Stellaris

Stellaris

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GZD.Designable Civilian Ships
   
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9 May, 2024 @ 5:13pm
31 May, 2024 @ 9:19pm
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GZD.Designable Civilian Ships

Description
Adds the Colony, Constructor, Science, and Transport ships back to the ship designer. Added two auxiliary slots for each ship design.

Adds the Genesis Ark from the 'Genesis Guides', 'Astrogenesis Technologies', and 'Genesis Symbiotes' civics to the ship designer. Some older mods that are similar to this can keep you from building the Genesis Ark. Added two auxillary slots to the ship design.

Adds the Lithoid Meteorite from the 'Calamitous Birth' origin to the ship designer. Added two auxiliary slots to the ship design.

Adds the Colonization Vessel, Engineering Vessel, and Exploration Vessel from the 'Eager Explorers', 'Privatized Exploration', and 'Stargazers' civics to the ship designer. Added one auxiliary slot for each ship design.

NOTE: Keep in mind that those ships will now need to upgrade at a Starbase as you research new technologies. The upgrades should cost you nothing but time. The reason for the zero upgrade cost is due to a decision made by Paradox.

This mod is for [Andromeda v3.12]. If there are any issues, let me know.

GremlinZD's Stellaris Mods:
GZD.Designable Civilian Ships [You are here]
GZD.Galactic Nemesis To Apotheosis
GZD.More Trinary, Binary, Unary Selections
GZD.Xenophobe Armageddon Stance
10 Comments
Shadowmasterrr 14 Jun @ 9:32am 
after 4.0.20 not working anymore
HUTIN PUILO 8 Jul, 2024 @ 12:13pm 
I just started playing a new game, and I noticed that the AI ​​does not fill the slots for AUX components, was this intended or a bug? (200+ years have already passed) Version v3.12.5.
HUTIN PUILO 8 Jul, 2024 @ 10:21am 
As I understand it, the AI ​​will also improve its ships (Construction-research-colonial) or will remain with the initial technologies (I’m talking about the "auto_upgrade = no" variable) ?
GremlinZD  [author] 24 Jun, 2024 @ 5:25pm 
@Shadowmasterrr Sorry for the late response. I just tested from my end and I'm able to upgrade the FTL without issue. Are you able to go into more detail? It's been a few days so maybe you've already figured it out. Keep in mind that I can't guarantee compatibility between other mods that edit the same ships.
Shadowmasterrr 21 Jun, 2024 @ 8:39am 
I have a problem: I can't change the FTL drive. I don't know if it's caused by your mod.
GremlinZD  [author] 15 May, 2024 @ 6:36pm 
@Wülf Drago
I'll make a note regarding that. I just won't be able to guarantee full compatibility. I don't use NSC myself.

@Alliagecyber
I'm still looking into it. So far it seems easy like you said. I'm just doing some testing at the moment.
Wülf Drago 15 May, 2024 @ 12:33pm 
I think you should indicate to put this mod before nsc in the load order (or else nsc ship design will not show up)
Alliagecyber 11 May, 2024 @ 8:01am 
Thanks for the answer, I looked into your mod and I did some test and found out that it's easy to add upgrade cost, but it doesn't work well with all ship. The transport army, which is made on a planet and cost (let's say, 100 minerals for the assault), won't add cost at creation itself but when you update the template, the upgrade cost will appear. (Sorry if it isn't clear.)
GremlinZD  [author] 10 May, 2024 @ 6:44pm 
@Alliagecyber
It was something that I briefly looked into before deciding to maintain the status quo already set by the base game. Currently, Stellaris does not use resources to to upgrade civilian ships and to remove some micromanagement, upgraded automatically once new technology is researched. That is the main reason why there's a zero upgrade cost.

If I can figure out how to add in an upgrade cost, I will more than likely create an alternate version of this mod. For right now, I'm just focusing on returning some customization back to Stellaris.
Alliagecyber 10 May, 2024 @ 3:44am 
Hey! Thanks for the mod, but could you maybe add the cost for upgrade
or make a separate version with it? Anyway, thank you again.