Left 4 Dead 2

Left 4 Dead 2

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Beel's Fixed and Expanded Talker (Rollback Version)
   
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Survivors: Survivors
Game Content: Scripts
File Size
Posted
Updated
7.668 MB
3 May, 2024 @ 10:57am
15 Jul @ 11:37am
43 Change Notes ( view )

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Beel's Fixed and Expanded Talker (Rollback Version)

Description
Disclamer:
Some things were borrowed from other Talkers, mainly from Mayo's and Lochlan's. If any creator doesn't want me to use something from them, I will remove it.

Note:
Let me know if you find any bugs or errors. I'm human, so I've definitely made some mistakes.

This only works in single player or a local server where the host has this mod installed.

Description:
A heavily modified TLS Talker Script File, made to be very lore-friendly and fit into a Vanilla game. I've been working on this on and off for a year now and is been just my personal talker.

This Version was made so that anyone that can't use my main one because of soundcache crashes, can use this one. The only difference from the main one is that it doesn't have any unused lines that have been added in the new update. It still has fixes and additions that don't introduce unused lines.

Main Version of the mod

Incompatible Mods:
Fixed Rochelle B&W Friendly Fire Lines - Already in the Talker.
Improved Transition Lines - A version of it already in the Talker.
Added Ellis Friendly Fire Revive Line - Already in the Talker.
Fixed Louis' Pills Easter Egg Line - Already in the Talker.
Improved L4D1 Use Adrenaline Lines - Already in the Talker.
L4D1 Tank Friendly Fire Lines Fix - Already in the Talker.
Added Francis Car Alarm Line - Already in the Talker.
Added Unused Ellis Hurrah Line for High HP Transition - Already in the Talker.
Map-Specific StayTogether When in Safe Area - Already in the Talker.
Expanded Rescue Lines - Partially in the Talker.
Added Zoey "HordeAttack" Lines - Already in the Talker.
In Combat Ledge Save Lines Fix - Already in the Talker
Re-added "GrenadeCareful" Lines - Already in the Talker
Ellis Stories on Any Map - Already in the Talker
Extra Passing Finale Lines for L4D1 Survivors - Partially in the Talker
"Mission Lost" Voice Lines - Already in the Talker
Get to Vehicle Lines for All Campaigns - Partially in the Talker
Survivors Scream When Taking Fire Damage - Already in the Talker
26 Comments
Beel  [author] 15 Jul @ 1:40pm 
I guess you could say that
(^^^) Xeno 15 Jul @ 1:36pm 
The nag update I presume heh
Beel  [author] 5 Mar @ 10:21pm 
Unless Valve increases the soundcache limit it's just how it will be. You can always just use the Rollback version, it gets all the same updates, just without the unused voice lines so that it doesn't crash to the main menu.
Matt 5 Mar @ 1:17pm 
I really wanna use the main version, but I'm sick and tired of being kicked back into the main menu, even after unsubbing to some talkers.
1gn4c10 1 Jan @ 4:35pm 
maybe instead of screams it could be the hurt critical sounds? With a bit of cooldown
Beel  [author] 1 Jan @ 1:48pm 
There is no way. Is there a way to make it less annoying? Like should I perhaps add a cooldown or something?
1gn4c10 1 Jan @ 1:13pm 
I gotta say the screaming when you are on fire is a bit annoying, is there any way to disable it?
Beel  [author] 9 Nov, 2024 @ 8:48pm 
It happens because after the Radio is used again it doesn't fire context that it was used again. I'll just add criteria that the Finale shouldn't be started to fix this. Thanks for reporting this
Henrietta 9 Nov, 2024 @ 10:09am 
sometimes finale trigger nag would keep firing even after it's used. I haven't noticed it in any other campaign, but it seems to happen in CS_Office rooftop finale.
1gn4c10 27 Oct, 2024 @ 6:09pm 
yea it no longer conflicts, thanks.