Description
This is the โโ€‹๐”ป.๐”ผ.๐•€ - ๐•๐•–๐•Ÿ๐•š ๐•๐•š๐••๐•š ๐•๐•š๐•”๐•š ๐•Œ๐•š ๐•„๐• ๐••โ a graphic mod that modifies the gameโ€™s UI elements with custom skins for various factions and cultures.
    Notable Changes:
    This mod will change the DEI graphic interface for this civilisations:
  • Rome
  • Carthage
  • Egypt
  • Greeks
  • Celts/Gauls
  • Germanic
  • Thracians
  • Eastern
  • Nomads
  • Iberians
  • Sparta
  • Africa
  • Macedon
  • Seleucid
  • Dacia

    I plan to add the missing civilizations, including India, along with building and technology icons (which are already completed for Rome) when my social life permits!


    Note:
  • Place this mod above all other mods
  • What cut the Roman Empire in half? A pair of Ceasars!

    Recommended Mods:
  • ๐”ป.๐”ผ.๐•€ - ๐•Ž๐•’๐•ฃโ„‚๐•ฃ๐•ช ๐”น๐•’๐•ฅ๐•ฅ๐•๐•– ๐•„๐• ๐•• ๐•ง๐Ÿ™.๐Ÿ›.๐Ÿ›
    https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1470520466

  • ๐”ป.๐”ผ.๐•€ - ๐”พ๐•ฃ๐•’๐•ก๐•™๐•š๐•”๐•ค ๐”ผ๐•Ÿ๐•™๐•’๐•Ÿ๐•”๐•–๐•ž๐•–๐•Ÿ๐•ฅ ๐•„๐• ๐••
    https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=734310078

  • ๐•๐•–๐•Ÿ๐•š ๐•๐•š๐••๐•š ๐•๐•š๐•”๐•š ๐•Œ๐•š (Vanilla version)
    https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1137299959



    Credits:
    To Creative Assembly, Paradox Interactive and DEI team



If you like this mod, click on the picture or here to visit my Steam profile and check out my other mods!


Support the Mod:
If you enjoy this mod and want to say thanks, please consider buying me a coffee!
[buymeacoffee.com]
22 Comments
Darren 31 Dec, 2024 @ 10:18am 
This worked, thank you very much. Totally forgot about load order!
Menumorut  [author] 30 Dec, 2024 @ 3:42pm 
@Darren

Thanks for the feedback! To get the specific culture/faction UI working as shown, make sure my mod is loaded above all DEI mods in the load order. This should fix the issue. Let me know if you encounter any other problems!
Darren 30 Dec, 2024 @ 11:45am 
Hey great work, just wondering if anything needs to be done to get the specific culture/faction UI, like in screenshot 11, 56 and 59. I played as Rome, and all the icons is there but I don't see the province UI changing nor the political UI. The button colours change though. I don't have any mods on that affect the campaign, just DEI and some battle graphics mods.
weejoe 5 Oct, 2024 @ 10:48am 
just wanted to say the game looks incredible now such a massive difference thank you bro
Paidas Demetriou 5 Sep, 2024 @ 7:51am 
ฮ™ndeed fixed!! Thank u!
Menumorut  [author] 5 Sep, 2024 @ 7:31am 
@Paidas Demetriou
Try to unsubscribe, restrart steam and then subscribe again, see if that will fix it for you
Paidas Demetriou 5 Sep, 2024 @ 7:01am 
Since last updated, game ui cards has been messed up and many past improvements have been lost. Need to fix this. thanx for the good work!
Menumorut  [author] 22 Aug, 2024 @ 1:45pm 
@RexJayden\
Thank you very much, i'm glad you like it :Birds:
Cataphract 20 Jul, 2024 @ 5:49am 
Hi, I've been using this mod for several months and enjoy that classical vibe it gives to the screen as opposed to the vanilla modern UI, good job!
I have a few suggestions for improvements though:
- The UI image for victory capture points seems to be non-existant
- It is very difficult to tell if some UI buttons are 'active' e.g. when deploying a spy on the campaign map it's very difficult to see if the deploy button is already depressed or not. Similar for other buttons such as melee toggle button for ranged units
- Some building icons are so generic-looking that I can't tell what they are. This has affected me mainly when spying on enemy settlement buildings as I can't mouse-over the building icons to see details. Maybe just a small tab of colour in the corner of each image that corresponds to the vanilla colour code for building types would be helpful
Rackham 8 May, 2024 @ 7:44am 
Very nice UI! But for Rome I'd reduce the transparency of the stats menus/pop-ups a little or/and use a darker background color to increase the contrast with the text and make it more readable.