Barotrauma

Barotrauma

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Immersive Ignitables
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9 Apr, 2024 @ 9:47am
8 Apr @ 2:19pm
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Immersive Ignitables

In 2 collections by _]|M|[_
Barotrauma Deathwish
63 items
Casual Ironman Campaign
17 items
Description
Features:
With Immersive Ignitables you'll need a lighter or an open fire to be able to make use of certain items.

Smoking also becomes more immersive by applying additional visual, particle and sound effects. You will now exhale smoke after taking a drag and depending on how long you inhaled, you will exhale smoke for a longer duration.

Ignited items will only burn as long as they are actively held or dropped on the floor. They will extinguish when they come in contact with water or when stored in your pockets or another container, except for trash cans.

Here is a list of all the items adjusted or added by this mod:
  • Lighter
    Used to ignite any ignitable item nearby. This allows to for example light a molotov or cigarette of a fellow crewmate if you hold your lighter close to their held item.
    It has a total active burn time of 120 seconds and once its fuel is empty, it will only spark, but never turn on. It can be refilled with welding fuel at a fabricator. It is not possible to display the fuel left inside it so if the lighter is no longer turning on after several attempts, it is probably empty.
    It will extinguish and can't be used when in contact with water.
    You can craft colored variants at a fabricator and find rare, more fuel efficient, engraved lighters in wrecks and abandoned stations.

  • Lighter Fuel
    Used to refill lighters. You can refill your lighter with it by holding both items in your hands and holding [RMB] (Aim).
    A single Lighter Fuel can refill a lighter fully up to 4 times.
    It can be crafted with aluminum and ethanol, but you can also buy it or find it in loot.

  • Pack of Cigarettes
    Can be bought at outpost merchants, vending machines or found in loot. Comes with 20 cigarettes inside.

  • Cigarette
    Once lit, it can be smoked to gain small amounts of psychosis resistance and cure a bit of your psychosis. It can be bought as Pack of Cigarettes at outpost merchants.
    Changes its sprite depending on how much of it has burned.

  • Cigar
    Once lit, it can be smoked to gain psychosis resistance and cure psychosis and reaper's tax. As in vanilla, it requires the captain's talent to craft it.
    Changes its sprite depending on how much of it has burned.

  • Captain's Pipe
    Once lit, it can be smoked to gain medium amounts of psychosis resistance and cure some psychosis. Requires Pipe Tobacco inside it to be able to light it up.

  • Molotov Cocktail
    Once lit, it can be thrown. It will explode on impact and cause a massive fire. If it somehow survived the impact, you can shoot at it, explode something nearby or hit it with a melee weapon to cause it to explode.

  • Crumpled Paper
    Once lit, it can be thrown and will start a fire after a few seconds. They can be found in trash or crafted with carbon at a fabricator.

  • Trash Can
    Putting a lit item inside a trash can will cause a fire after a while.

Load Order:
- Hungry Europans [if you're using it]
- Immersive ignitables
- Neurotrauma (Maintenance update) [if you're using it]
- Any mod that overrides any of the listed items

Not compatible with the original Neurotrauma due to not adding its afflictions via overrides! Use Neurotrauma (Maintenance update) instead which has fixed this issue.

Compatibility and other Patches:
- Russian Translation
- Chinese Translation

Word of Advice:
I recommend to not hoard loads of ignitable items as they may impact performance in large quantities in already heavily modded campaigns. It isn't really noticeable in vanilla or lightly modded campaigns, but heavily modded campaigns that are already struggling with performance may have trouble with too many of these items. You can have quite a few of these in existence, but note that if you experience a lower framerate or lag after buying like 10 packs of each 20 cigs, you might want to get rid of some. All items can be deconstructed to get rid of them.
Popular Discussions View All (1)
0
15 May @ 1:56pm
Lighters are not refuelling -- BUG REPORT
DozenthTurmoil
116 Comments
_]|M|[_  [author] 25 Jul @ 12:50pm 
@kamikazeman1the1original: I can't seem to reproduce this behavior. No additional molotovs spawn when I ignite one and throw it. I think there might be some incompatibility at play for you. Or perhaps if you're playing with Performance Fix, maybe that could cause some weird behavior due to reduced item updates, which could be fixed by adding molotovs to the high priority list perhaps.
kamikazeman1the1original 25 Jul @ 12:15am 
I just noticed that when you light a molotov and throw it, two more spawn and drop at your feet. I don't know if this has been noticed yet, or if it's just my mod list, but it's obviously a bug and I was curious if this was or will be fixed. Love the mod btw.
Mungo Santamaria 16 Jul @ 6:38pm 
understood thank you very much
_]|M|[_  [author] 16 Jul @ 12:57pm 
@Elite Bisquick: I feel like keeping localisations separate is better since only people who need it can download the file and it's not necessary to wait for me to update the mod when something needs updating.

@[95th] Phantom Civet: Quite a few have asked for wearable versions, but they become unusable when worn and would replace one of your wearable slots so you couldn't for example wear a hat and cigar. So not really worth implementing that.

@Mungo Santamaria: Yes, feel free to use any. If you decide to publish your work using sprites/code from this mod, please just mention that in your mod workshop description. :steamthumbsup:
Mungo Santamaria 15 Jul @ 8:41am 
can I use some sprite and some code from this mod
[95th] Phantom Civet 18 Jun @ 6:34pm 
Wish I could wear the cigars, pipes, and cigs I smoke with this mod. Love it so much, though :) the lighter is very useful, though i'm wondering if it'll ever run out of fuel.
Elite Bisquick 12 Jun @ 4:28pm 
Made a french translation of your mod, if you ever feel like directly adding the xml to your mod I'll delete my patch
hUbert 2 28 May @ 2:18pm 
I love genociding outposts with paper balls :captainclown:
_]|M|[_  [author] 11 May @ 12:28pm 
@rxleurn: I might do that once crafting recipes become unlockable through items instead of having to make a talent to unlock the recipe. I saw the BaroDevs working on that. Let's hope it comes sooner rather than later.
rxleurn 11 May @ 1:05am 
you should make the crafting recipe for the molotov a beer bottle and a couple organic fibers maybe