Stellaris

Stellaris

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Donofett's Better Imperium - Galactic Imperium Overhaul 2.0 [for Stellaris v4.0]
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5.814 MB
13 Mar, 2024 @ 11:46am
3 Jun @ 10:41am
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Donofett's Better Imperium - Galactic Imperium Overhaul 2.0 [for Stellaris v4.0]

In 1 collection by Donofett
Donofett's Better Imperium - All Mods
3 items
Description
Welcome, Emperor, to Donofett's Better Imperium!
Originally posted by Some Roman Peasant:
Ave Imperator! Morituri te salutant!
This mod, as the name implies, is an overhaul to the Galactic Imperium mechanic introduced in Nemesis, and as such absolutely requires Nemesis to do anything.

Summary of Features:
  • Adds new resolutions to help the Emperor streamline the Imperium and give themselves more power... at the cost of major opinion maluses with every member state
  • Improves existing resolutions, such as the Imperial Navigation Agency
  • Adds a new flagship for the Emperor, the Executor
  • New subject types and new espionage operations

Compatibility
Any mod that changes the Galactic Emperor or the Imperium as drastically as this mod does is going to be incompatible. I tried to overwrite as few files as possible, but some had to be done.
Any mod that adds new subject types, including my Colonialism Subject mod, is incompatible. Nothing that can be done about this except to make a patch.

Credits
Major credit where credit is due, this legend on the Paradox Forums [forum.paradoxplaza.com] who's ideas shaped this mod drastically, adding some new resolutions word for word.
Also thanks to this poster [forum.paradoxplaza.com] who gave me the idea for the Executor and a few other changes made.
Credit to PIECAT, my modder-in-arms who created the Executor's model. <3
Credit to Paprus for several events writing and flavor text. Expedited the mod quite rapidly.
Credit to SalmonFeet for making the Custodian's Office room have an Imperium-themed version
Credit to lunar for moral support lol

Localization
This mod is in English, but any translators who want to help translate this mod into other languages, reach out to me on Discord. My server is linked down below, contact Donofett.

Join the Discord Server!
Best place to report bugs and provide feedback for any of my mods.
https://discord.gg/YujShJhJcW

If you notice any bugs or weirdness, please let me know. I can't possibly find all of them.
125 Comments
Donofett  [author] 15 Jul @ 12:43pm 
Absolutely, just need ideas for it.
MartianLeo 15 Jul @ 9:51am 
could it be possible to add to foreign relations, aka have more than just imperial crusades?
Donofett  [author] 12 Jul @ 12:12pm 
Have you designed the ship?
Short and Italian 12 Jul @ 10:42am 
I passed the resolution and I have citadel-level shipyards, it just don't see it anywhere
Donofett  [author] 11 Jul @ 7:13pm 
Once you pass the resolution Pride of the Imperium, you can build the Executor at any citadel-level shipyard.
Short and Italian 11 Jul @ 7:12pm 
Where can you build the executor?
DocHolliday 3 Jul @ 4:07pm 
Dang, oh well, thanks for letting me know.
Donofett  [author] 3 Jul @ 1:54pm 
Hey, welcome back to Stellaris!

Unfortunately, and despite all of the messing around with the game files I've done, I can't for the life of me figure out how the GDF or the Imperial Armada's ship designs or models work (which is why the Executor isn't part of the Armada). If I could figure out how to make the GDF/Armada use your own shipset, I would make that submod, but at the moment I don't have the faintest clue how to do it.
DocHolliday 3 Jul @ 12:23pm 
Hey Donofett, I have recently returned to Stellaris and I remember you made a mod that stops our flag from being overridden when we form the Imperium. I was wondering if you might consider a mod that makes the GDF ships use the model of whatever faction actually holds the seat of Emperor or Custodian rather than using the vanilla imperial shipset, that way said imperial shipset doesn't look completely out of place on other factions.
Dante 15 Jun @ 6:12pm 
Any chance you can release the Executor as a Standalone?