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Try doing that to fix it. I've learned to be careful now changing texture paths, sorry :I
Could not load Texture2D at 'ceilingTradeBeacon/ceilingDropBeacon' for def 'mwCeilingTradeBeacon' in any active mod or in base resources.
Could not load Texture2D at 'ceilingTradeBeacon/ceilingDropBeacon' for def 'Blueprint_mwCeilingTradeBeacon' in any active mod or in base resources.
it may be because the actual folder name is CeilingTradeBeacon instead of ceilingTradeBeacon.
If that doesn’t work though then I need a full log, and also does it happen when just this mod is loaded? I’ve tried replicating it myself just now and doesn’t seem to happen on its own for me.
But would it be possible to make this mod compatible with the Building Coverage Overlay function of TD Enhancement?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1339135272
Just unsubbed and resubbed and will try it out in a bit and get back to you on this.
I still want to add or make a separate mod to adjust the orbital trade beacon’s trading zone radius, but right now I am in an endless suffering pit messing with projectile logic for another mod that hopefully will allow throwing most melee weapons. So perhaps later :p
when it should have been <texPath>CeilingTradeBeacon/ceilingDropBeacon</texPath>
Also sorry for not specifying a HugsLib log, those are usually what helps modders figure out issues like this. Even then, providing the player.log can be a bit more helpful for sorting out issues I guess lol, context for the issue is just as helpful as the issue itself when fixing these things
https://drive.google.com/open?id=1GkL9LsTbV9Md8aunBqGdM52XowjCOKSp&usp=drive_fs
Also, in the future try to give modders full logs via HugsLib or other methods when reporting errors like this. We’re not magicians and luckily in this case I can tell what the issue is, often that’s not the case though without a full log’s context.
Exception printing mwCeilingTradeBeacon4018493 at (361, 0, 354): System.ArgumentNullException: Value cannot be null.
Parameter name: key
[Ref 1CB6F335] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.SectionLayer_ThingsGeneral.TakePrintFrom_Patch1 (Verse.SectionLayer_ThingsGeneral,Verse.Thing)
Verse.SectionLayer_Things:Regenerate ()
Verse.Section:TryUpdate (Verse.CellRect)
Verse.MapDrawer:MapMeshDrawerUpdate_First ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Map.MapUpdate_Patch1 (Verse.Map)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
Verse.Root_Play:Update ()
@Typical Lama Thanks for providing a log, I have to be honest with that large of a mod list and that many errors on startup also thrown this situation is just kinda impossible for me to just tell you what went wrong here, but I could gleam this much:
For some reason, the mod is unable to load the ceiling trade beacon texture via the correct file path and therefore is failing to display it at multiple locations you've installed it, each error provides coordinates to the ones having issues.
Since this mod uses entirely vanilla methods, I have a feeling this is caused by another mod, but first try following advice I have given below to unsubscribe from this mod and ensure the mod folder is deleted, then resubscribe. If that fails, that something else is definitely messing with this mod for some reason, and to be entirely honest that entire mod list is so large and cursed I would not be able to figure out which. All I can say at that point is to dev mode and try deleting the beacons at the coordinates the errors provide and see if it stops, then see if rebuilding them continues to throw errors or not.
Feel free to come back here if it continues to throw after trying these solutions.
For some reason and I logged this in the full changelog in the mod folder - I for some reason changed the texture path along with the texture. I don't know why, absolutely useless, but the combination of both seems to cause it.
Changing it back would cause this issue all over again so I won't, but thanks. That's really weird that it does that though.
1) changed the folder structure, moving everything from Common into the base folder
2) edited ctb_Buildings_CeilingTradeBeacon.xml's <graphicData> field as follows:
<graphicData>
<texPath>Things/Misc/ceilingDropBeacon</texPath>
(obviously edited loadfolders accordingly and created proper folder structure for 2)
I have no clue why these things would be relevant, but no errors printed when running the game with my amended version (in the main menu).
Unable to reliably verify that any of this actually did anything as I resubscribed the mod following the advice in the comments below before testing the above in a colony save, which obviously undid everything I just described doing (oops).
tl;dr - followed advice in comments, works fine now lol. maybe something wonky about folder structure but idk why that would be the case.
Could not load UnityEngine.Texture2D at ceilingTradeBeacon/ceilingDropBeacon in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
heres the log: https://gist.github.com/HugsLibRecordKeeper/f34ecb1283e5c4f54f6d432b8cd62540
You can download the previous version 1.2.1 here in the change notes where Steam has recently added download buttons for each version in case you want to revert and see if that will fix it.
Otherwise though I am not sure what would be causing this other than the DDS texture conversion thing I mentioned previously, especially as me and a friend can't replicate the issue. It's currently past 4am where I'm at right now, so I do not have time to look into it further right now if I want to wake up tomorrow unfortunately.
Resubscribed, still broken for me.
I am not sure what is causing this issue for you but you can try unsubscribing and resubscribing to the mod, as well as checking if the textures are present for you in your copy of the mod folder. If you have converted your textures to DDS format using Rimpy or toDDS, that may be causing an issue as well and would probably just be fixed by cleaning the converted textures and reconverting them.
I appreciate reporting if you think there is a concern so thank you, but a log is helpful next time to assist me in fixing your issue.
Parameter name: key" pop up when I start the game and load a save. Tested it with minimal instances and the problem does not resolved.