Kingsvein

Kingsvein

Weapon Specialists
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Update: 29 Mar @ 4:51pm

Exhausting Assault is now restricted to daggers as originally intended. Additionally, it has gained the effect to apply a -1 movement speed debuff on the victim if they have 0 MP remaining.

Update: 16 Mar @ 1:42pm

Some polishes and tweaks to Dervish passives.

Update: 18 Jan @ 12:48pm

Ability previews have been added. Additionally, the Dervish's Sacred Storm will no longer deal fire damage twice when it hits an actor. Previously, it had been immediately summoning the fire object on the same tile as the actor it was striking, which was unintended.

Update: 20 Aug, 2024 @ 6:16am

Replaced Lead Attack with Way Of Perfection. Added two rusty daggers and a rusty axe to Commoner's Grounds.

Update: 23 Jul, 2024 @ 9:53am

Further tweaks behind the scenes to Vanish and Lotus Strike.

Update: 22 Jul, 2024 @ 12:29pm

Lotus Strike will no longer give the mount MP. Unsuspecting Strike can no longer be used outside of combat. Vanish now allows the Assassin to benefit from Stealth Sense.

Update: 13 Apr, 2024 @ 10:32am

In collaboration with the creator of Cutter Mounds, I have added cross-mod support so that weapon upgrades (diamonds) from this mod are linked to those classes as well. Place Weapon Specialists below Cutter Mounds in your mod load order if you wish for this to take effect.

Update: 5 Mar, 2024 @ 2:41pm

Added a cooldown to Vanish, and increased the cooldown of Shadowstep slightly.

Update: 2 Mar, 2024 @ 1:55am

Fixed broken crafting for the corpryst scythe.

Update: 2 Mar, 2024 @ 1:53am

Fixed broken crafting for the corpryst dagger.