Total War: WARHAMMER III

Total War: WARHAMMER III

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Da Mega Mod - Standalone Version
   
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overhaul
Tags: mod
File Size
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29.063 MB
2 Jun, 2024 @ 3:15pm
19 Jun @ 8:21pm
25 Change Notes ( view )

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Da Mega Mod - Standalone Version

Description
What is?
ABOUT DIFFERENT VERSIONS
If this is your first time seeing this mod, AND you use Mixu's Legendary Lords, just head over to the original version designed to be used with the LLs mod here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2878719857

...like you don't need that version if you're using LLs just, may as well cos' it's made for it right and gonna have inconsistencies with stuff without the other version like, they're lords still having siege attacker, necro's still having undead, etc., etc.

Anywho, here's the copied paste desc from that mod, as other than that one is made for LLs specifically, they're the same.

Personal mix of my own mods with a few extra tweaks here and there. This mainly serves purpose of a personal mod, and/or for people who want a consolidated/curated collection of my mods(instead of picking and choosing from them). This is in essence, a lite overhaul, that adds some features to some factions, reverts some vanilla changes over course of the game(like all LL's having siege), and overall results in a somewhat slower paced, customisable(Organic AI + MCT), and more strategic(imho) campaign experience while leaving adding more units etc up to you(ie, if use ER series of mods? great companion mods to this that I personally use, OvN series is another good example). *shrugs shoulders* best I got if looking for an elevator pitch here. Oh wait, I got this actually: This is a lite overhaul intended to be used in a modular modding environment allowing the user finite control on a granular, multi-tiered, level that fully encompasses them in an immersive and emergent gaming experience. There...can I be a CEO now?

What do though?

♥♥♥♥ ton of different stuff, if not familiar with the listed mods below go check out their pages to read up on them, not pasting all of that again here. Simply put though it is a lite overhaul mod, my fav' blend of personal mods all-in-one, a patch mod for lively ghouls and siege lords, and a submod to Mixu's core suite of mods...kinda but also not really because just a few changes for lively ghouls.

Mods Contained Within:

- Organic AI - various tweaks to anti player bias, and AI
- DE Overhaul - raiding camps + prowess included
- Remove Immortality - 'Loreful' version, mages etc can Unlock@45 still as end game reward
- Lively Ghouls and Necro's - remove undead from...I mean come on, that mod has to be self explanatory right?
- Half XP Gain - slower XP, more meaningful early game
- Morathi No Sword Fix + Animation Change - makes sure she has her sword on campaign map, and also changes her anim' to use in battles on foot[/i]
- Logical Siege Lords - revert CA's balancing choice to give all LL's siege attacker
- All my crafting mods

Other changes:
Nerfed supply lines and auto resolve(going to be an update for Organic, but held off so that's not getting too far away from what meant to do on it's own) back to kinda WH2 levels, as well the aforementioned additions to include Mixu's LLs in the mix for my changes.

Some more minor tweaks here and there.




Instructions and Notes


Important Instructions

1. MCT is strongly recommended for Organic AI to function properly, let alone give you the user full use of it
2. Double check have any of my contained mods uninstalled if moving over from my previous mods.
3. Boot it up, set your Organic AI MCT settings if it's your first rodeo, and you should be good to go.

Note: Make more notes.


FAQ
Q: Why does this need Mixu's mods?
A: It doesn't, that's this version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2878719857

Q: Can you tweak or change this or that?
A: Nope, what you see is what you get. Please direct feedback at the appropriate individual mods, this is essentially my personal brew.

Q: Will you be working on this as time goes on?
A: It's a sure thing I will. As I update or expand, and create other mods they'll be dumped into here. Branch off and create asset mods etc as needed down the road, but for now this is good enough.

Q: Will this work with SFO, etc?
A: No clue, also...I mean this is kinda an overhaul mod in it's own rights, so...just pick one lol

Q: Can I use this to make something else, submods, translations etc?
A: It's a sure thing I'm okay with you using my mods for such things.

Q: General compat notes?
A: I run this with a load list of about 130 other mods, ranging from Mixu's Legendary Lords(the other version is what I use personally, but like they're carbon copies beyond removing the Mixu entries from the db) to Immortal Empires Expanded, Caravans, and Chris's Merc mod(highly recommend all). This mod is in fact was born from making two of my mods compatible with each other and realising, ah snap, I gotta add entries so not out of sync with Mixu's stuff, and boof, the mod was born.

Other overhauls?
Okay, now this is where I'd give a fair warning. I really don't know, as I, um, obviously have my own idea of what I want overhauled and kept vanilla. Really, should work? I mean this overhaul avoids adding units like the plague because...not really my forte as a modder so yeah, is none of that but enough scripts etc involved that I can't guarantee any kind of compatibility at a glance, so I'll hazard you follow the golden rule on mixing overhauls in general: Just pick one.

Q: Does this mean you are not working on your other mods now?
A: It's a sure thing I'll still be working on my other mods(in some ways, this also helps me work on all of them at same time). This is as mentioned above just a sanity check for myself and to reduce load lists/deliver a means that makes my mods work together(siege and ghouls for example conflict by themselves)

Q: It doesn't work.
A: That's not a question, but check out this guide for a good starting point on troubleshooting. TW Modding Troubleshooting Guide [tw-modding.com].

Q: You bastard, this has nothing to do with Orcs directly.
A: Also not a question, but ya, I'm sorry, just like idea of some Orc smashing together all my mods and marvelling at their creation.
To make up for it though here are two Orc themed mods I use alongside this mod:
Expanded Roster - Greenskins - Orc Pack
Expanded Roster - Greenskins - Goblin Pack

I general I also strongly recommend the ER, and RoR mods alongside this. Not required but, all the same, strongly recommend. Can find the rest of them by following the link images in the ones above."





Clicky link/magic interweb portal that goes to MCT land.

I recommend using Prop Joe's mod manager. If you haven't seen it yet, here is the link.
Download link is in the description, not the mod itself.


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