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I posted it in the CA forums but I can also confirm it here as well, that both your mod and the Lost & Found Hag Mothers now are perfectly compatible. Finally Ostyanka is getting help from the other "daughters" of the forest directly from Plesk. As it should be in my opinion.
To do this, the (starting) campaign map would need to be edited, and then a lot of your other mods wouldn't work. :)
Even grand overhaul mods like SFO and Radious do not edit the starting campaign map (through editing start_pos files).
If CA would make a script command which would make a faction forget, or rather reset their starting diplomatic discovery, that would resolve this issue, but alas, nothing like that exists yet.
I would've changed that detail as well, if it wasn't such a large undertaking. Thank you for the comment!
I checked the mod you mentioned in RPFM, it replaces the starting Hag Witch in the same way as The Motherland mod. You can try different load orders, but I don't think you will see a change, as I had tested it for the Motherland mod if I remember correctly, and it didn't make a difference.
Let me know if it makes a difference for you.
I got the same misplacement of the Hag hero but I don't have the Motherland installed. Instead, I have Lost and Found Kislev: Hag Mothers that adds an unique spell selection (the SoC 1.0 Ostyanka selection before CA put Lore of Hags in).
It's not really that big of a deal as I'm not that invested in this special hero and could just build the building in Plesk to get a new hag and enjoy both a loreful start position AND Hag Mothers lords (they make total sense for her faction, but should remain specific like Malevolent Treemen for Drycha).
But perhaps there is something that could be done with the ordering of mods to fix this?
Copy that! Sigh...
In any case, neither I nor Porkenstein can do anything about this, as that script is not a part of our mods.
Also, if you would join my Discord server so we can continue the conversation on Discord, that'd be appreciated.
Yep, just crosschecked this - the hag witch hero is still in the "Bleak Coast" province if "the Motherland" mod is enabled at the same time...
Hey there! Kinda excited somebody else took on the job like this! Are you aware of the weird issue with the original Porkenstein's mod, that when you also have "The Motherland" mod installed, the starting hero hag witch remains in Nagaroth. Could you please look into it with your mod and get back to me..?
In any case, I will not be making any Mixu's Unlocker-specific changes for my mods as I'm making my mods primarily for the vanilla/lightly modded game.
I could help you make changes for yourself at some point in time, in which case add me on Steam or join my Discord server so I can help you in real time.
A special secondary slot template is needed in the start position files for a settlement to be able to have landmarks created/moved to, so I moved Ostankya's Hut to the closest appropriate settlement possible, which is Karak Dum. Sadly, there is no special secondary slot template for Tribeslaughter in the vanilla start position files.
Check out the updated mod packfile if you're interested in how I did it! Quite simple really, just a couple of db table changes.
P. S. I added a screenshot here showing this change in-game.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3287161865