DayZ
Fungi Neon Signs
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Update: 30 Mar @ 6:03pm

Update 1.5

- added 4 new signs, 2 come in kits and Static version. The other 2 are Static only but come in many "bases" variants. You will find those new signs by searching : "neon"

- The double sided signs are by no means LowPoly items, just dont pack a whole bunch of them in one place, and you should be alright. They however have "mini"
version, which are highly optimised, and I will probably work on some new optimised neon sign mod from now on. (Those signs should NOT be worst than the ones i fixed next with 50 sections lol)

- Reworked a bunch of the older earliest models I made, I found some with 20 to 50 sections to them... So I "re made" them so they have like 3 or 4 sections. Also reworked/added LODs on many models.

- Reworked the whole script again. Since almost eveything related to the visuals of the signs happen client only, I now register my stuff mostly client only... Anyway this should help free a little bit of memory server side that was not really used anyway.

- Updated the Types & Trader files, the New stuff is at the top. Here are the classnames to add anyway:

Fungi_KitBox_NeonSign_Handgun
Fungi_KitBox_NeonSign_MillerLite
NeonSign_Handgun
NeonSign_MillerLite

Update: 25 Nov, 2024 @ 6:03pm

Update 1.4.1

- Reverted the classic simple neon to its original non flickering state, as people had built setups and then well.. So i created new classes for the neons that flicker and reverted the ones that dont!

- Cheers and sorry for the inconvenience!

Update: 21 Nov, 2024 @ 6:28pm

Update 1.4

- Added 4 New signs : "Pepe Cry","BAR","Parking" and "Workshop"

- Changed the whole script of everything from A to Z. The signs are no longer electric devices:
(Servers dont have to monitor their energy consumption anymore)
Annnd i dont set the texture on the server anymore..

- Scaled down a bunch of textures to 1k or less for file size and performance, everything should run much more smoothly now
(No one should notice) (-120 mb on the whole mod thats like 33%, while still adding stuff)

- The Pepe Cry sign might be a lil bit more of a drag than the others. But it has a working damage system for both On and Off States.
It also has flickering depending on its damage state.

- The "Bar" Sign is static only, comes in 2 variants: "Flickering" and "Animated". self explanatory

- The Parking, BAR and Workshop signs are static only.


- Updated the types and trader files but you can also only add those 2 classnames :
```
Fungi_KitBox_NeonSign_PepeCry
NeonSign_PepeCry
```

- Got rid of the "OnUpdate" Crash that happened on client. Turns out its a function only used by the tactical flashlight to check if its
attached to a slot, to update the light itself... anyways thats out!

Update: 21 Jul, 2024 @ 7:29pm

Update 1.3

- Made all of the "static" signs Always On, because it was asked and then if you placed them too high well you couldnt reach the action prompt..

- Added 4 New neon signs

- Added 3 emissive Exit Signs for your bunkers

- Added a neon sound on Turn On

- Tweaked the light of the small table Lamp, the other 2 wouldnt cooperate. Tweaked some minute things in the older models.

- UPDATED TRADER & TYPES FILES in ServerOwner folder

------------------------------------------------------------------------------
Everything New (Dont need to put the Exit signs in types..) :

Fungi_KitBox_NeonSign_FuckYou
Fungi_KitBox_NeonSign_FlyingDick
Fungi_KitBox_NeonSign_M4
Fungi_KitBox_NeonSign_Grenade

NeonSign_FuckYou
NeonSign_FlyingDick
NeonSign_M4
NeonSign_Grenade

FungiVPP_Exit_Suspended
FungiVPP_Exit_Wall_Left
FungiVPP_Exit_Wall_Right
-------------------------------------------------------------------------------

Update: 13 Jun, 2024 @ 7:45pm

Update 1.2

- Added 6 new neon signs with their respective kitboxes and various static versions.

- The signs are : "Open", "ATM", "Guns & Ammo", "Car & Service", "Kitty" and nonetheless the "Babe" neon sign!

- UPDATED TYPES & TRADER FILES in the ServerOwner folder. Cheers!

Update: 3 Jun, 2024 @ 7:10pm

Update 1.1

- Added VPP compatibility, in "object builder", Filter by scope, search "FungiVPP"

- Changed a function in script so now the sign shuts off immediately when you shoot it ruined. (Try destroying the dayz sign for a taste of what's to come!)

- Next Time more signs :)

Update: 27 May, 2024 @ 7:17pm

- Update solely for the last </types> in the types file... Sorry

- Next time there shall be new signs, and vpp compatibility!

Update: 20 May, 2024 @ 1:17pm

Update: 20 May, 2024 @ 1:09pm