RimWorld

RimWorld

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Ceiling Mounted Orbital Trade Beacon
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
280.262 KB
6 Apr, 2024 @ 10:10pm
2 Jul @ 7:02pm
9 Change Notes ( view )

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Ceiling Mounted Orbital Trade Beacon

In 1 collection by themoistestwhale
themoistestwhale's mods
9 items
Description
Build ceiling-mounted trade beacons for your storage rooms and make some space for more shelves!

I was rather annoyed with having trade beacons on the floors of my otherwise clean warehouses, and with mods for everything else such as roof-mounted lights and firefoam poppers, I wanted a roof-mounted variant of the trade beacon as well. So here it is!


What does this mod add?
This mod adds a ceiling-mounted trade beacon, functionally identical to a regular orbital trade beacon other than the fact it's mounted on the ceiling to avoid taking up floor space.

Each ceiling-mounted trade beacon has two additional gizmos to toggle the visibility or adjust the height of the beacon to your liking, each adjustment unique to each trade beacon should different rooms require different setups. Regardless of visibility setting, when selected, ceiling-mounted trade beacons will always show themselves for convenience.

The ceiling-mounted variant will appear in a drop-down menu from the regular orbital trade beacon by right clicking on it, under Misc category in Architect, once trade beacons have been researched.


Compatibility
  • Safe to add to save games. It's never safe to remove a mod from a save, but removing this mod should not cause significant issues.

  • Yes, it works with Combat Extended.

Russian translation by Nanamy.

Thanks
Thanks to #mod-development in the Rimworld discord for answering occasional, stupid questions of mine.

Rimworld is owned by Ludeon Studios.

RimworldFont used in the mod icon and preview image was created by Marnador.
74 Comments
themoistestwhale  [author] 15 Jul @ 7:41am 
@greensniperhat Also thanks for reporting the issue pinpointing where it broke with the error despite it being Steam fuckery, appreciated regardless.
themoistestwhale  [author] 15 Jul @ 7:38am 
@greensniperhat Unfortunately somewhere around v1.2.0 I decided to change the path to what it is now without knowing how bad Steam can be at updating folders/files in mods sometimes. In the current version the path is correct and the folder is named ceilingTradeBeacon, but Steam for whatever reason has been a bit weird about it and didn't always update the folder path. All I can do is ask people to delete the mod folder and resubscribe to reinstall it, which seems to fix the issue.

Try doing that to fix it. I've learned to be careful now changing texture paths, sorry :I
greensniperhat 15 Jul @ 5:46am 
Found these bugs in player.log:

Could not load Texture2D at 'ceilingTradeBeacon/ceilingDropBeacon' for def 'mwCeilingTradeBeacon' in any active mod or in base resources.

Could not load Texture2D at 'ceilingTradeBeacon/ceilingDropBeacon' for def 'Blueprint_mwCeilingTradeBeacon' in any active mod or in base resources.

it may be because the actual folder name is CeilingTradeBeacon instead of ceilingTradeBeacon.
themoistestwhale  [author] 13 Jul @ 9:18am 
@arshadlahy Two things, firstly when resubbing to this mod steam can be super weird (as it has been updating this mod at times), make sure the mod folder actually deletes before subscribing again by waiting for a little bit or even going into your in game mod manager and deleting the folder for this mod.

If that doesn’t work though then I need a full log, and also does it happen when just this mod is loaded? I’ve tried replicating it myself just now and doesn’t seem to happen on its own for me.
arsharlahy 13 Jul @ 4:04am 
noticed same error, resubscribe do not fix it
themoistestwhale  [author] 29 Mar @ 1:26am 
@Max I don't seem to have that issue testing it, could you try unsubscribing from this mod and deleting the mod folder, then resubbing to it? That might fix it.
Max 28 Mar @ 11:38am 
Seems to have some missing texture errors for buttons or whatnot?
themoistestwhale  [author] 25 Feb @ 11:08am 
@DarkNova I’ll look into it and I’ll tell you if it’s something you have to contact the other dev about. I’ve been super busy lately though so expect it to be a little bit before I can get to that. My job is working me like a shipyard orphan from early 1900s Britain.
DarkNova 25 Feb @ 7:26am 
I don't know if this is possible from your side or if I have to contact the mod dev of TD Enhancement
But would it be possible to make this mod compatible with the Building Coverage Overlay function of TD Enhancement?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1339135272
Vagineer1 25 Nov, 2024 @ 3:57am 
So unsubbing and resubbing worked. I got the textures back.