Total War: WARHAMMER III

Total War: WARHAMMER III

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Herald's Start Positions - Ostankya in Kislev
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10 Jul, 2024 @ 3:06pm
17 Jun @ 1:22pm
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Herald's Start Positions - Ostankya in Kislev

In 3 collections by Herald
Herald's Start Positions
15 items
Herald's Mod Collection
31 items
Herald's Kislev Mods
4 items
Description
Herald's Start Positions - Ostankya in Kislev moves Mother Ostankya from the Bleak Holds in Naggaroth to the Eastern Oblast in Kislev.

This mod was developed alongside HSP - Kislev & Norsca, which aims to establish geopolitical balance between the forces of Chaos and Order in the area.

The previous iteration of this mod moved Mother Ostankya to the Skull Road. With the arrival of Arbaal to the Skull Road with 6.0, Ostankya was moved to her new start position - Plesk in the Eastern Oblast of Kislev.



Here are the main changes of this mod:

- Mother Ostankya has been completely moved to Plesk in the Eastern Oblast, from turn 1 for both the player and the AI;
- her starting dilemma has been disabled, she starts without any bonuses from the dilemma and unlocks the rest of the Kislevite roster through gaining control of Praag (or Kislev, Erengrad), through an alliance, confederation or conquest;
- Volksgrad, Novchozy and Yetchitch have been given to the Kurgan Warhost, a renamed, previously unused Warriors of Chaos faction, to ensure that after finishing the liberation of her first province, Ostankya can pick her next target in peace;
- the targets and descriptions of Ostankya's starting mission line have been modified to accomodate these changes;
- the Khorne Blood Keepers have been reintroduced after their removal in 6.0, under the leadership of a friendly Bloodthirster called Krullast Eighth Lord of Gore, in control of Frozen Landing - a prime target to gain a new trinket for Ostankya's incantations;
- Clan Ferrik has been revived as well, they are controlling Karak Vlag and Fort Dwarrslav, leaving the Goromadny Tribe only in control of Temple of Heimkel, and at war with their otherwise mostly peaceful neighbour to the north;
- the unused Ogre Loose Tooth faction has been spawned near Praag, ready to provide mercenaries for the war effort in the Eastern Oblast, or to be crushed for another potent trinket.


I recommend using this mod alongside Herald's Start Positions - Kislev & Norsca.

I also recommend using these mods together with other Herald's Start Positions mods, and my mods in general, as they are all being developed in conjunction.



This mod is fully compatible with Mixu's Unlocker and Immortal Empires Expanded. It was not developed keeping any new faction mods in mind.

Herald's Start Positions mod series should work with mods like SFO: Grimhammer III, which rebalance different aspects of the game, but generally do not touch the start positions of the factions.


Credits go to Porkenstein and Swissbob for the script framework which I'm using across my start position lua script mods. The province overview map was created using nopeace.net.



Coming up

You can find the list of all of my upcoming mods in my complete mod collection's description.


Keep up to date
If you enjoy this mod, be sure to like it and add it to your favorites.

If you'd like to know when the newest mods and mod updates drop, you can follow me on the Steam Workshop, Facebook[www.facebook.com] and X.[x.com]


Feedback & Support

If you'd like to discuss any aspect of my mods, report a bug, or drop by for a chat, feel free to join my Discord server. I've also started making videos about TW: Warhammer III, so consider subscribing to my YouTube channel. For those who’d like to support financially, contributions via PayPal are greatly appreciated.

[discord.com] [www.paypal.com]


Any form of support means a lot. Thank you!
28 Comments
Herald  [author] 2 Apr @ 12:23am 
Hey miniaaar, perfect! I'm glad that got worked out. :)
miniaaar 1 Apr @ 11:36pm 
Hi Herald and anybody interested.

I posted it in the CA forums but I can also confirm it here as well, that both your mod and the Lost & Found Hag Mothers now are perfectly compatible. Finally Ostyanka is getting help from the other "daughters" of the forest directly from Plesk. As it should be in my opinion.
Herald  [author] 26 Mar @ 1:35pm 
@noone_86 Yes, this is a lua script mod which makes modular start positions like this one possible, there is no script command which would make a faction "forget" the factions it had already met via their original start positions.

To do this, the (starting) campaign map would need to be edited, and then a lot of your other mods wouldn't work. :)

Even grand overhaul mods like SFO and Radious do not edit the starting campaign map (through editing start_pos files).

If CA would make a script command which would make a faction forget, or rather reset their starting diplomatic discovery, that would resolve this issue, but alas, nothing like that exists yet.
noone_86 26 Mar @ 10:14am 
Is there a good reason why Stanky still has Morathi and other Dark Elves met with this mod from turn 1?
Herald  [author] 18 Jan @ 4:23am 
@David / Waveshaper They all have the army pin adjusted (it looks as it should without IE Expanded, at least on my resolution), it is sadly impossible to change the starting regions on that map without changing start_pos files. That would introduce incompatibilites with mods like Mixu's Unlocker, Immortal Empires Expanded and all mods that require these mods. It would also be harder to maintain as it would require updates every time CA changes the campaign map.

I would've changed that detail as well, if it wasn't such a large undertaking. Thank you for the comment!
.waveshaper 18 Jan @ 12:44am 
Just want to let you know that none of your mods appear to have a start position adjustement on the campaign selection map. Would be so perfect if you could change this little detail!
Herald  [author] 10 Jan @ 12:35am 
@miniaar Hey there,

I checked the mod you mentioned in RPFM, it replaces the starting Hag Witch in the same way as The Motherland mod. You can try different load orders, but I don't think you will see a change, as I had tested it for the Motherland mod if I remember correctly, and it didn't make a difference.

Let me know if it makes a difference for you.
miniaaar 2 Jan @ 2:30pm 
Hi Herald,

I got the same misplacement of the Hag hero but I don't have the Motherland installed. Instead, I have Lost and Found Kislev: Hag Mothers that adds an unique spell selection (the SoC 1.0 Ostyanka selection before CA put Lore of Hags in).

It's not really that big of a deal as I'm not that invested in this special hero and could just build the building in Plesk to get a new hag and enjoy both a loreful start position AND Hag Mothers lords (they make total sense for her faction, but should remain specific like Malevolent Treemen for Drycha).

But perhaps there is something that could be done with the ordering of mods to fix this?
Theobald 20 Dec, 2024 @ 1:59pm 
The Motherland also displace the startpos of Ostankya, that's why.
Overlord 13 Dec, 2024 @ 2:01pm 
@Herald

Copy that! Sigh...