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Double Pod Count Lite (Single + Double Unit Pods)
   
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14 May, 2024 @ 9:25am
31 May, 2024 @ 9:47am
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Double Pod Count Lite (Single + Double Unit Pods)

Description
Require's Double Pod Count by Mitzrui
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3008813559

A Config Edit of Double Pod Count that functions the same, but all of the replacement pods are Single or double units. Exceptions were added in DABFL so these extra pods will never be more than 1 or 2

Extra Units will either be:
1 or 2 Advent Leader + Follower
1 or 2 Advent Troopers only
1 or 2 Advent Followers only
1 or 2 Open Leader + Follower
1 or 2 Open Followers only

Lost Pod changes:
Only lost pods that are less than 5 will be doubled. There is more lost, but not as many as the original.


Balance:
Many of these 1/2 unit pods will still have pod leaders in them, which may make tactical missions more difficulty. No boss pods, so it's not too much of a difficulty spike.

Now Supports Golden Path Missions!

Built in Compatibility:
All Base Game Pods, Including golden Path missions
DABFL
Additional Mission Types Redux
A Harder War: Ethereals (Their pod does not get doubled, period.)
A Harder War: Fanatics
A Harder War: Advanced Alien Missions
More Robots
ABA: Better Missions
Children of the King
Scanning Sites Plus Glass (Exclusions made to keep the original spirit of the mod)
Bio Division (They get their own 1-2 unit pods)
Advent Training
Celatid Aliens
The Hive (All hive excluded because balance may be thrown out the window otherwise)
The Hive More (see above)
Corrupt Avatar
Black Legion
Requiem For Man: Gameplay Mutators (Exclusions)
Raider Factions + Raider Factions Bases
Frost Legion (Exclusions of Boss Pods)

Soon: Long war of the chosen maybe?



Special Thanks:
Mitzruti For creating the original Double Pod Count mod
7 Comments
Melan 23 Oct, 2024 @ 10:44am 
What do I need to edit in the configs, to exclude Raider Factions from getting doubled? I like to have them around, but I think they work more like XCOM so having them not doubled makes more sense.
aredenrare 31 May, 2024 @ 3:16pm 
Seems much better now. Got a total of 48 angry marauders on find HQ mission, that was more evenly spaced out.
In former play I got greeted by 31 who saw me after first step, so seems your update got it!!
Thank you very much for quick response, and also for your awesome mod;)
aredenrare 30 May, 2024 @ 2:44pm 
Brilliant- Will test it;)
Tacoaloto  [author] 30 May, 2024 @ 7:12am 
@areedenrare I just pushed an update to rebalance raider factions to only be single units instead of pods of 2. If they're still just fully doubling then I may have to do a full exclusion.
aredenrare 29 May, 2024 @ 4:57am 
That would be welcome, cause I totally loved the increased pods in all other missions. Made the game far more intense and fun!!
Tacoaloto  [author] 28 May, 2024 @ 6:59pm 
@aredenrare I did encounter similar when I did a covert op: data retrieval prior to my 5/20 update but you stating it's still happening makes me think I should instead opt for an exclusion for raider missions instead.
aredenrare 28 May, 2024 @ 2:53pm 
Well, got 31 angry marauders on me from factions, armed with fire grenades and the likes from first second (Find HQ mission). After initial wawe, more came running with a total of 87.............
This mod was brillliant until faction missions!