XCOM 2
Double Pod Count Lite (Single + Double Unit Pods)
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Update: 31 May, 2024 @ 9:47am

Support for Frost Legion: Exclusion of Boss pods only

Update: 30 May, 2024 @ 7:11am

Raider Faction Bases Rebalance:
All units changed from 2 extra units to 1 extra units, normally of the lowest rank.
Rogue XCOM is different: It will be 1 of the 4 classes of the respective rank

Update: 20 May, 2024 @ 12:56pm

Added more Base game Encounters to make sure missions like the Avenger Defense don't get overwhelming

Added Support for: Black Legion
Added Support for: Raider Faction + Raider Faction Bases. All Raiders I could find on the workshop should be covered
Added Exclusions for: A Requiem For Man: Gameplay Mutators

Update: 16 May, 2024 @ 8:22am

Added Exclusions for The Hive More

Added Support for: Corrupt Avatar

Update: 16 May, 2024 @ 8:03am

Fixed ABA: Better Missions - Bughunt to not be as brutal

Update: 16 May, 2024 @ 7:52am

Added Support for:
Children of the King
Advent Training (Uses mod's existing x2 instead of my own)
The Hive (Full Exlusion from this mod)

Special Changes:
Celatid Aliens have 1 adult, 1 larvae, 1 pupae, or an Adult + Pupae Pod

Bio Division has their own pods:
1 Bio Facility Leader
1 Bio Facility Leader + Follower
2 Bio Facility Followers

1 Bio Mec

1 Bio Beast Leader + Follower

3 Bio Lost

Scanning Site Plus Glass: Exclusion from mod to keep in spirit with the mod vision

Update: 14 May, 2024 @ 8:28pm

Added Support for Golden Path/Story Missions
Added Support for AHW: Advanced Alien Missions
Added Support for AHW: Fanatics
Added Support for AHW: Praetorians Standalone

Update: 14 May, 2024 @ 9:25am