RimWorld

RimWorld

48 ratings
VAGUE - Archite
   
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Mod, 1.5
File Size
Posted
4.558 MB
8 Jul, 2024 @ 3:51am
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VAGUE - Archite

Description
VAGUE - Archite!
Adds 8 new subroutines to the Vanilla Races Expanded - Android mod!

Unsure if the mod is 1.6 compatible, unfortunately my computer has stopped working, so I cannot test it, or update the mod. Other modders have my full permission to make and upload 1.6 patches or continuations if they desire.




Contents

  • Custom-Cost genes: Some genes in this mod require special items to use. All of them require archite capsules. (This was SHOCKINGLY difficult to code.)

  • Stat-Enhancing subroutines: Three generic subroutines that increase Manipulation, Sight, or Moving by 50% (Additive).

  • Vanometric Reactor: Simple, adds 6 power to the android, equivilent to the Enhanced Metabolism base archite-gene. (Costs: 4 Archite Capsules, 2 Advanced Components)

  • Expanded Reactor: Just a bigger reactor, it effectively doubles the lifespan of a reactor... for a similar cost to a new reactor. (Costs: 1 Archite Capsules, 20 Uranium)

  • Welding Mechanites: Lets androids very slowly heal passively! Will automatically tend wounds, prioritising bleeds. (Costs: 2 Archite Capsules, 2 Glitterworld Medicine)

  • Lucifer's Bargain: Androids + Luciferium, what could possibly go wrong? (Costs: 10 Luciferium.)

  • Personal Persona Processor: Embeds an AI persona core into the androids brain. It has shockingly little downsides compared to doing this to a human! (Costs: 1 AI Persona Core, 5 Advanced Components, 4 Archite Capsules)




Like this mod?
Check out some of my other mods!

Psychic Coils, adds the ability to make psycaster androids!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3271992592

VAGUE - Core, adds a bunch of new genes for androids from VREA.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3282779636

For any Mandarin speaking players, check out the Mandarin translation by Kearril!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3297877753




Credits
RimWorld owned by Ludeon.

Some pieces of artwork from RimWorld.
Some pieces of artwork from Vanilla Races Expanded - Android, made by the Vanilla Expanded team.

Most artwork made by Negitive (AKA Barry, Aged 63)
21 Comments
DocSMG 18 Jul @ 10:38am 
Love you hope you still around :)
「Brainiac」 11 Jul @ 10:03am 
1.6? no pressure
Master Chief 22 May @ 8:44am 
Apparently it is a regression in harmony past `2.3.3`.
Master Chief 18 May @ 5:00am 
Right clicking a behavior station with a Android inside throws a error and resets all job priorities, and you can't change them unless you open a menu on another item, i've disabled all mods that modify stuff in the stack trace and all performance mods but it changed nothing so i'm not sure if this a mod conflict or not.
Grig Project 10 Apr @ 8:42am 
For some reason, resources are not spent when adding some genes
Нубас 22 Feb @ 11:42am 
yeah, the entropic reactor would be really good imo because early or even mid game you can't really afford to craft reactors but might want to start with an android as a part of your scenario.
Breadmond 7 Jan @ 5:13pm 
please add an entropic reactor
Barry, Aged 63  [author] 23 Sep, 2024 @ 3:30am 
Possible that it's bugged then, I'll run over the code when I get a chance!
DemonX3 23 Sep, 2024 @ 1:19am 
The problem is that I have two androids of same efficiency (+2, so 80% consumption), but one of them has expanded reactor, and the rate power need bar decreases at is the same, which is why I am questioning it. A bug then?

Don't think I can afford juggling mods around too much to figure it out on my now 12 year long save so in either case, thanks for clarifying what it should do
Barry, Aged 63  [author] 22 Sep, 2024 @ 6:23pm 
Expanded Reactor should decrease rate of consumption to 50% of normal. This change won't be visible in the creation window though, it will only be visible once the android is built.