RimWorld

RimWorld

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Psychic Coils - VRE Androids Add-On
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Mod, 1.5
File Size
Posted
Updated
1.734 MB
20 Jun, 2024 @ 10:26pm
26 Jul, 2024 @ 2:59am
6 Change Notes ( view )
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Psychic Coils - VRE Androids Add-On

Description
Psychic Coils!
Adds a new subroutine to the Vanilla Races Expanded Androids!

This subroutine gives your androids Psychic Sensitivity and allows them to gain and use Psycasts!

Unsure if the mod is 1.6 compatible, unfortunately my computer has stopped working, so I cannot test it, or update the mod. Other modders have my full permission to make and upload 1.6 patches or continuations if they desire.

Psychic Robots?
The "in lore" explanation for how this subroutine functions is as follows: Eltex coil windings are embedded within and around the androids CPU housing, this allows the android to manipulate (and be manipulated by) the archotech psychic field.

However, as the coils are utilised to cast psychic abilities, they build up chaotic stress energies, which is slowly dissipated back into the field, but if the coils are supersaturated with this stress (Over neural heat limit), they begin to shed this energy in the form of heat, directly next to the CPU. This causes dramatically decreased efficiency and makes the androids RAM unstable, which causes an increased need for reformatting.




Like this mod?
You might want to check out my other mods!

VAGUE - Core, adds a bunch of new subroutines to VREA androids, mostly based on Biotech existing genes!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3282779636

VAGUE - Archite, adds 8 archite-level genes to VREA androids that cost materials to add to your androids!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3284719326

For any Mandarin native speakers, check out the Mandarin translation by Kearril!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3297877753




Credit
Github: https://github.com/Negitive545/Psychic-Coils

Profile art made by the Vanilla Expanded team.

Original mod, Vanilla Races Expanded - Androids also made by the Vanilla Expanded team.

Gene icon made by modifying base-game art.

RimWorld owned and created by Ludeon.
34 Comments
RAD EMERALD 12 hours ago 
dude 1.6?
Scionin 15 Jul @ 12:39pm 
1.6?
Bruh 1 May @ 3:16pm 
Is this Compatible with Combat Extended? Interms of their armour ratings?
Partisanship 1 Apr @ 6:00am 
Thanks for making this mod. It allowed me to make a pawn that matched a certain theme I was going for. Although I wanted to mention that while you can install an android with psychic coils, it becomes a problem when you try to put them through an android behaviour table, as it will be unable to change due to conflicting psychic coils and psychically deaf.
下回合就睡 26 Nov, 2024 @ 5:00pm 
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Hediff.Tick_Patch0 (Verse.Hediff)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn_HealthTracker.HealthTick_Patch1 (Verse.Pawn_HealthTracker)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn.Tick_Patch4 (Verse.Pawn)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickList.Tick_Patch2 (Verse.TickList)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch8 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch8 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)


Is it normal to always loop on the debug log?
下回合就睡 26 Nov, 2024 @ 5:00pm 
Test 2
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Psychic_Coiling_VRE_Addon.HandlePuppeteerCompatibilityPatch:MyPrefix (Verse.MentalStateDef,bool,Verse.Pawn)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:VPEPuppeteer.MentalStateHandler_TryStartMentalState_Patch.Prefix_Patch1 (Verse.AI.MentalStateHandler,Verse.Pawn,Verse.MentalStateDef,string,bool,bool,bool,Verse.Pawn,bool,bool,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.MentalStateHandler.TryStartMentalState_Patch13 (Verse.AI.MentalStateHandler,Verse.MentalStateDef,string,bool,bool,bool,Verse.Pawn,bool,bool,bool)
Azraile 4 Oct, 2024 @ 1:33pm 
oops i thaught this was that mod i wasn't paying attention sorry XD
Barry, Aged 63  [author] 4 Oct, 2024 @ 10:13am 
@Azraile this mod doesn't touch the androids hunger/power or caravaning at all, so the issues you're having will be with the base mod (Vanilla Races Expanded: Android), not with this mod specifically. I hope you're able to get your problems fixed though!
Rob Bobbert 30 Sep, 2024 @ 7:12pm 
Love this mod! I mean to ask... Is there any way to resurrect dead androids?
Neidhardt 15 Sep, 2024 @ 11:21pm 
Androids seem to be specifically coded to not be a valid target for Puppeteer psycasts, which seems odd since psychic deafness should already prevent that.