Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn_HealthTracker.HealthTick_Patch1 (Verse.Pawn_HealthTracker)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn.Tick_Patch4 (Verse.Pawn)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickList.Tick_Patch2 (Verse.TickList)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch8 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch8 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
Is it normal to always loop on the debug log?
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Psychic_Coiling_VRE_Addon.HandlePuppeteerCompatibilityPatch:MyPrefix (Verse.MentalStateDef,bool,Verse.Pawn)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:VPEPuppeteer.MentalStateHandler_TryStartMentalState_Patch.Prefix_Patch1 (Verse.AI.MentalStateHandler,Verse.Pawn,Verse.MentalStateDef,string,bool,bool,bool,Verse.Pawn,bool,bool,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.MentalStateHandler.TryStartMentalState_Patch13 (Verse.AI.MentalStateHandler,Verse.MentalStateDef,string,bool,bool,bool,Verse.Pawn,bool,bool,bool)