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You can spawn those interactable items in the itemspawner thing in vpp. They are often not "static" items though, depending on what you want to do with them..
Static items are usually spawned with vpp object builder or dayz editor.
They are however pretty complex models, but i think i found a way to kind of mass produce them, and make them really Low Poly. Of course they arent exactly as appealing but they still serve their purpose i think!
Maybe in the next update Ill add a class thats always On for that specific one! Cheers Bud!
Fungi_KitBox_NeonSign_PepeCry
NeonSign_PepeCry
NeonSign_PepeCry_Static_Emissive
NeonSign_PepeCry_Static_Lights
FungiVPP_PepeCry_Emissive
FungiVPP_PepeCry_Lights
NeonSign_BAR_Static_Flickering
NeonSign_BAR_Static_Animated
FungiVPP_BAR_Flickering
FungiVPP_BAR_Animated
FungiVPP_Parking_Post
FungiVPP_Parking_Wall
FungiVPP_Workshop_Suspended
FungiVPP_Workshop_Wall
You only need the kitbox and Pepe in your types or trader the rest are static signs
many thanks 🍻
DESKTOP-5OTVBF3, 17.09 2024 22:34:20
NULL pointer to instance
Class: 'Dayz_Sign_Spot_Light'
Entity id:2932527
Function: 'UpdateMode'
Stack trace:
scripts/4_World/entities\scriptedlightbase.c:87
scripts/4_World/entities\scriptedlightbase.c:181
Fungi_Lights_Pack/scripts/4_World/entities\neonsign_traders.c:57
So you can choose which one you place, dayz not being particularly good with lights, and lights being simply ressource intensive for any video game engines.
The signs placed with the kits by players all light up the surroundings. Be mindfull its a soft glow light with a small radius, since its a neon sign not an actual spotlight.
So the area is lit up?
with your mod and I think that other servers would also like to receive it with kind regards Trissdran
I will also make all of the static neons always On since it was asked quite a bit. The kit placed versions will remain as they were.
Cheers 🍻
But hum it still a pretty recent mod i would rather have people subscribe to it. Plus im still adding stuff to the mod periodically, im creating some right now! And i only update on sunday nights!
It should not be too hard i think because there is already a bool in the game that is called "IsNight" True or False, so i will try using this for that part, if it gets too complicated i might as well do the static ones always On.
For a time frame i would say a good week or two at best, summer festival just began, and other summer things going on!