Shadows of Forbidden Gods

Shadows of Forbidden Gods

Bandits and Crime
13 Comments
mr_frenzy 12 Dec, 2024 @ 3:59am 
This looks like a good idea. After I learn the religion bit that im on now this will be a nice ad to my next fight ;)
SnickeringSnaussages 20 Oct, 2024 @ 4:59am 
The "danger" red text for "organize crime" seems to increase by 2 for every time I've used the challenge. I can't tell if that affects anything or if it's just an artifact.
SnickeringSnaussages 20 Oct, 2024 @ 4:39am 
In my current game the nab a poison quest was available at less than 200% crime. Also, I'm not sure if this was your intention, or if my pea brain in general can't understand the double-negatives employed in some aspects of the like/dislike mechanic, but I had a ruler who had a preference for danger, who also did not like to combat crime. It seemed like thematically at least it should be the opposite.
crawlers 16 Oct, 2024 @ 1:03pm 
Stolen food should do something when reaching 300%.
SnickeringSnaussages 24 Sep, 2024 @ 11:34am 
Crime might be a bit oddly OP, just not with the Lawbreaker- I've had situations where a city spawned with 1.2% crime and had -2 security because of it, so I thought "Ok great way to start a game", boosted the crime modifier, then promptly it was removed entirely by heroes.
SnickeringSnaussages 23 Sep, 2024 @ 2:01pm 
Hey friend, great mod.

Provoke brutal crackdown lowers banditry and lowers the rulers intrigue by 1- what is the benefit of lowering a minor settlement ruler's intrigue, if intrigue is related to security challenges, and banditry already excellently brings it down to zero?
Critical Existence Failure  [author] 18 May, 2024 @ 8:49pm 
UPDATED: FIXED SAVE/LOAD BUG (GOD BLESS ILIKEGOODFOOD)
Critical Existence Failure  [author] 17 May, 2024 @ 12:17pm 
nope, that wasn't it
Critical Existence Failure  [author] 17 May, 2024 @ 10:54am 
or actually I might know why, i'll test to see if it works first then i'll push a fix.
Critical Existence Failure  [author] 17 May, 2024 @ 9:59am 
Yeah I have no idea why reloading a save breaks the game, it seems to happen in base game too.
Nocturnal_lp 16 May, 2024 @ 7:51pm 
Hey just to let you know this but this mod is broken. Will run a game but as soon as you save and try to reload game will get an error and break you save. Would love to try this when this gets fixed
Critical Existence Failure  [author] 10 May, 2024 @ 11:00pm 
Whoops, fixed
crawlers 9 May, 2024 @ 8:39pm 
I can't open that google doc