Crusader Kings III

Crusader Kings III

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[1.16.2.3] Less Generated NPC Courtiers
   
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14 May, 2024 @ 11:07am
24 May @ 10:22am
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[1.16.2.3] Less Generated NPC Courtiers

In 1 collection by fisto the robo
Fisto's CK3 More Immersive Mods
32 items
Description
COURTIERS THANOS'ED - THIS MOD WILL IMPROVE PERFORMANCE - I hate RNG character courtiers. They are coarse and rough and irritating and they get everywhere. Try Population Control for even more culling.
FEATURES
  • REMOVED starting RNG NPCs in the defines.
  • ADD script triggering when NPCs gain/lose/inherit titles, culling most lowborn NPCs with no ties to the world. Player not affected.
May negatively impact early/newly established AI realms, they rely mostly on lowborn RNG NPC councilors. Starting in 1066, total world NPCS in 1200AD was 24000 instead of 30000 without the mod. 6000 less NPCs is 10-20% better performance depending on cpu.

COMPATIBLE with EVERYTHING. NO vanilla files replaced. Load AFTER in playlists, may break mod features. Use Less Wandering NPC Courtiers, so kids dont go to mongolia randomly.



Free open rights to copy or edit content I directly created. Only requirement for re-publishing is crediting the original creator (me :) ). Check out my other mods. Support me on Ko-Fi.[ko-fi.com]
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27 Comments
fisto the robo  [author] 17 Jun @ 2:48am 
@ray: no theres no real way to control that
Ray 16 Jun @ 10:09pm 
Any way to reduce or control courtiers and guests spawning into your court though?

I know the max and min values for guests and courtiers appearing are in the 00_defines file and tied to the title rank, but defines values can't directly be changed in the scripted effects as far as I know. But there has got to be a way to get some control or filter for it; dismissing them manually all the time is tedious, when they respawn right away and for my current secluded Valinor-style island-utopia run with elves and maiar it just doesnt make sense to let in npcs with vengeful or murderer traits etc. into court all the time.
fisto the robo  [author] 18 May @ 7:10am 
@Darkwing Phoenix: my mod specificaly targets lowborn or event spawned noble npcs whom have no relationships, no jobs. Whereas pop control just nukes characters far away from your area. Either works differently.
Darkwing Phoenix 17 May @ 8:13pm 
Also, will be using this with a population control mod, just because
Darkwing Phoenix 17 May @ 8:13pm 
Bro, I am ALWAYS in search of ways to reduce global populations (Short of making the Black Death pull up whenever it feels like), so making every unimportant lowborn fool just vanish? Perfect for me, new sub just came to town
Garlic 14 May @ 6:05am 
I’ve got this weird thing where every time I pin a commoner, they die in a minute. Think a population cap mod like this might help me with that?
fisto the robo  [author] 6 May @ 5:05am 
thx :)
Flamebite 6 May @ 4:22am 
great mod. i had done a similar mod once but didn't reach such a completeness when i found they ceaselessly spawn guests to fill courtiers gap of numbers. it feels so good to see when i marry someone all the candidates are noble instead of no one coming from nowhere.
Miketantinople 17 Apr @ 8:14pm 
Thanks:steamthumbsup:, and just to be sure, I should load this on top of AGOT rather than at the bottom right?
fisto the robo  [author] 17 Apr @ 9:59am 
If you put it before agot, it will be compatible and lose some minor features but will cut down on courtier numberd