Left 4 Dead 2

Left 4 Dead 2

Beel's Fixed and Expanded Talker (Rollback Version)
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Update: 15 Jul @ 11:37am

- Made Coach's "We ain't the only ones that thought to take this short-cut" line have a 50% chance of triggering, instead of always.
- Now all L4D2 Survivors can remark about going through The Dark Carnival underpass and getting up by the billboard.
- Now all L4D2 Survivors can remark about faling from the Screaming Oak Coaster.
- When Ellis first tells the group to stay on the Walkways in Swamp Fever, Coach will respond with "Yeah, don't wander off.", like he does with Rochelle.
- Restored an Earl's Village remark and moving some lines from Ellis and Rochelle about the village there.
- Restored an Lights on remark and moving some lines from Ellis and Rochelle about the lights being on there.
- Added more spots for Nick to remark about unsanitary in Swamp Fever.
- Made OCD lines have their own remark in Swamp Fever.
- When spotting the swamp folk village in Swamp Fever another Survivor will respond that they might have heldout.
- Coach's "I wonder if they got dinner cookin'?" line was moved from spotting the safehouse Response to the new heldout Response.
- Added a proper Nag Response to lower the bridge in Swamp Fever (Before it was a single nag line after 10 seconds of first seeing the bridge).
- Coach now has a "Up that ladder!" line to remark about the scaffolding in Swamp Fever Chapter 4.
- Moved around the waterpool and weather remark lines.
- Moved Coach's "Damn, I'm all turned around now." and "I think it's raining even harder now." lines from seeing the town flooded to responding to it being flooded.
- Decreased the cooldown on Hard Rain elevator nags from 15 seconds to 10.
- Made "Get ready to run." lines play as a response after seeing that the alarm will sound in The Parish Chapter 2.
- When Coach points out that they are outside the safezone, Nick will now respond with "[sarcastic] If that was their idea of safety, I can't wait to see what's out here." line that was moved from his safezone spotting Response.
- Tweeked the Graveyard spotting Responses.
- Moved all the lines from spotting bodies in The Parish Chapter 3 saferoom, to spotting bodies in Chapter 2 (Also reworked the convo).
- Moved Nick's "This city's a mess." and "This used to be a beautiful city." lines from spotting bodies in Chapter 2 of The Parish, to a new Response when seeing the warzone in Chapter 3.
- Added a Nag Response to start the Tractor in The Parish Chapter 4.
- Added 5 new Remarkables to Chapter 4 of The Parish (They are just directional lines that I felt like adding in some places).
- Added 5 new Remarkables to Chapter 2 of Dark Carnival (They are just directional lines that I felt like adding in some places).
- Added 2 new Remarkables to Chapter 1 of Hard Rain (A remark about the ladder on the trailer and a remark about seeing the Sugar Mill, moved the lines for it from seeing the streetblocked off in Chapter 2).
- Added 2 new Remarkables to Chapter 2 of Hard Rain (They are just directional lines that I felt like adding in some places).
- Added 2 Nags to The Passing's Sewer section, one makes Survivors nag to keep moving and it stops when reaching the ladder out of the sewer, second one makes Survivors nag to find the ladder up to the walkways and it stops when it's found.

Update: 7 Jul @ 10:10am

- After shooting more than one alarm car in a single Chapter, L4D2 Survivors will use their lines from the Car Alarm Field.
- Added "I hate you, Ellis!" line to Nick calling out Ellis for shooting the alarm car Response.
- Fixed Coach "coaching" others regardless of distance.
- Fixed Coach and Ellis knowing Tank's name when hearing it in Dead Center Chapter 1 and 2.
- Nick will now always first callout CEDA infected with a "Guess those suits don't stop bites." line in the first Chapter of Dead Center, regardless if others already called them out (That line is Dead Center exclusive).

Update: 21 Jun @ 6:14am

- Added barebones support for Survivors interacting with NPC's in another Crew's campaign (This should fix NPC's breaking, in the future I will expand on the Survivors interacting with stuff in another Crew's campaign).
- Added handpicked Ellis stories to L4D1 Campaigns and Cold Stream, L4D2 Survivors unique Ellis interrupt lines are also preserved (Before these campaigns didn't have any stories at all, now I handpicked some from other campaigns, that I felt like would fit the situation they were in the previous chapter).
- Survivors will no longer tell others to kill their light if the Witch is aggroed.
- Increased the cooldown on picking up the gnome and the cola lines.
- Survivors can now say their normal GoingToDie lines when on low permanent hp.
- Nervous humming and whistles from L4D1 Survivors when alone and on temporary health, now needs to pass a 30% chance check instead of always triggering and can now trigger outside of B&W status.
- Rearanged Louis' GoingToDie normal and B&W Responses (Moved "This is bad. This is really bad." line from normal to B&W Response, moved "[quiet pep talk to self]C'mon Louis: you are NOT dyin' here." line from B&W to normal Response, moved "I don't wanna die. I know nobody wants to die, but I'm like, fifty times that." line from B&W to normal Response.

[From Mayo]
- Improved AutoPlayerLostCall.
- Removed The Passing exclusive InCapBounce/ChargerBeatsNick rules (now just uses one ruleset for both The Passing & custom campaigns).
- Added some more responses to MyNameIs.
- Added 1 to 2 KillTankNotHealthy lines to Coach, Ellis & Rochelle.
- Zoey's L4D2 character specific LookOut lines are now less common when she's a survivor herself.
- Some optimization (removed duplicate response rules).

Update: 2 Jun @ 1:06pm

Quick Fix

Update: 1 Jun @ 10:39am

- Bots will no longer say anything if you look at them during an Ellis story.
- Reduced the cooldown on the calls for help while ledge hanging.
- Adjusted the GrabbedByTongue Response timings.
- Made lines not originally intended for the Vocalizer use, rare (Example: Nick's "I gotta respect that" or "Now we're talking").
- Louis now has a rare chance to say "The guys used to laugh when I'd hit the rifle range at lunch. Ain't so funny now, is it?" when killing the Tank.
- Rearanged Francis' GoingToDie normal and B&W Responses (Moved "I don't wanna sound like a sissy, but I'm hurt bad." line from normal to B&W Response, moved "I feel terrible." line from normal to B&W Response, moved "God, I feel awful." line from normal to B&W Response, moved "I think I'm gonna puke." line from normal to B&W Response, moved "I feel like shit." line from normal to B&W Response, moved "[loud exhale] Shit... [blows air through pursed lips]" line from B&W to normal Response).
- Rearanged Louis' GoingToDie normal and B&W Responses (Moved "I'm not gonna last much longer." line from normal to B&W Response, moved "I have to heal up." line from normal to B&W Response, moved "At this rate, I'm not gonna make it." line from normal to B&W Response, moved "I feel awful" line from normal to B&W Response, moved "I feel terrible." line from normal to B&W Response, moved "[blows air out through pursed lips] This is some real bullshit right here." line from B&W Response back to normal Response).
- Rearanged Bill's GoingToDie normal and B&W Responses (Moved "I feel awful." line from normal to B&W Response, Moved "[sharp intake of breath followed by grunt]" line from normal to B&W Response, Moved "God damn it, I am seriously fubar." line from normal to B&W Response, Moved "[pain sound followed by two grunts]" line from normal to B&W Response, moved "I feel terrible." line from normal to B&W Response).
- L4D2 Survivors will now callout picking up cola on maps other than Dead Center Chapter 2.
- Survivors will now say "Hello" when first picking up the gnome. Then saying "I'm here" and "Got it" afterwards when picking it up.
- Added a normally unused "Naw, I'm good. You?" Coach line, to one of his Elevator convos.
- Added a normally unused "No, I'm good." and "Okay, let's keep this up." Nick lines, to his Elevator convos.
- Added a normally unused "That's right! My name's Ellis, and I've lived here all my life. And there's tons of places here that ain't pieces of shit." Ellis line, to one of his Elevator convos.
- Added an additional possible Elevator convo to Ellis and Rochelle.
- Various small fixes and adjustments.

[From Mayo]
- Survivors will now use HurtCritical lines while hanging (unless below 100 HP).
- Removed TimeSinceGroupInCombat10 requirement from PlayerSuggestHealth (requirement is already on the initial activation, making this pointless).
- Fixed the L4D2 Survivors not making any pain noises when scratched by a Jockey.
- Standardized Pain & CommentJockey line requirements.
- Added missing 'IsNotMap' requirements on Rochelle's PickupUpExplosiveAmmo, PickupUpExplosives & PickupUpIncendiary lines.

[Taken from GitHub]
- The rescue line responses (being outside the boat), now has a less demanding movement speed threshold to meet. (Must be above 0 rather than 200 hammer units per second.) In other words, the survivor must simply be moving, rather than moving and maintaining a certain speed.

Update: 25 Apr @ 10:32am

- Added a delay for L4D1 Survivors reacting to the Rescue Truck and Boat arriving in Blood Harvest and Death Toll respectively (This should make them react realistically to noticing the Rescue arriving, rather than instantly knowing it's coming).
- Added the ability for Helrika's vocalizer and the likes to be able to ask for a medkit as L4D1 Survivors.
- When Survivors use their Taunt version of KillConfirmation Response (The one that plays Taunts when killing SI up close), the others might say the NiceJob Response.
- Tank KillConfirmation on low health Response now has exertion lines in it and some goingtodie lines, while lines that mention it being a close one or the team struggling are moved to the new Response.
- Added a Tank KillConfirmation when the team is struggling Response, this one triggers if there is more than one teammate dead/incapped, this is where the close one and team struggling lines have gone.
- Moved all Exertion minor lines to normal GoingToDie Responses with 25% odds on them, moved Exertion major lines to B&W GoingToDie Responses with no odds, added all (Not unused) Exertion critical lines to B&W GoingToDie Responses with 20% odds (Added 20% odds on half of Coach's B&W heavy breathing lines).
- Rearanged Francis' GoingToDie normal and B&W Responses (Moved "I'm feelin' pretty shitty and a little woozy, the woozy is kinda fun" line from normal to B&W Response, moved "This [cough] hurts." line from normal to B&W Response, moved "I ain't gonna let these goddamn vampires beat me." line from B&W to normal Response, moved "I'm pretty hosed." line from B&W to normal Response).
- Rearanged Louis' GoingToDie normal and B&W Responses (Moved "[gasps and sharp intake of breath]" line from normal to B&W Response, moved "I feel kinda woozy." line from normal toB&W Response, moved "I'm not gonna make it man" line from normal to B&W Response, moved "[blows air out through pursed lips] This is some real bullshit right here." line from normal to B&W Response).
- Rearanged Bill's GoingToDie normal and B&W Responses (Moved "[pain sound] I think I'm goin' home in a box" line from normal to B&W Response, moved "I feel like hell." line from normal to B&W Response).
- L4D2 Survivors now have a single line for when they reach the Dead Center Chapter one elevator alone.
- Now all Survivors will comment on first acquiring a primary weapon, in Dead Center after the elevator ride and moved some lines from that Response for Coach and Ellis, to getting a shotgun in the next sideroom Response.
- After saying hello to the Blood Harvest Soldiers, L4D1 Survivors will now ask for help (That way it makes more sense when the soldiers say "read you loud and clear").
- Various small fixes and changes.

[From Mayo]
- Swapped some of Bill's LedgeHangStart & LedgeHangMiddle lines.

[Taken from GitHub]
- Optimized GoingToDie Coach reaction logic (as a bonus, Coach can now comment on map-specific GoingToDie lines).
- All survivors: Will use a print, forcing Virgil to signal his arrival via radio BEFORE blowing the gate up.

Update: 10 Mar @ 6:07pm

- Fixed the Chainsaw Battle Cry's not having a cooldown.
- Rochelle will now play ledge slip lines instead of pain lines when her Revive gets interrupted while she's hanging. (Rochelle's lines we're just already precached in Vanilla).
- Various small changes.

Update: 3 Mar @ 4:25pm

- Moved Ellis' and Rochelle's "Set it on fire" and "Light it up" lines from throwing a molotov at the Tank Response, to a new Response suggesting to a Survivor that has a molotov to throw it at a Tank.
- Ellis will now say "DIE!!" and "WOO! GET SOME, BABY GET SOME!" lines when throwing a molotov at a Tank.
- Rochelle will now say "DIE!!!" line when throwing a molotov at a Tank.
- L4D2 Survivors will now also say "Grenade" and "Fire in the hole" lines when throwing the molotov.
- L4D2 Survivors will now also say "Grenade" lines when throwing the bile.
- Nick will now also say "Chase this you zombie bastards!" line when throwing the bile.
- Ellis will now also say "Chase this!" and "Hey! Chase this!" lines when throwing the bile and "All right, here ya go. Chase this!" line when throwing the pipebomb.
- L4D1 Survivors will no longer say "Fire in the hole" when tossing a bile, instead they will say either "Grenade", "Incoming" or "Heads up".
- Louis will now only say "DUCK AND COVER!" when throwing a pipebomb, he will now also use one of his pipebomb spotting lines when throwing a pipebomb.
- Bill will now also use one of his pipebomb spotting lines and molotov spotting lines when throwing those grenades.
- Improved the L4D1 Survivors "FriendNeedsHelp" Response which is Survivors nudging others to go out of the saferoom and help the incapped teammate.
- Added Dead Center Chapter 1 Friendly Fire lines to the standard Friendly Fire Response as rare lines (Except Coach's we need to work as a team lines).
- Added Coach's we need to work as a team lines to the someone got incapped Response.

Update: 26 Feb @ 10:06am

- Added "Louis is dead." Francis line from The Sacrifice to the Response for name calling the Survivor that died.
- Added "Ah Damnit, Zoey's dead!" Louis line from The Sacrifice to the Response for name calling the Survivor that died.
- Added "Damn it, kid. NOOOOOOO!" Bill line from The Sacrifice to the Response for reacting to a Survivor dying.
- Added Nags for L4D2 Survivors during the Cola Event, Dark Carnival Barns Event after the gates are opened and during The Parish Bridge run before reaching the helicopter.
- Revamped the convo that Survivors have with Whitaker.

Update: 24 Feb @ 9:03am

- In The Passing, when L4D2 Survivors give advice to lure the Tanks back to the bridge, L4D1 Survivors will say to lure the Tanks to them.
- L4D2 Survivors will now be "Rocking Out" on the Dark Carnival Concert when alone (Saying stuff like "Turn it up" or "I like this song").
- L4D2 Survivors will now comment about fighting the Tank for the first time on Dead Center when alone.