DayZ
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Fungi Neon Signs
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Type: Mod
Mod Type: Equipment, Props
File Size
Posted
Updated
286.824 MB
20 May, 2024 @ 1:09pm
30 Mar @ 6:03pm
9 Change Notes ( view )

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Fungi Neon Signs

Description
Features

  • More than 30 custom made Neon Signs, in both "Static" and "Kit Placed" versions

  • The Kit Items can all be dismantled with a screwdriver and can be repaired with an electronic repair kit. The Shelf repairs with Duct Tape or Epoxy putty.

  • In Editor or VPP ObjectBuilder, make sure to check "toggle by scope", then you can search for "FungiVPP_" or "neon"

  • Full Types and Trader files included in the mod folder

  • The lights do not show during daylight

DISCLAIMER (This mod may not work as intended in singleplayer offline mode) \o/


Questions and requests

- For any questions, requests or just to say you appreciate!
You can search for my channel on our Discord : https://discord.gg/WUfrYhCNaj



Monetization and Repacking

- Allowed to be monetized. But all money goes to me :)
- NO repacks.
- NO reuploads of anything.



Donations

- If you want to show support : https://paypal.me/FungiGA?country.x=CA&locale.x=fr_CA



Credits

- Nika, "Mrs.Jiggles", I totally inspired myself from your kit base, So simple and well made!
She also has a sign mod on the workshop that you should check out.

- The lamps are from mtcollings on cgtrader.com and pavlovichevzet on sketchfab.com

- The Ceiling Billiard Lamps are from Mikhail Kadilnikov on sketchfab.com

- The Simple Neon is from Shedmon on sketchfab.com

- Neon Signs All by myself! May this light up your place with warm glowing neon lights!
70 Comments
guiasselin  [author] 19 May @ 3:15pm 
Hello, those items accessible through VPP have to be "scope=1" in their config.cpp. So most items that are spawned in and interacted with are "scope=2" in their config.

You can spawn those interactable items in the itemspawner thing in vpp. They are often not "static" items though, depending on what you want to do with them..

Static items are usually spawned with vpp object builder or dayz editor.
Sweet Willow 19 May @ 2:37pm 
Thanks for responding, some else told me about 'filter by scope' I cant see that lol I am quite new but from what I can see VPP only has vanilla items, except some of yours and I think Josies show up but nothing else. If there is a way to acess my modded items in VPP editor that would make my absolute day!!!!!! Can you elaborate please lol xx
guiasselin  [author] 12 May @ 3:16pm 
Hello there thanks a Bunch! So the Bar sign should be There with the others in VPP, just make sure to Tick Filter by scope and go through the list multiple times 😜 it is close to the top between the "babe" and "boombox" signs!
Sweet Willow 12 May @ 2:26pm 
Love Love Love this Mod!! But The awesome BAR neon I can only spawn, its not in the VPP editor and I can only spawn it flat...i cant hang it or move it??
Gamb1t 15 Mar @ 5:45am 
@guiasselin lol, getting a prompt saying its class name "OPEN NEON SIGN"
guiasselin  [author] 14 Mar @ 4:33pm 
Sweet happy to know this! Cheers bud, i Will soon update the mod, i have 4 super awesome signs, which are static only, but super awesome..

They are however pretty complex models, but i think i found a way to kind of mass produce them, and make them really Low Poly. Of course they arent exactly as appealing but they still serve their purpose i think!
McBrutal 14 Mar @ 2:46pm 
I figured out my server issue. I am using a trader clean up mod. After the update it was deleting all the signs. I added the signs to the whitelist in the trader clean up config and it stopped. Your signs have been working perfect all along. Sorry for the trouble...
guiasselin  [author] 14 Mar @ 10:03am 
Please clarify your question! When you look at the sign you get a prompt that Says "turn on" i dont think people need their hand held to that point lol
Gamb1t 14 Mar @ 6:59am 
I'm loving it, but any chance of a blank description for the players "OPEN NEON SIGN"
guiasselin  [author] 11 Mar @ 11:07am 
Ill have a quick look when i can. As i am working on some more signs.. if someone else has the same issue please confirm!