Barotrauma

Barotrauma

39 ratings
NT Infections
   
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File Size
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Updated
413.435 KB
10 Jul, 2024 @ 5:58pm
18 May @ 4:02pm
22 Change Notes ( view )

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NT Infections

Description
An addon to Neurotrauma that adds different infection types.
NT Infections adds several different infection types to Neurotrauma, as well as several new items and drugs.

This mod is an addon to Neurotrauma by Ma'am, and will require Neurotrauma to be installed (or preferably the maintenance version). NT Surgery Plus is optional. If you are using a surgery plus mod or equivalent derivative, it is important that NT Infections goes after it as shown below!

Neurotrauma
NT Surgery Plus
NT Infections

Here is a guide explaining all additions and changes.


Disclaimers
There may be many medical inaccuracies in this mod. Most of these boil down to gameplay balances, implementation, poor research, etc.

There will likely be some incompatibilities or bugs with other mods, especially those that modify NT, as this mod overrides some aspects of NT. I have not done extensive tests to see which mods may cause incompatibilities, so please do let me know if you find any.


Supports
English
Русский (translations by hnappinn)

If you wish to add (or update) more localizations, request to pull at this Github[github.com].
59 Comments
guy  [author] 9 Jun @ 2:45pm 
possibly, but i wouldnt count on it any time soon. this project is not really on my radar, as ive been working on other stuff and my typical crew are not playing baro at the moment, so ive not been very interested in adding more stuff. one day i might come back and start adding stuff, but i saw somewhere that the base neurotrauma mod might add its own infections, which may or may not deprecate this mod. we will see
Amurskij 9 Jun @ 1:54pm 
Will there be any future updates for this mod, such as adding new diseases and medicines?
Abigail Ambidextrous 1 Jun @ 5:57pm 
Alright, thanks for getting back so quickly.
guy  [author] 1 Jun @ 5:43pm 
cybernetics should be above everything neurotrauma according to the description of that mod. as for why gangrene appears, i dont think it is an issue with this mod as it does not change how gangrene is caused (except for modifying the sepsis affliction). by looking at the nt code it looks like that is intentional or an oversight by nt cybernetics. i could be wrong though since i havent really tested it or played with it in quite a while
Abigail Ambidextrous 1 Jun @ 4:47pm 
Is there a specific load order needed to make this work with cybernetics enhanced? I remember playing with both a while back, and got gangrene on a cyberlimb.
guy  [author] 1 Jun @ 10:08am 
they dont
RatKing ッ 1 Jun @ 9:15am 
Do sutures have a chance to cause infection?
guy  [author] 19 May @ 10:04am 
thanks. i have a little more free time now so ill look into it
KABOOM 19 May @ 4:14am 
Hope you find interest in this project again, if not thanks anyway, for your contribution to the neurotrauma side of the barotrauma community :captainsmooth:
Nokien 18 May @ 12:38am 
Thank you for this very fun mod!