RimWorld

RimWorld

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Trash Mod [1.5]
   
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Mod, 1.5
File Size
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830.207 KB
7 Jun, 2024 @ 10:13am
12 Jun, 2024 @ 1:54pm
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Trash Mod [1.5]

In 1 collection by ferny
The Progression Modpack | Ferny (1.5)
914 items
Description
TRASH MOD
This aims to make trash and waste management a more fundamental gameplay element to Rimworld. This mod adds a configurable tally to each colonist which goes up when they clean filth. When they reach the set maximum, by default 50, they will wrap the trash up into a trash bag and haul it to storage.

Best paired with
- Adaptive Trash Storage, store all your trash in shiny bins and dumpsters.
- Garbage Truck, haul all of your new trash around the map and dump it on people or something.
- Environment Category, if you'd like to make the presence of environmental science more pronounced and less bloaty in game.
- Burn Trash, a companion mod inspired by Trash Mod that lets you cremate trash. Note that this does not emit toxgas, which kinda messes with balancing

This mod requires Pick Up and Haul or While You're Up
This mod makes it so colonists store and haul the trash they produce from cleanup, and that requires PUAH. This is just how the mod needs to be for it to all feel good.

Isn't this just Filth Creates Trash?
I was a big fan of that mod, but wanted to do something different. This mod is part of a series i'm doing on trash, and there needed to be a solid foundation for it that wasn't that mod. I wanted to exclusively focus on trash and not the other waste types, and make it so you never had to see the trash be left on the ground. This mod ensures that trash that gets produced is stored in colonist inventories and marked for hauling. This mod also works on a per colonist basis, so each colonist has their own clean tally.

DISCLAIMER
The default config is up in the air. Give me pointers, I want to make this mod feel good out the box.

CREDITS
C# by kaisermantis, cool dude.


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60 Comments
󠀡󠀡 25 Jul @ 7:37am 
i miss all this now cleaning never feels the same :( can't wait for the new mod
LioTheManlyBadAssHero 19 Jul @ 2:50pm 
When Trash update?
TurtleShroom 15 Jul @ 6:36pm 
Specifically, it generates an error covering a "Toil" and the Cleaning Job itself, so Ludeon must have altered something concerning that directly, because it happened every time that a Pawn tried to clean.
ferny  [author] 15 Jul @ 4:04pm 
@TurtleShroom Haha okay yup yup
TurtleShroom 15 Jul @ 2:58pm 
For those wondering, I just checked. It absolutely does not work in V1.6 .
ferny  [author] 15 Jul @ 2:43pm 
@TurtleShroom Probably. I'm working on a sequel mod for it tho
TurtleShroom 15 Jul @ 2:35pm 
Does this Mod still work in V 1.6 ?
Deebs 13 Jul @ 9:45pm 
No rush, but I look forward to a 1.6 version of trash!

Out of curiosity, would you be willing to make it compatible with "Rats!" and "Some Like It Rotten" to make some animals attracted to/eat garbage? I'm thinking about raccoons and bears becoming attracted to sites of poor garbage management.

Either way, thank you for your work, I love your mods!
Polyethyleneglykol 8 Jul @ 8:52am 
It is weird, it seems to count it? I changed from the default 50 after noticing that for over 8 hours irl no trash was generated. I think I changed the slider to 1, it spawned 7 or 8 trash in the pawns inventory.
Then I slid it back to 50, after a while slid it back to 20, only then again like 1 or 2 trash pieces appeared in the inventory.
ferny  [author] 8 Jul @ 8:40am 
@Polyethyleneglykol Never had this be the case