tModLoader

tModLoader

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Weapon As Accessory
   
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Mod Side: Both
tModLoader Version: 1.4.4
File Size
Posted
Updated
82.860 KB
24 Feb, 2024 @ 7:25am
18 Mar, 2024 @ 1:50am
13 Change Notes ( view )

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Weapon As Accessory

Description
Allows players to equip some weapons as accessories and obtain corresponding effects.

Currently included:

1. Weapons that provide buffs/debuffs when used as accessories:
* Slime Gun and Water Gun, which affect both the enemy and the user.
* Explosive Trap Sentinel, the second and third levels can oil enemies.
* The Night's Edge and the True Night's Edge add fire and poison to user's attacks.
* The Optic Staff adds cursed flames to user's attacks and ignores the enemy's immunity to cursed flames.
* Most other non-consumable vanilla weapons that cause debuffs as weapons can also function as accessories.

2. Weapons that provide healing abilities when used as accessories:
* Bat Bat, heals 1hp each time user hits an enemy.
* Vampire Knives, each time user hits an enemy, provide healing according to the amount of damage. The treatment ratio and upper limit are configurable.
* Sealed Fang Shield, the combined end point of Bat Bat, Vampire Knives, Ankh Shield and Cthulhu Shield, provides healing, debuff immunity and dash.

3. Weapons that provide permanent food effects when used as accessories:
* Seafood from fishing, Christmas sweets and cakes, and more.
* The Ale Throwing Glove thrower provides unlimited Ale.

4. Weapons that affect projectiles when used as accessories:
* The Death Scythe gives projectiles and minions the ability to penetrate walls, and the Rabbit Cannon helps you enslave rabbits.

5. Others:
* Some weapons can change the biome you are in.
* Some of the DD2 weapons can also provide the function of real tower defense accessories.

Ex. Brand new accessories
* Guide To Hunt Monster that allows weapon-accessory effects to ignore enemy debuff immunity. Its upgraded version can take effect directly in the inventory.

Extra information:

1. Some accessory effects can be modified in the configuration.
2. Multiplayer mode has not been tested.

If you find a bug or have other feedback, please leave a message, but I can't make any promises about the progress of the fix.
29 Comments
A Brave Elected Volunteer 8 Aug, 2024 @ 10:13am 
For some odd reason, the accessory effect on the Death Sickle seems to break fishing. It probably has something to do with the bobber collision and the liquid. Thankfully moving the accessory to the vanity slot removes the effect, so it's pretty minor.
=L33T 720= 28 May, 2024 @ 7:24am 
does this haves calamity / thorium mod compatibility?
MercuryDoll 30 Apr, 2024 @ 7:13pm 
i was losing my mind for 15 minutes straight thinking my game bugged out before i realized what putting the Ball of Hurt into an accessory slot actually did. 10/10
Uiopik 6 Apr, 2024 @ 1:10pm 
can you make a separate mod that adds "weapon accessory slots" which work like normal ones but you can put weapons in there
Scamander Wayne 22 Mar, 2024 @ 7:09am 
Hello, just want to ask about config. What does zero in healing max value mean? That vampire knives healing is off by default, or zero stands for no limit and making number between 1 to 50 actually limits it?
rocksinshoe 9 Mar, 2024 @ 4:06pm 
hey bro it will be better if you change how this mod works and methods completely. from what i understand you do weapons manually yes? that is not good because:
more work
incomplete list
not all work
mods dont work

instead i recommend you make the method more dynamic as in when you put your weapon in the slot it will cause the debuff it should cause if you attack with it automatically, and also give the buff that it should if it gives a buff like minions
rocksinshoe 9 Mar, 2024 @ 4:02pm 
you should support summoner weapons in accessory slots so you can use the slots as extra minions
rocksinshoe 9 Mar, 2024 @ 1:19am 
can you make whip tag debuffs work like this? i know it will be op but cmon it will be fun
Cap'n Rightbarrel 2 Mar, 2024 @ 12:54am 
You could still use it and not use weapon back mod, not every mod needs to work with eachother
ginger  [author] 1 Mar, 2024 @ 6:35pm 
@감자 There was a pre-upload version of the introduction that listed weapons with accessory effects. But then there were a bit too many weapons affected so I removed that part.
However, you can find most of the weapons that inflict debuffs at the end of the "Debuffs" page of the wiki, which (in quantity) make up the bulk of the current content of this mod. The remaining weapons are basically listed in the current introduction.