Barotrauma

Barotrauma

Immersive Ignitables
111 Comments
[95th] Phantom Civet 18 Jun @ 6:34pm 
Wish I could wear the cigars, pipes, and cigs I smoke with this mod. Love it so much, though :) the lighter is very useful, though i'm wondering if it'll ever run out of fuel.
Elite Bisquick 12 Jun @ 4:28pm 
Made a french translation of your mod, if you ever feel like directly adding the xml to your mod I'll delete my patch
hUbert 2 28 May @ 2:18pm 
I love genociding outposts with paper balls :captainclown:
_]|M|[_  [author] 11 May @ 12:28pm 
@rxleurn: I might do that once crafting recipes become unlockable through items instead of having to make a talent to unlock the recipe. I saw the BaroDevs working on that. Let's hope it comes sooner rather than later.
rxleurn 11 May @ 1:05am 
you should make the crafting recipe for the molotov a beer bottle and a couple organic fibers maybe
_]|M|[_  [author] 3 May @ 3:17am 
@cloudy_boi: Exactly the same as without the mod. They're only sold by separatist merchants if you have enough reputation (50+ Rep)
cloudy_boi 1 May @ 9:54pm 
Where do you find or craft molotovs??
_]|M|[_  [author] 8 Apr @ 2:21pm 
@Paapyer: Fixed them with the latest update. I actually wonder how long their hold position was messed up like that...
Paapyer 6 Apr @ 7:38am 
cigars are broken
D3ATHCOM5 6 Feb @ 8:04am 
Haven't change my controls, I removed all the mods and used just your mod, then added the patch for baro and a neuro patch. Works fine now, so I'll have to add everything back slowly until it doesn't, then I'll try changing the load order and if that doesn't work I'll make a patch for it if I can find out what's causing the issue
_]|M|[_  [author] 6 Feb @ 2:18am 
@Dan Dannigan: Sorry for the late reply. Not sure why the sprite is missing for you. I've checked the workshop version and the sprite loads fine for me. Try reinstalling the mod via the ingame mod menu if you haven't yet.

@D3ATHCOM5: The lighter only turns on when you hold RMB and then press LMB which you're not supposed to do as the lighter fuel is filled into the lighter by only holding RMB, thus not igniting the lighter. Did you perhaps change your controls and have it configured so both RMB and LMB actions are triggered just by using RMB?
D3ATHCOM5 5 Feb @ 7:37pm 
I tried filling up my inventory to forcefully put the lighter into my left hand and fuel into my right to bypass, but even that doesn't work. The fuel only get's used if I manage to light the lighter and if I light the lighter it goes out the moment I unequip the fuel. Idk, I'll figure out whatevers causing the bug later
D3ATHCOM5 5 Feb @ 7:23pm 
Doesn't work, rmb just lights the light and instantly uses the fuel as you put it into it. You can't change the hand the fuel goes into, it will always stay in the left hand, meaning rmb will always light the lighter. Idk why you wouldn't just give the lighter a inventory spot to slot the fuel into. Insuring maximum compatibility as that's how every item in the game works
Dan Dannigan 8 Jan @ 5:44am 
sweeeet sweet mod especially with the added lighter variety now, great job, although for me the lighter fuel has no sprite :( issue on my end maybe? i just crafted one and its invisible even if i drop it
_]|M|[_  [author] 7 Jan @ 11:42am 
@Verbose Mode: Just unequipping or picking up the item will extinguish it. Basically once it's not rendered it will extinguish, except in a trash can.
Verbose Mode 6 Jan @ 10:03pm 
Is there a way to manually douse a lit item? Say, for storing or throwing away without creating an inferno?
Silent Shadow 5 Jan @ 5:50am 
loving the new lighters
kenanthebarbarian 31 Dec, 2024 @ 5:26am 
Understood. Thank you!
_]|M|[_  [author] 31 Dec, 2024 @ 5:07am 
@kenanthebarbarian: Unfortunately not because of the way the item works code-wise. I'd have to either do constant checks, potentially impacting performance if too many lighters are present or I'd have to remove animations and have the lighter just be permanently open, but that's less satisfying.
kenanthebarbarian 31 Dec, 2024 @ 3:40am 
Digging the new lighter styles! Any possibility you can add a status bar to the lighter toolbar icon to display what the fuel level is?
Comrade Leanna 17 Nov, 2024 @ 11:20am 
goddamn barodevs breaking my mod
_]|M|[_  [author] 17 Nov, 2024 @ 11:13am 
@Red_T.B.S: This was fixed a while ago and only affected cigarettes, not cigars. (See my reply to @YankeeDoodleDweebus)
If you're playing with the expansion pack, then that might still need to apply the fix.
Red_T.B.S 16 Nov, 2024 @ 7:48pm 
After the most recent update that added the husk variations cigs / cigars are not visible
_]|M|[_  [author] 3 Nov, 2024 @ 1:26am 
@Ronnie1001: I can't reproduce the issues. They seem to work perfectly fine on my end (Tested with this workshop version of the mod). The only "issue" I found is that if you throw a molotov too close to yourself and it explodes, the explosion damage destroys all molotovs in your inventory.
I'll have to mess around a bit and see if I can fix that to prevent them from breaking in player inventories.
Ronnie1001 28 Oct, 2024 @ 10:37pm 
also if you have multiple moltovs in one hotbar slot and you light them it will throw all of them at once
Ronnie1001 28 Oct, 2024 @ 10:30pm 
Moltov seems to automatically throw itself when lit by the lighter even if i'm still holding m1
Robot_Harry 28 Oct, 2024 @ 1:42pm 
You should add nicotine poisoning and addiction for cigars.
_]|M|[_  [author] 23 Oct, 2024 @ 1:09pm 
@Cotton: lmao that's a funny idea!

@YankeeDoodleDweebus: Fixed it with todays update btw :steamthumbsup:
Was caused by a new optimization method that stops rendering items that are considered too small. Just increased the item by 1 pixel to fix it lol
Cotton 23 Oct, 2024 @ 12:08pm 
Needs immersive candles for romantic dinners in hungry europans
YankeeDoodleDweebus 22 Oct, 2024 @ 9:13pm 
URGENT!!1!: cigarettes sprites are broken
_]|M|[_  [author] 2 Oct, 2024 @ 11:01am 
@Cum Bum: I'll probably not make it completely zero, but instead opt for chance based to gain some carbon.
Super Bumfukk 1 Oct, 2024 @ 3:23pm 
Petty crumpled paper deconstructs into entire carbon unit and spawns a lot in outposts. Carbon is already pretty abundant in the game and there are not enough things to spend it on. Is it possible to adjust it somehow? For example to make paper give zero output on deconstruction.
_]|M|[_  [author] 23 Sep, 2024 @ 6:18am 
@Dr.Sunshine, @x43x: The lighter is currently only "refillable" on a fabricator due to an invisible value on the item that dictates wether or not the lighter is empty and thus you craft the old lighter into a new one to start with a fresh value. I'll look into other ways of handling this to possibly allow properly refilling the lighter without actually replacing it.

@WC?: It currently doesn't count as a crime. I'll probably resort to making an event to have NPCs report your actions to security.
WC? 21 Sep, 2024 @ 11:01am 
does igniting "crumpled paper" on a station count as a crime for NPC? Arson?
x43x 21 Aug, 2024 @ 12:50am 
Yes, I want a red lighter with a purple light. Any questions? XD
x43x 21 Aug, 2024 @ 12:48am 
add the ability to fill a lighter without using a fabricator, let there be a fuel cylinder inside. I wanted to paint my lighter through the editor, but unfortunately nothing came out. and all because it breaks the opening sound and animation when setting up "no damage". and if you remove this and try to refill the lighter, then it will just be ordinary. it also does not work to set the serviceability above 100, it simply returns to the original value.
Dr.Sunshine 18 Aug, 2024 @ 8:35am 
nvm you just made the condition bars really confusing
Dr.Sunshine 18 Aug, 2024 @ 8:23am 
why is the lighter only refillable at a crafting station? you do know zippo's have swapable fuel tanks right? the way it is currently also makes it a pain in the ass if someone wants to make a sub where someone starts with a lighter.
_]|M|[_  [author] 8 Aug, 2024 @ 2:11pm 
@Nylan: If Neurolite uses the same affliction identifier for lung damage as Neurotrauma, then yes.
TheNylan 8 Aug, 2024 @ 1:12pm 
Is this mod compatible with Neurolite?
_]|M|[_  [author] 4 Aug, 2024 @ 11:48pm 
@Turbine dweller: That would funny, but would require me to overwrite the fire extinguisher which in turn would require more compatibility patches for other mods.
Hoit 4 Aug, 2024 @ 2:23pm 
This would be cool if you cold extingush cigaretes and otehr flamable stuff in hands of other people with fire extinguisher
_]|M|[_  [author] 20 Jul, 2024 @ 11:21am 
@3-Главый Буравчик: There is already a russian translation, but I see you also included and made adjustments to the expansion pack. So that's fine.

@lurmou: Thank you! I've added your link to the description :steamthumbsup:
库库茯苓 19 Jul, 2024 @ 9:07pm 
Hi! I made a Russian-language version of your mod! On the page of my mod, I left links to your originals!I like this mod but there is no Chinese translation, so I made this.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3290338341
3-Главый Буравчик 16 Jul, 2024 @ 3:50pm 
Hi! I made a Russian-language version of your mod! On the page of my mod, I left links to your originals! (I wrote this because I think it's important to notify the author that someone else has used his content)
⋙Google translate

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=3290855354
_]|M|[_  [author] 10 Jul, 2024 @ 1:05pm 
@fish3464: You can't leave it in your mouth as it would have to be a wearable item for that, but that would then require you to put it in a clothing slot which means you wouldn't be able to wear a hat at the same time for example. You also wouldn't be able to actively smoke it.
Smoking two cigars would technically be possible, but you'd require someone else to light them for you. I guess I could add support for that.
fish3464 6 Jul, 2024 @ 2:40pm 
also maybe make it so you can smoke two cigars at once
fish3464 6 Jul, 2024 @ 2:34pm 
is there an option to leave it in your mouth? if not i reccomend adding it for more immersion
_]|M|[_  [author] 26 Jun, 2024 @ 10:19am 
@Galactifire: I'm not sure what you mean by "mods like this". Immersion mods? Cigarette mods? If it's the former, I've already made a few and whenever something comes to mind and I find the time, I'll create something.
Galactifire 26 Jun, 2024 @ 1:10am 
Do you plan to make more mods like this?