Age of Wonders 4

Age of Wonders 4

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(GK Uppdated) Late Tier Cultural Units
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Tags: Units
File Size
Posted
Updated
326.040 MB
20 Aug, 2023 @ 4:54pm
4 Jun @ 1:56pm
97 Change Notes ( view )

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(GK Uppdated) Late Tier Cultural Units

In 1 collection by Von Schnitzel
My Mods
16 items
Description
This mod add's one tier 3, tier 1 and tier 4 units for all cultures.
All units added in this mod is intended to fit the playstyle of the given culture and feel like it's part of the base game without making the early game tome units obsolete or make all cultures have every unit type.

Units are added based on whether the base game tier 3 unit is an upgrade or a new unit type if upgrade of a tier 1 unit then the culture gets a new unit type. (High and industrial are exceptions to this)
Tier 4 is different and have no rules other than what feels appropriate for the given culture.



Super lag and how to fix

Verify integrity of files thats it thats all you need to do if it doesn't make sure it isn't some other mod doing it any mod adding units will have the super lag bug unless it was updated for the new dlc.





Unofficial Patch :Load this mod above Late Tier Cultural Units

Culture Tome Units and Alternate Culture Appearance :Load this mod below Late Tier Cultural Units (I think this may be irrelevant and this step can be ignored)



Unit list


Feudal

Noble Knight Tier 4 Shock Cavalry unit (this is a workaround so i don't have to make direct changes to regular Knight avoiding compatible problems)

Man-at-arms Tier 3 Polearm unit

Watchman tier 1 Skirmisher unit


Barbarina

Champion Tier 4 Polearm unit

Slayer Tier 3 Skirmisher unit

Raider Tier 1 Polearm unit


Mystic

Erudite tier 4 Support unit (attunement subculture)

Archivisttier 4 Support (potential subculture)

Conjurer tier 4 Battlemage (Summon subculture)

Spellsword tier 3 Skirmisher unit

Arcane Disruptor 1 Shock unit


Dark

Tormentor tier 4 Battle Mage unit

Stalker Tier 3 Archer unit (Warlock moved to Tier 3)

Warlock Was reworked in to a support unit

cohort tier 1 Skirmisher unit


High

Celestian Tier 4 Support unit

Brightlancer tier 3 Shock Cavalry unit

Lightbinder tier 1 Skirmisher unit


Industrious

Juggernaut tier 4 Shock unit

Sharpshooter tier 3 Archer

Fortifier tier 1 Shock unit


Reavers Need sub mod link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3455907303

Commandant tier 4 Skirmisher unit (due to a bug that i can't fix this unit wont show up in the rece creation screen)

Conqueror tier 3 Shield

Sapper tier 1 Shock unit


Primal Need sub mod link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3455907562

Guardian tier 3 Shield

Primalist tier 4 Archer

Primal Hunter tier 1 Skirmisher unit

my Outlaw mod also get new units if u are using it. link
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/id=2978860851

Oathsworn Need sub mod link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3455907727

Glory Charger tier 1 shock (this units special thing is the fact its a tier 1 shock cav)

Virtueseeker tier 3 skirmisher (this units abilities are placeholder however i think i will keep volley shot but altered)

tier 4 (all of these need aura trait and pargaon abilities)

Strife Warmonger (all done except for the things above)

Righteous Arbiter (everything except for the model is placeholder)

Harmony Harmonizer (one ability is done the rest placeholder)


Outlaw

Enforcer tier 4 Shield unit

Highwayman tier 3 Archer unit

Looter tier 1 Skirmisher unit

this is Unique Culture Appearance 2 its not called that but that's what it is also it have built in compatible with this mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3110961239 Note: this mod must be loaded after Late Tier Cultural Units (In recent tests i have found that this isn't relevant anymore and the load order step can be ignord i think)

This mod is a submod of sorts https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3268269508

known bugs: mage hunter bow is greed in tome of wonders but not in game don't tell me its green. some units are missing in the character creation scene.
Popular Discussions View All (4)
55
7 Jul @ 9:22am
PINNED: BUGS
Von Schnitzel
2
3 Apr @ 9:42am
PINNED: Super lag and how to fix
Von Schnitzel
12
3 May @ 4:09pm
PINNED: Balance
Von Schnitzel
435 Comments
skaz88 12 hours ago 
The Executioner's (tier 3 dark shield) icon is bugged when mounted.
SQW 7 Jul @ 6:41am 
Hi. Just want to let you know this mod is causing the default Liege Guard's unit icon to be blank. Maybe your new Man-at-Arms has a conflict with this Feudal - Aristocracy unit?

I'm not sure if it's connected to the other Primal Fury unit card being blank.
SQW 30 Jun @ 6:02am 
It's a tier III shield unit that gives surrounding units primal fury when damaged.

Only that unit's icon is blanked. The vanilla tier III pike unit that comes with the same town level upgrade is working fine.

Not mounted.
Von Schnitzel  [author] 30 Jun @ 4:35am 
@SQW I don't think it's animal kinship as it only adds overlyers to units. Out of curiosity what unit has messed up icon also is it only one unit or are all units icons messed up?

Also is it a mounted unit or a unit with opt mounted trait?
SQW 30 Jun @ 3:58am 
Ah, I have Animal Kinship activated. Damn.
Thanks for the quick reply! Looks like I'll have to finish the current game first.

Keep up with the awesome work!
Von Schnitzel  [author] 30 Jun @ 3:10am 
@SQW Did you have any transformations active at the time? Because it could be that in general tho i havent found a good why to fix the icon bug yet without making the mod incompatible with other mods, iam curenly working on my second cultuer mod wher im experementing with a way to fix it.

Also did you use any modded tome transformations at the time?
SQW 30 Jun @ 2:59am 
Brilliant mod!
One question: I was part way into my Primal Fury game when I discovered your mod. When I tried to play with the mod from a save, the unit card in the training/recruit list is just a blank square even though I can still see the 3D unit model if I right click on it.
Is there a solution? I don't want to have to restart but I really want to try your unit.

Thanks!
Von Schnitzel  [author] 4 Jun @ 2:02pm 
I have fixed some minor bugs

Reworked primal units guardian and hunture as i was not happy with how the primal units turned out i plan on reworking primalist at some point as i'm not too happy with how it turned out.
ironwall 25 May @ 11:15am 
Absolutly excellent mod, only shame is, that it do not cooperate with Units Upgrade Effect Overhaul mod, because units from this mod pack can't compete with vanilla units with upgrades from said mod. Again, extremly good mod, magelock marksmans are absolutly crazy, managed to land hit for 110 dmg!
Von Schnitzel  [author] 17 May @ 1:00pm 
@MrDeath A bit of both, it didn't make sense to use a greatsword for a unit called sapper, an axe makes more thematic sense as it is more useful as a tool for breaking through barricades.

The greatsword was a bit buggy on some races because the hilt was too small as it was just a scaled-up Reaver sword.