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There are also bots cvars started with "nb_", & I think the headshot rate can be found on "nb_" cvars.
This is especially noticeable when using L4B2-style mods and engaging enemies at close to mid range — they can almost instantly lock onto targets and land perfect headshots.
In high difficulty or realism-focused gameplay, this kind of behavior really breaks immersion and throws off the balance of team dynamics.
I'm just an amateur modder with limited skills, but I wanted to ask:
Do you think it would be technically possible to create a mod that disables or at least reduces the bots' auto-aim, assuming someone had enough time, energy, and skill to tackle it?
It might be a nice option to add that for the notification system, incase people prefer to play with hte instructor hints off.
The notification options do work on the complete merciless bots mod tough, since i remember seeing those notifications when using the mod.
So if i use the seperate Grenadier mode and Paramedic survivor mods, will the features work well alongside the Cruel Bots mod? I was using those 2 mods alongside simple merciless survivors a while ago, but i couldn't quite figure out if the bots were picking up those extra medkits and grenades etc. The notification option did not seem to work fo those mods either, despite it being turned on.
I do really like your mods, they are some of the best on the entire workshop in my oppinion, alongside left 4 bots 2
BerserkMode 0
ThreatDetectionLevel 0
AbilityDetectionLevel 0
AutoSelfDefense 0
AutoTaunt 100
AutoRetreatFromTank 1
SabotageTankRock 0
AutoHealthRegen 0
EmergencyWarp 0
AssassinMode 0
PrioritizePrimaryGun 0
As you can see, I have adjusted most of them to 0, but in the campaign the AI still kills very quickly which makes me too redundant. Do you think there is something wrong with my current adjustments?
@のあ , looks like I missed something. When I checked the link, it's already removed. I wonder what that was.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3357036949
-none of the bots got incaped IN THE ENTIRE CAMPAIN
-they had no strugle with the parish and dead center finale
-they even went to revive me even if the tank is attacking close to them
-they are also super quick to rescue me from an infected, specially with the smoker or charger
-they usually have some strugle when dealing with hunters (but thats alright because i have an advanced hunter ai mod lol)
since i use a mod that adds a lot of common infected, it´s surprising that they can take care of it, at the end i have the mayority of kills because of meele weapons lol, none the less this mod is a must have if you are thinking on playing l4d2 with super hordes, great work!
i wasn't saying it doesn't exist or was impossible, as I've experienced it before
except when i remember seeing it was probably modified dedicated servers
server plugins are clearly more advanced in their designs
what i was referring to was from the base game itself with addons / scripts
i was saying it's not very logical because of what you're wanting the bots to do
it's human thinking and usage regarding timing and areas mostly
with how and when to use a molotov or pipe bomb or even a bile jar
it's been done before but it's just too buggy and awkward and not worth it
@basednewb , I already replied this on the "Suggestion" thread. You can use this mod together with other bot mods instead.
@Trunten , yeah, making bots use throwables needs some coding & some complicated scripts & functions, like forcing bots to switch active weapon to throwable & then forcing them to throw it at certain directions of their eye angles. My "Merciless Bots" twin brothers have this feature as one of optional features, & some bot mods also have it. So there's no need to add this feature here, because this mod is so simple & portable that it can be used together with other bot mods without bug.
well, at least not without actual recoding or reprogramming maybe
i could be wrong though, but I honestly don't remember seeing any mod for it
modified servers with plugins or something else from normal addons
however, he could probably copy the other one that lets them pick them up
as well as also give them to other players
same with swapping and giving around other items
they could at least be retrained to interact with items they normally don't
I seem to remember mentioning this to him long ago on his other bot mods