XCOM 2
Double Pod Count Lite (Single + Double Unit Pods)
7 Comments
Melan 23 Oct, 2024 @ 10:44am 
What do I need to edit in the configs, to exclude Raider Factions from getting doubled? I like to have them around, but I think they work more like XCOM so having them not doubled makes more sense.
aredenrare 31 May, 2024 @ 3:16pm 
Seems much better now. Got a total of 48 angry marauders on find HQ mission, that was more evenly spaced out.
In former play I got greeted by 31 who saw me after first step, so seems your update got it!!
Thank you very much for quick response, and also for your awesome mod;)
aredenrare 30 May, 2024 @ 2:44pm 
Brilliant- Will test it;)
Tacoaloto  [author] 30 May, 2024 @ 7:12am 
@areedenrare I just pushed an update to rebalance raider factions to only be single units instead of pods of 2. If they're still just fully doubling then I may have to do a full exclusion.
aredenrare 29 May, 2024 @ 4:57am 
That would be welcome, cause I totally loved the increased pods in all other missions. Made the game far more intense and fun!!
Tacoaloto  [author] 28 May, 2024 @ 6:59pm 
@aredenrare I did encounter similar when I did a covert op: data retrieval prior to my 5/20 update but you stating it's still happening makes me think I should instead opt for an exclusion for raider missions instead.
aredenrare 28 May, 2024 @ 2:53pm 
Well, got 31 angry marauders on me from factions, armed with fire grenades and the likes from first second (Find HQ mission). After initial wawe, more came running with a total of 87.............
This mod was brillliant until faction missions!