Shadows of Forbidden Gods

Shadows of Forbidden Gods

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Bandits and Crime
   
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2.223 MB
7 May, 2024 @ 7:43am
16 Jun, 2024 @ 11:09am
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Bandits and Crime

Description
This mod overhauls bandits and adds a crime modifier to cities. Thanks to Urallv, Doopliss, and Ilikegoodfood for coding help. https://docs.google.com/document/d/1WmMbZHN0BJSyXTReborwV0oy7zQyKiCAEoOTN1JeLiw/edit
13 Comments
mr_frenzy 12 Dec, 2024 @ 3:59am 
This looks like a good idea. After I learn the religion bit that im on now this will be a nice ad to my next fight ;)
SnickeringSnaussages 20 Oct, 2024 @ 4:59am 
The "danger" red text for "organize crime" seems to increase by 2 for every time I've used the challenge. I can't tell if that affects anything or if it's just an artifact.
SnickeringSnaussages 20 Oct, 2024 @ 4:39am 
In my current game the nab a poison quest was available at less than 200% crime. Also, I'm not sure if this was your intention, or if my pea brain in general can't understand the double-negatives employed in some aspects of the like/dislike mechanic, but I had a ruler who had a preference for danger, who also did not like to combat crime. It seemed like thematically at least it should be the opposite.
crawlers 16 Oct, 2024 @ 1:03pm 
Stolen food should do something when reaching 300%.
SnickeringSnaussages 24 Sep, 2024 @ 11:34am 
Crime might be a bit oddly OP, just not with the Lawbreaker- I've had situations where a city spawned with 1.2% crime and had -2 security because of it, so I thought "Ok great way to start a game", boosted the crime modifier, then promptly it was removed entirely by heroes.
SnickeringSnaussages 23 Sep, 2024 @ 2:01pm 
Hey friend, great mod.

Provoke brutal crackdown lowers banditry and lowers the rulers intrigue by 1- what is the benefit of lowering a minor settlement ruler's intrigue, if intrigue is related to security challenges, and banditry already excellently brings it down to zero?
Critical Existence Failure  [author] 18 May, 2024 @ 8:49pm 
UPDATED: FIXED SAVE/LOAD BUG (GOD BLESS ILIKEGOODFOOD)
Critical Existence Failure  [author] 17 May, 2024 @ 12:17pm 
nope, that wasn't it
Critical Existence Failure  [author] 17 May, 2024 @ 10:54am 
or actually I might know why, i'll test to see if it works first then i'll push a fix.
Critical Existence Failure  [author] 17 May, 2024 @ 9:59am 
Yeah I have no idea why reloading a save breaks the game, it seems to happen in base game too.