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There are also bots cvars started with "nb_", & I think the headshot rate can be found on "nb_" cvars.
This is especially noticeable when using L4B2-style mods and engaging enemies at close to mid range — they can almost instantly lock onto targets and land perfect headshots.
In high difficulty or realism-focused gameplay, this kind of behavior really breaks immersion and throws off the balance of team dynamics.
I'm just an amateur modder with limited skills, but I wanted to ask:
Do you think it would be technically possible to create a mod that disables or at least reduces the bots' auto-aim, assuming someone had enough time, energy, and skill to tackle it?
It might be a nice option to add that for the notification system, incase people prefer to play with hte instructor hints off.
The notification options do work on the complete merciless bots mod tough, since i remember seeing those notifications when using the mod.
So if i use the seperate Grenadier mode and Paramedic survivor mods, will the features work well alongside the Cruel Bots mod? I was using those 2 mods alongside simple merciless survivors a while ago, but i couldn't quite figure out if the bots were picking up those extra medkits and grenades etc. The notification option did not seem to work fo those mods either, despite it being turned on.
I do really like your mods, they are some of the best on the entire workshop in my oppinion, alongside left 4 bots 2