Dominions 6

Dominions 6

44 ratings
MA Touhou 1.2
2
2
3
3
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
6.446 MB
14 May, 2024 @ 6:33pm
28 Feb @ 7:56pm
12 Change Notes ( view )

Subscribe to download
MA Touhou 1.2

Description
This modpack currently features 12 nations in the middle age based on the Touhou Project, a bullet-hell shoot 'em up video game series made by Team Shanghai Alice.

NEWS:

-02/25/2025: Version 1.2 is released featuring three new nations: Reimaden, Ushirodo, and Luna
Minor changes also listed in the change notes.

-08/15/2024: Version 1.1 is released featuring four new nations: Gouyoku, Keiga, Kiketsu, and Eientei. Minor changes to previous nations could be found in the change notes.

-5/15/2024: Version 1.0 is released featuring the first five nations: Mugenkan, Makai, Higan, Mayohiga, and Kouryuudou.

New Nations Special Features:

REIMADEN:
- A magic focused nation with a large variety of magic paths
- Many troops bring along battlefield summons with them to support them while they shoot magical projectiles onto the enemy
- Some summons can also be recruited in the Capital
- Regular troops use different versions of mundane weapons
- Can summon tanks

Ushirodo:
- A nation mostly composed of skilled mask-wearing light infantry and mixed cavalry.
- Certain masks give certain skills for troops and possess their corpses when slain.
- Sacred fort recruit troops can be promoted while the cap only sacred troops wield season-based weapons and perform better during certain seasons
- Has access to forted terrain based sacred troops (These don’t get promotions)
- Secret Sage commanders have the ability to teleport as well.

Luna:
- A nation almost entirely focused on modern weaponry and vehicles
- Its dominion kills unforted populations in provinces belonging to Luna, while increasing the population of forted provinces.
- Held provinces with your dominion and with a diminished population gain the “Purified Land” site which grants some gold and one astral pearl each turn.
- Starts out with troops using basic firearms and gear, but also has access to the limited recruit Humvee vehicle that brings along additional battlefield summoned troops
- Additional special sites can be made: “Invasion Landing Zone” and “Enforcement Zone,” but only one for each province.
- Invasion Landing Zone gives access to better equipped and more modernized troops and includes vehicles like tanks and apcs.
- Enforcement Zone gives access to troops and vehicles specialized in both pillaging and patrolling provinces. Also has access to tanks and apcs.
- Summons are particularly powerful, with several having the spellcaster trait, sleep aura, and/or teleport ability
- All troops and commanders are quite expensive in gold and have high upkeep. But, most troops also have reduced cost in resources and recruitment points.
- Commanders also have below average command to better reflect squad-based tactics

Nation Special Features:

MUGENKAN:
- A freespawn nation that gets different freespawn troops depending on the growth/death scales, dominion scales, and special sites within a province.
- Growth/Death scales can be manipulated by the construction of magic sites which are exclusively summoned by Seedling Carriages
-Flower spires can be summoned in provinces with certain magic sites. These spires create magic gems and gives further access to other ritual summons.

MAKAI:
- All recruitable units have a minimum of 5 resistance to fire, frost, and poison damage. They also have disease resistance.
- The magic site "Encroaching Miasma" spreads to provinces that have Makai's dominion if the province' dominion strength is five. The site is removed if Makai loses all dominion in that province. The site increases magical scales, increases death scales, and has a chance to inflict disease to units in the province.

HIGAN:
- An undead freespawn nation that gets freespawn from dominion strength.
- Freespawn troops maintain their form in provinces with friendly dominion. When in a province without friendly dominion, they revert to a much weaker form.
- Yama commanders have access to a spell that changes their form to Enthroned Yamas, a much stronger but immobile form.
- Enthroned Yamas have access to ritual spells that allow for the summoning of Arch devils, Ice Devils, Heliophagii, and Demon Lords without the need of Blood magic.

MAYOHIGA:
- A nation comprised of enslaved size 2 humanoid cats with above average defense stats.
- The nation also has access to terrain specific troops with various specialties.
- Gap Yokai commanders have the ability to teleport and have access to combat spells that summon ethereal units that could also teleport on the battlefield.

KOURYUUDOU:
- A nation whose military is divided between the technologically advanced Yamawaro and the Tengu warrior elite.
- The Yamawaro are stealthy, use strong ranged weapons, and some of their troops can be recruited in mountain and hill provinces.
- The Tengu could fly, they have better stats, but they could only be recruited in mountain and hill provinces with forts.
- Certain stealthy commanders, when located in an enemy owned province that is adjacent to Kouryuudou, automatically create a magic site in that province. The site provides income to Kouryuudou while increasing unrest in the province. The owner of that province is informed of the creation of the site through an event and could remove the site by also removing the hidden unit within the province. For the site to remain active, the hidden commander must remain in the province, else the site is taken down.
- A special hidden site could be created in adjacent enemy provinces when at least five Yamawaro Traders are located in that province. The resulting magical site provides Kouryuudou not only with more income, but with magical gems and items as well. The site is removed if there are no more Yamawaro Traders in the province.

GOUYOKU:
- A death nation that relies on special “Oil Field” sites that spreads death scales and provides monthly gold income. Provinces owned by Gouyoku gain these special sites by having a dominion of 6 or more for the province. The sites are kept by maintaining at least a single dominion for the province.
- Has access to a summonable commander that has a 50% chance to destroy a throne of ascension located in the same province it is in per month.

KEIGA:
- A nation mostly comprised of firearm wielding units that shoot multiple times per shot. Most are either missile light cavalry troops or vicious size 4 troops with multiple attacks.
- Most units also increase unrest within a province.

KIKETSU:
- Elite infantry troops utilize improved versions of mundane weaponry
- Has access to non-forted forest recruits
- Special commanders can use the “corruptor” ability
- Base commanders have the enslave command.

EIENTEI:
- Mostly composed of troops with below average base stats but with high dark vision, twist fate, and curse luck shield.
- Owned provinces with any amount of friendly dominion changes the terrain of the province into a forest. The province loses the forest terrain if domain is lost. This is reflected with the magic site “Thick Bamboo Forest”.
- Owned UNFORTED provinces with any amount of friendly dominion adds a Rabbit Hole commander to the defense of the province. In battle, the Rabbit Hole will continually summon 2 rabbit troops per turn and activate darkness at the start of the battle. This is reflected in the magic site “Illusionary Moon”. This magic site is lost if dominion is lost in the province.
- Eientei’s Tunneler Mage can produce more Rabbit Holes per turn, but these particular Rabbit Holes do not activate darkness.
- Some of Eientei’s units are immortal.

I also recommend this mod to be played with the MA LEN'EN modpack: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3245504599

IDs used:
-Weapons: 1000-1212
-Armor: 360-400
-Units: 7000-7575
-Magic: 2850- 2876
-Site: 1860-1884
-Nation: 190-201
-Enchantment:
-Magic Item: 758-764
-Montag: 2022-2023, 8019-8028
Popular Discussions View All (1)
24
12 May @ 2:16pm
First Impressions - Balance
Orkiod Inquisitor
57 Comments
El.bar.de.los.muchachos 21 Jul @ 10:03am 
love the mod! though with how many summoners some units have, may i recommend doing something? how about in the nation list have a special site that just show you all the summons that a nation has access to, just as a way for people to get an idea of what the stat of those units are
Saboten 3 Apr @ 6:16pm 
Oh, it seems I misunderstood the game.
I apologize.
Joker Moment  [author] 3 Apr @ 10:25am 
This is machine translated:
これは機械翻訳です。彼らがこのように行動するのは、生来の魔法使いの特性によるものと思われます。

It's likely due to the innate spellcaster trait they have that they act this way.
Saboten 2 Apr @ 7:14pm 
プリテンダーとしての魅魔と隠岐奈の戦場での挙動がおかしいかもしれません。
具体的には、AttackやFireをスクリプトしていても呪文を詠唱し続けます。
Jacklary 27 Feb @ 2:39am 
Damn the nation REIMADEN is exactly my dream nation to play: society outcast fill with hatred unleash their wrath to destroy everyone. Great job author!
Joker Moment  [author] 4 Feb @ 12:36pm 
I've looked at some steam discussions on bug reports and there's some comments having similar issues with map gen. They were as recent as Jan 24 and included MP games with 6-10 nations (mostly AI) and some were also disciples games with no mods.
It might be an issue with map generation itself. Try using a preset/modded map and see if that works for multiplayer. Otherwise, I'm not sure what it could be since both mods work fine together in single player.
As for the dominion effects, I never had disciples games in mind but the way you described it makes sense for me.
Shadlith 4 Feb @ 11:48am 
So. Been trying to get a game running with my friends, turns out that this is not MP-compatible with your Len'en mod/modpack/whatever? At least in Disciple games. No clue why, it just takes forever and then fails to work.

Also, looks like the dominion effects aren't spreading to disciples super for Mugenkan? Playing as the Mayohiga disciple of Mugenkan does not give me vinemen freespawn, playing as Mugenkan as a disciple of Mayohiga *does* give me vinemen freespawn. Not sure if that's intended or not lol. Haven't tried Higan.
Joker Moment  [author] 2 Feb @ 12:49pm 
I have not tried any of the nations on a Disciples game so i can't say how well the dominions-focused nations will be on these nor how they work.

Disciples getting free spawns from Mugenkan makes sense since their common freespawn are dependent on dominion power and temples, with some of the more specialized freespawn needing special sites and certain growth/death scales.

The same should apply with Higan which is only dependent on dominion strength

Makai's dominion would be dangerous since it creates a site that spreads disease, and it can spread to provinces that Makai doesn't directly own.

Gouyoku and Eientei's special sites would be limited to their own provinces.
Shadlith 2 Feb @ 11:15am 
Hello! I've been enjoying the mod quite a bit! I did have a question if you're able to answer - how well do the various dominion-focused nations deal with Disciples games? I know in vanilla, you get stuff like Eremor affecting their disciples with popkill and freespawn, but does that hold for these nations as well? If I play as Mugenkan pretender, will my disciples get vinemen freespawn? I did notice that a Mugenkan disciple seems to freespawn fine.
Joker Moment  [author] 16 Jan @ 3:37pm 
Thanks! I sadly have no plans to port Summer's Touhou mod, but some of that mod's ideas will transfer over to future nations in this modpack.