Left 4 Dead 2

Left 4 Dead 2

Cruel Bots
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Update: 21 Nov, 2024 @ 12:19pm

- Fixed a bug on value no. 3 of "Prioritize Primary Gun" feature. Now bots will always use primary untill ammo runs out

Update: 19 Nov, 2024 @ 3:38pm

- Added 3rd mode on "Prioritize Primary Gun" when value is set to 3. 3rd mode makes bots keep using primary guns until the primary guns run out of ammo before they switch to secondary.

Update: 14 Oct, 2024 @ 4:43pm

- Added a new feature "Auto Lead Mode" on the cfg file. This controls whether bots will lead the way after player's death. Default value is 1 (Semi-Auto mode). Setting this to 0, will make bots go to "Suicide Mode" in which if they can't find any living survivor players in 15 seconds after last survivor player dies, they will go suicide.

- Added some chat commands.

Update: 25 Sep, 2024 @ 11:39am

- Fixed a bug on "Emergency Warp" on value no. 2.5, & 3.5 where bots didn't warp to a location where a survivor was incapacitated by witch. Now it's fixed & bots should warp properly to where incapacitated survivor is.

Update: 23 Sep, 2024 @ 12:30pm

- Added a new feature "Grenadier Bots" on a new cfg file "grenadier bots.txt" located in "...\steamapps\common\Left 4 Dead 2\left4dead2\ems\cruel bots cfg\specific cfg\grenadier bots.txt". This new feature allow bots to pick & throw grenades.

- Added more modes on "Emergency Warp" feature. Here's the list of updated values:
0= Off (Default L4D2).
0.5= On, bots warp only when a player presses 'TAB + E' on interactive objects.
1= On, same as 0.5 + bots will warp when they step on acid.
2= On, same as 1 + bots will warp to a location where a survivor is caught by SI.
2.5= On, same as 2 + bots will warp to where a survivor is incapped by witch.
3= On, same as 2 + bots will warp to player's location when tank is preparing to throw a rock.
3.5= On, same as 3 + bots will warp to where a survivor is incapped by witch.
4= On, same as 3 + bots will warp to player's location they're too close to tank.
5= On, same as 4 + bots will warp to player's location they're too close to witch.

Update: 23 May, 2024 @ 11:02pm

- Added a new feature "Sabotage Tank Rock" in "cruel bots.txt" file. When enabled "Sabotage Tank Rock" can cause tank to lower his rock throwing accuracy as long as bots keep shooting him when he's trying to throw a rock. When it's successful, tank's rock will fall to the ground earlier just before it reach a survivor.

Update: 13 May, 2024 @ 10:55pm

- Added a new feature "Auto Health Regen" in "cruel bots.txt" cfg file. "Auto Health Regen" allows bots to regenerate health buffer. The value affects certain conditions on bot's health regen. For example, value no. 1 gives bots health buffer regen each time they kill a zombie, while value no. 3 gives bots health buffer regen every second, but they get nothing from killing zombies. Max value is 6. Value no. 5 & 6 are special values with special effects of removing "Black & White" state & regenerate real health when health bar is fully filled with health buffer.

Update: 12 May, 2024 @ 3:24am

- Added a new feature "Prioritize Primary Gun" in "cruel bots.txt". This feature, when enabled, will make bots switch to primary gun immediately when they try to use secondary gun while they still have much ammo clip on primary gun. This also prevents bots from reloading gun too early. The value affects whether melee & chainsaw are excluded or not.

Update: 6 May, 2024 @ 6:01pm

- Increased the cap of the value on "Threat Detection Level" to 20. Value no.20= Almost no zombies can escape from bots' eyes.

Update: 2 May, 2024 @ 12:48am

- Added 2 features in "cruel bots.txt" file: "Auto Retreat From Tank" & "Assassin Mode".

- "Auto Retreat From Tank" is a feature to make bots retreat from tank immediately during combat, so they will make more distance with tank when shooting. The value affects whether bots retreat only when they're close enough from tank, or anytime during battle with tank, or when a scripted tank is spawned close to them all of sudden (like some traps in certain custom campaigns).

- "Assassin Mode" is a feature that makes bots deal more damage in 5 seconds of duration when this feature is triggered. When enabled, this feature is triggered under certain conditions set on each value.