Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

Combo System (Script)
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Update: 21 Jun @ 5:24am

v. 1.2.6b
- added missing updated startup script

Update: 21 Jun @ 3:47am

v. 1.2.6
- added enemy gibbing when Killing Spree mode is active
- added globals.EnableGibbing console command to enable/disable enemy gibbing during Killing Spree

Update: 25 Mar @ 10:46am

v. 1.2.5
- ammo can now only be gained for weapons with max ammo of 15 or more

Update: 11 Jan @ 12:26am

v. 1.2.4
- added globals.EnablePostProcessing console command to enable/disable post processing during Killing Spree

Update: 10 Jan @ 8:21am

v. 1.2.3
- added BonusHealth.tfx file for compatibility with save files with the old version of the script loaded
- added support for Blade Runner and Operation Frostbiite custom game titles

Update: 9 Jan @ 11:17am

v. 1.2.2

New features:
- now player gains ammo for current weapon when combo is broken or by killing enemies during the Killing Spree mode (1 kill/combo = 1% of max ammo)

Changes:
- overhealth removed
- killing spree mode duration increased from 12 to 15 seconds
- Next Encounter "Combo X20" music now plays during the killing spree mode
- text color is now based on the game title (only for TFE, TSE and BFE game titles, custom game titles use the yellow color)

Fixes:
- enemies killed by the player's ride count into combo (doesn't seem to work with custom Fusion vehicles though)
- combo system now immediately "turns off" when player dies
- fixed first few kills not counting into combo

Other changes:
- added custom game titles support
- added Russian localization
- font updated to the one supporting Cyrillic

Update: 5 Jan @ 6:25am

v. 1.1.1
- added missing font file

Update: 5 Jan @ 5:43am

v. 1.1.0
- optimized script: instead of starting async function for every enemy, group variable is created when enemy is spawned/killed
- font changed to Boink LET
- added more puppet classes to the table

Update: 12 Jun, 2024 @ 8:32am

v. 1.0.3
- fixed "Overealth" text to "Overhealth"

Update: 12 Jun, 2024 @ 7:56am

v. 1.0.2
- fixed missing counter sound
- counter sound is now more quiet
- added 0.1 seconds fade out to counter sound