MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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SpawnControl
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232.325 KB
21 Jun, 2024 @ 11:52am
24 Aug, 2024 @ 9:38am
3 Change Notes ( view )

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SpawnControl

Description
Allows disabling mech spawns by UnitCard asset name

Access configurator in main menu.
Sets selected Unitcards introdate to 9999, this allows you to filter duplicates out and remove broken cards from the pool.

Requires YAML 0.93 or newer.

Ability to toggle Tanks & Vtols coming later
24 Comments
DrakoMT 8 Nov, 2024 @ 5:29am 
Right Now I started using Yet Another Dang Mech which adds many new mechs
It also adds a ton of unwanted stealth mechs that you can't target or see in arena
Which is super annoying, This mod can really helped me blacklist those mechs.
TePª  [author] 8 Nov, 2024 @ 4:51am 
Prevents both as both use the intro date
DrakoMT 8 Nov, 2024 @ 2:50am 
Question:
Does this prevent spawning in the map but not spawning mechs in shops right?
OldPayphone 7 Nov, 2024 @ 3:43pm 
Dang, that must be it. Guess I will have to turn that off. Thanks.
TePª  [author] 7 Nov, 2024 @ 3:30pm 
hmm, do you have the 1999 cheat option enabled in yaml? that makes this not do anything because it overwrites the changes
OldPayphone 7 Nov, 2024 @ 10:38am 
That's what I've been doing unfortunately. I have been jumping more than 5+ jumps with it taking 60+ days there and back and still the mechs are spawning for me.
TePª  [author] 7 Nov, 2024 @ 10:27am 
You need to refresh your missions after making any changes; travel 5 jumps / 42 days away to do it
OldPayphone 7 Nov, 2024 @ 10:23am 
Mod isn't working. I disable the mechs I no longer wish to see and then I load into a mission and they are there still.
WhoaJoe 7 Oct, 2024 @ 4:32pm 
That took me like an hour to fully filter my spawn list, goddamnitt
TePª  [author] 6 Oct, 2024 @ 2:56pm 
Checkmark means the mech is disabled