Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

70 ratings
Combo System (Script)
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Game Mode: Single Player
Type: Additions
File Size
Posted
Updated
1.234 MB
12 Jun, 2024 @ 7:11am
21 Jun @ 5:24am
12 Change Notes ( view )

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Combo System (Script)

Description
About
A script adding Next Encounter style combos and multikills (like in XBOX).

Features
Can be used in either simple or advanced (default) mode.
Simple mode only shows current combo and multikills (optionally).

Advanced mode has several differences:
- Killing Spree mode is activated when reaching combo x20.
- (if ammo gain is enabled) gain ammo for current weapon after combo is broken based on combo level (1 kill = 1% of max ammo).*
- (if speed multiplier is enabled) gain movement speed for each kill based on combo level (1 kill = +2.5% speed). Goes back to the default speed when combo is broken.

Killing Spree mode:
- lasts for 15 seconds.
- (if ammo gain is enabled) gain 1% of max ammo for current weapon for each kill during Killing Spree.*
- (if speed multiplier is enabled) movement speed is increased by 75% during Killing Spree.

* if 1% of max ammo is decimal then it's rounded up to the next integer value.
E.g. 1% of cannon balls is 0.3 so it's rounded to 1 cannon ball.

Console commands
globals.NECS.Help() - show available commands.

globals.NECS.EnableSimpleMode(0 or 1) - use simple (1) or advanced (0) mode (can't be applied midgame).
Advanced mode is used by default.

globals.NECS.EnableMusic(0 or 1) - enable (1) or disable (0) music during Killing Spree.
Music enabled by default.

globals.NECS.EnableYeehaw(0 or 1) - enable (1) or disable (0) "Yeehaw" sound during Killing Spree.
"Yeehaw" sound is enabled by default.

globals.NECS.EnableCounter(0 or 1) - enable (1) or disable (0) counter sound when Killing Spree is almost over.
Counter sound is enabled by default.

globals.NECS.EnableMultikills(0 or 1) - enable (1) or disable (0) multikill text.
Multikills are enabled by default.

globals.NECS.EnableSpeedMultiplier(0 or 1) - enable (1) or disable (0) speed multiplier for combos and during Killing Spree (can't be applied midgame).
Speed multiplier is enabled by default.

globals.NECS.EnableAmmoGain(0 or 1) - enable (1) or disable (0) ammo gain for combos and during Killing Spree (can't be applied midgame).
Ammo gain enabled by default.

globals.EnablePostProcessing(0 or 1) - enable (1) or disable (0) post processing effect during Killing Spree.
Post processing enabled by default.

globals.EnableGibbing(0 or 1) - enable (1) or disable (0) enemy gibbing during Killing Spree.
Gibbing enabled by default.

globals.NECS.SetDefaultParams() - set default parameters.

globals.NECS.Prefs() - show current values.

You can also enable debug mode with the command globals.NECS.EnableDebug(1)

Additional info
Only works in singleplayer (and singleplayer survival).

Supports TFE, TSE, BFE and most custom game titles
28 Comments
SiberianIceBomb 23 Jun @ 12:30am 
Вот это я понимаю, круто )))
SiberianIceBomb 4 May @ 1:32pm 
Understandable. But yeah. it's very good mod that you can to have fun with )
Nekorie  [author] 4 May @ 1:13pm 
It’s not possible to add shadow/outline for text effects unfortunately. I tried adding a second black text effect “below” the normal text with a slight offset (imitating shadow) but it was rendered on top of the normal text sometimes so I ditched this idea. As for the size I wanted it to be quite big (similar to the Next Encounter) so it’s easily visible during fights and “analysis” text is pretty small iirc. And thank you c:
SiberianIceBomb 4 May @ 12:45pm 
Probably that font text of "Multikill" "combo" "killing spree" needs also improvement as visual design. Like it lacks an border/outline for an text, and that text should also be match with size like "analysis". Nonethless, it's really cool stuff. Combined thing XBOX and Next Encounter
DIAMOND 25 Mar @ 11:20am 
Пришло время для СЕРЬËЗНОЙ мясорубки😎😎😎
Nekorie  [author] 25 Mar @ 10:53am 
Теперь патроны выдаются только для оружия с максимальным количеством патронов 15 или более, так что абьюз серьезной бомбы больше не должен работать (при загрузке старых сохранений будет загружен старый скрипт, так что потребуется загрузить уровень из меню, либо перейти на следующий уровень).
Nekorie  [author] 20 Mar @ 6:39am 
Да, я знаю про «бесконечную» серьезную бомбу. Я скорее всего исправлю этот момент на этих выходных. Просто я сейчас другим проектом занимаюсь.
DIAMOND 20 Mar @ 4:22am 
Всё классно но прикол серьёзной бомбы был испорчен:steamdeadpan:
Nekorie  [author] 10 Jan @ 11:39am 
В начале видео была карта TFE Suburbs Remake, там присутствуют измененные звуки
Just Alex 10 Jan @ 9:51am 
@Nekorie, можете сказать, что за модификация была в самом первом моменте видео которая меняет: (звук выстрела Томмигана, РокетЛаунчера, двухстволки)? Ещё заметил, что есть звуки при каждой замене оружия (особенно услышал у Томмигана, двухстволки и Лазергана).
P.S: А модификация на Комбо вышла крутая, неплохо придумали вырезать дополнительное HP при убийствах и заменить это патронами :steamhappy: ;)
Ребят, мод рекомендую!:steamthumbsup: