Total War: WARHAMMER III

Total War: WARHAMMER III

Herald's Start Positions - Ostankya in Kislev
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Update: 17 Jun @ 1:22pm

Updated for 6.2:

- fixed a reset_shroud bug, causing the shroud to be reset for all the factions in the game, instead of just the intended factions. The issue was caused by faction string parameters being used instead of faction script interfaces for the reset_shroud command;
- added a unit of Chaos Chariots of Khorne instead of Chaos Warhounds of Khorne to Krullast's starting army for flavour.

Update: 25 Mar @ 12:36pm

Substantial update developed before 6.1 and adjusted for 6.1:

- Ostankya's starting enemy is no longer the Goromadny Tribe, but the Kurgan Warhost, a renamed, previously unused WoC faction, controlling the rest of the Eastern Oblast;
- descriptions have been changed to fit the new starting enemy;
- Frozen Landing was given to another previously unused faction since 6.0, the Khorne Blood Keepers, accompanied by their friendly Exalted Bloodthirster faction leader - this gives Ostankya the possibility of earning another trinket for her incantations early on;
- the previously unused Ogre Loose Tooth faction has been spawned near Praag, ready to provide mercenaries for the war effort in the Eastern Oblast, or to be crushed for another potent trinket;
- small changes to Ostankya's starting army;
- the starting building in Plesk was downgraded one level, to fit with the vanilla game;
- landmark changes have been removed since CA enabled building Ostankya's Hut in Volksgrad;
- Ostankya's new start dilemma has been disabled - you start without any bonuses, you need to capture Praag (or Kislev, Erengrad), or ally, confederate its owner to unlock the rest of the Kislevite roster.

Update: 24 Dec, 2024 @ 4:40am

Updated the descriptions of Ostankya's starting missions to be themed around Kislev instead of Naggaroth.

Update: 17 Dec, 2024 @ 3:21pm

Ostankya's relation modifiers with the Ropsmenn Clan have been further positively tweaked to increase the likelihood of an alliance.

Update: 13 Dec, 2024 @ 8:26am

Yetchitch has been given to the Goromadny Tribe and set to level 1 to improve the flow of Ostankya's expansion for both the player and AI.

Update: 12 Dec, 2024 @ 7:47am

Here are the main changes of this mod, which was reworked for 6.0:

- Mother Ostankya has been completely moved to Plesk in the Eastern Oblast, together with her Ostankya's Hut landmark;
- Volksgrad and Novchozy have been given to the Goromadny Tribe, who are Ostankya's new starting enemy;
- Clan Ferrik has been revived with this mod after their removal in 6.0, they are controlling Karak Vlag and Fort Dwarrslav;
- The Widows Tree landmark has been moved from Plesk to Karak Dum, to make room for Ostankya's Hut, while giving her a reason to reclaim Kislev's old territories.

Update: 22 Nov, 2024 @ 4:06pm

Updated for 5.3.1 - no changes, the mod works as intended.

Update: 5 Aug, 2024 @ 3:52pm

The following changes have been made:

- the faction selection screen pin's location for Ostankya has been slightly updated to represent her new starting location as precisely as possible;
- the Ostankya's Hut landmark has been moved from Bleak Hold Fortress to Karak Dum, thanks to Gleen Cross for noticing this oversight (Note: it is not possible to move it to the Altar of the Forest Spirits - Tribeslaughter with the vanilla start position files).

Update: 10 Jul, 2024 @ 3:36pm

Updated the mod image.

Update: 10 Jul, 2024 @ 3:06pm