Kingsvein

Kingsvein

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Weapon Specialists
   
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18 Feb, 2024 @ 1:24pm
29 Mar @ 4:51pm
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Weapon Specialists

In 1 collection by Prominence
Prominence Mod Pack
3 items
Description
WEAPON SPECIALISTS
Expand your arsenal with the skills, passives, and armaments of three new classes: the Assassin, the Dervish, and the Monk. Assassins blend into the shadows and build up Combo for a lethal dagger attack. Dervishes control the battlefield with wide sweeps from their scythes and elemental magic. Monks heal their allies and harm their enemies by channeling divine energy through their fists.

This mod introduces three new classes and three new weapon types: daggers, scythes, and axes. Additionally, it expands certain base game classes with upgrades for these new weapon types. This mod also contains a large adventure zone with loot for the new classes and some menacing combat encounters.

This mod has no dependencies and can be seamlessly integrated into an existing save. That said, some of the exploration items you can find in Cold is the Grave will help or allow you to reach optional treasure.

To access the Training Grounds location included in this mod, make sure you have cleared the Pauper Mounds repeatable combat area at least once. After you've tried out my classes, let me know if you have any feedback or balance suggestions!

Features:
  • Three New Classes
  • Three New Weapon Types
  • New Adventure Area
  • New Environmental Puzzles
  • New Treasure

Assassin: Builds up for a lethal dagger strike.
  • Unsuspecting Strike: Lunge to or beyond your target, strike them with your dagger, and gain Combo.
  • Lotus Strike: Make a half damage dagger attack that gives you Combo and MP.
  • Twisting Blades: Deal more damage with a dagger attack. Spend Combo to attack with your offhand dagger as well.
  • Entangling Asp: Pull a target. Spend Combo to Poison them and reduce their movement speed.
  • Shadowstep: Teleport to target location. Spend Combo to act again.
  • Assassin’s Promise: Gain MP = to your Dagger Skill when getting a KO during your turn.
  • Exhausting Assault: Dagger attacks also reduce enemy MP (and movement speed if the target has 0 MP).
  • Vanish: Movement abilities also make you invisible for a short time.
  • Way Of Perfection: While at full HP and free from negative status effects, all dagger attacks generate Combo.

Dervish: Controls the battlefield with wide sweeps and elemental magic.
  • Crippling Sweep: Make a half damage scythe (or axe) attack that pulls targets and reduces their movement speed.
  • Wounding Sweep: Ready a delayed scythe (or axe) attack that inflicts Fragile and Bleed.
  • Sacred Sweep: Make a reduced damage scythe (or axe) attack that converts fire and ice into Enchant Sigils.
  • Sacred Storm: Unleash a delayed blast of ice in a cross and fire in an X with you safe in the eye of the storm.
  • Armor Of Sanctity: Cure and heal yourself, while also summoning a fortification at your location.
  • Blessed Reaper: Being healed increases your axe (and scythe) skill by +2.
  • Dust Aura: Increases your dodge chance. If you are struck by a physical attack while channeling a spell or ability, you Blind all adjacent enemies.
  • Chilling Victory: Unleash a small wave of ice damage when you score a KO during your turn.

Monk: Heals and harms with holy hands.
  • Life Bond: Link yourself to an adjacent ally. Creatures with Life Bond take 25% reduced magical and physical damage, but when they are damaged by a magical or physical effect, all other Bonded creatures lose 2 HP.
  • Divine Touch: Pull a creature towards you. If it’s an ally, heal it. If it’s an enemy, hit it with a divine fist attack.
  • Holy Haste: Instantly move to a nearby tile and boost your Life and Fist Skills. Does not consume a combat action, but can only be used once every other round.
  • Infuse Health: Sacrifice half of your health to instantly heal an ally by that same amount.
  • Purify: Cure an ally and blast nearby enemies with Life damage.
  • Vigorous Spirit: Fist attacks heal you and adjacent allies for 1 HP.
  • Holy Strike: Fist attacks reduce enemy Physical Attack.
  • Thousand Fists: Follow up melee attacks with a half damage fist attack from your offhand.

Acknowledgements:

My Other Mods:
15 Comments
Lawrel 21 Jun @ 10:04am 
Great mod as always. Thanks Prominence!
Prominence  [author] 16 May @ 1:47pm 
Glad to hear it. Thank you for playing!
neurosis51 16 May @ 9:59am 
Found it. Thanks for the responses.
Prominence  [author] 16 May @ 9:00am 
You should be able to access all blueprints without any Cold is the Grave items. I can’t recall exactly where each blueprint is, but I know the basic axe one is in the forge house.
neurosis51 16 May @ 8:44am 
Understood. I might have missed the blueprints my first time around. Not sure if I needed the cold is grave traversal weapons for it at first. I'll rescan the area.
Prominence  [author] 16 May @ 3:01am 
neurosis51, it’s called the Training Grounds. You have to complete the Pauper Mounds repeatable combat area at least once for it to appear.
neurosis51 16 May @ 12:10am 
which zone was that? I'm not sure if I explored it already since I downloaded several class and weapon mods.
Prominence  [author] 15 May @ 1:57pm 
Yes, neurosis51, they have separate crafting kits. Both can be found in the zone included with this mod.
neurosis51 15 May @ 1:05pm 
Do axes and scythes have separate blue prints? The guy who sells them blueprints is just giving dupes at this point.
Coggleton 14 Jun, 2024 @ 5:38pm 
Had a comment asking "How am good at grappling", nevermind found the tool I needed. Also, I love my jumpy assassin main char